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SAVAGE SAVAGES (2357)

Savages are incredibly self-reliant warriors of the wild. These barbarians
attack with incredible ferocity, striking enemies with abandon even while
wearing little more than a loincloth.

These savage intents do come at the price of defensive capabilities and
finesse, and the savage mind has difficulty grasping much in the way of
magic. These rangers also fight best when wearing little or nothing at all,
the freedom and sight of the naked savage enough to make almost any enemy
fumble in disbelief when confronted. The more ferocious Savages favor natural
materials and shun metal clothing and weaponry. Savages are highly proficient
at almost all of the traditional ranger's offensive skills, and can scream
out particularly effective warcries.

In addition, savages gain the following abilities: Mace, Staunch, Improvise
 Weapon, Brutal Rush, Savage Blow, Warpaint, Smear Mud, and Protection From
 Metals.

Savages lose the following abilities: scrolls, meditation, shield block,
 barkskin, control weather.

Races that can be savages are: Humans, Half-Elves, Half-Drow, Wood Elves,
Storm Giants, Cloud Giants, Fire Giants, Arials, Felar, Centaur, Saurians,
and Frost giants.

See also: EXPERTISE, STAUNCH, IMPROVISE WEAPON, BRUTAL RUSH, SAVAGE BLOW, 
WARPAINT, SMEAR MUD, PROTECTION FROM METAL, RANGER