Carrion Fields

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BEDOUIN BEDOUINS (2365)

Nomadic tribes of the desert hinge their very survival on knowledge of the 
land. Thus it is no wonder that the bedouins that emerged from the arid regions
are so frequently identified as rangers.

A bedouin will find areas of dense foliage slightly bewildering, and lacks
knowledge of certain abilities that require a familiarity with excessive
foliage or natural features. They do naturally thrive in hot and dry
environments, performing feats in a barren landscape that other rangers
find impossible. A bedouin can endure sweltering heats that would exhaust one
from a cooler environment, and being accustomed to wandering through 
sandstorms, blinding dirt and dusts will rarely harm their squinting, furrowed 
gaze.

In addition, a bedouin will gain the following abilities:
 Endure Heat, Dervish Dance, Sandswirl, Whirling Simoon, and Stash.

Bedouin lose the following abilities: bearcharge, snare, charge, entangle.

Races that can be bedouins are: Humans, Half-Elves, Half-Drow, Elves, 
Wood Elves, Fire Giants, Arials, Saurians, and Felar

See also: HOMETERRAIN, DERVISH DANCE, ENDURE HEAT, SANDSWIRL, STASH, WHIRLING 
SIMOON