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'EVIL FAMILIARS' IMP QUASIT RAVEN IFRIT VIPER (3129)

There are five familiars available to evil conjurers.

IMP - A devilish imp flutters around on leathery wings.
The Imp has the ability to curse a victim and poison food.

QUASIT - A ghastly little quasit skulks here, hissing to itself.
The Quasit is known for stealth and has the ability to hide and invis.  It can 
also see those who are invisible or hidden.  They also increase regeneration 
when with their master.

RAVEN - Black as night, a large raven perches here, watching you.
The Raven can fly into the skies above Thera and is useful as a scout.  It can 
also see those who are invisible or hidden.

IFRIT - Arms crossed in front of him, a cunning ifrit glares at you.
The devious Ifrit has the ability to grant wishes to its master.  It also can 
deflect some attacks with a blacklight barrier.

VIPER - Black scales interrupted by bands of green, a pit viper silently
        slithers through here.
The Viper can camouflage in the wilderness, and can also poison food.  It can 
also detect those who are camouflaged.  While the Viper is with its master it 
increases regeneration, and also provides extra mana.

See also: FAMILIAR, CONJURER