Carrion Fields

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CAVERNDWELLERS 'CAVERN DWELLERS' (2387)

The caverndweller is perhaps the most isolated of rangers, lurking in the
subterranean depths. While legends speak of the underground world looming
larger than all other landscapes combined, few who dwell there make their
way to the surface.

What caverndwelling rangers lack in versatility, they more than make up for in
lethal cunning, especially when encountered in caverns, darkness, or cramped
and enclosed spaces. Their ambushes are lethally alarming in caverns as they 
dive from the ceiling, crippling their foes. Accustomed to a world of
darkness, they can see exceedingly well in the dark. Even blindness rarely
slows these rangers when they are in their element, as they are rumored to 
'see' by sound in the manner of bats when surrounded by walls on all sides.

In addition, caverndwellers gain the following abilities: Sure Footing,
 Cavernfall, Deafening Howl, Dive Ambush, Shadowstride, Smokescreen, and
 Rebounding Strike.

Caverndwellers lose the following abilities: call lightning, control weather,
 entangle.

Races that can be caverndwellers are: Humans, Half-Elves, Half-Drow, Dark-
Elves, Fire Giants, Felar, Svirfneblin, Saurians, and Frost Giants.

See also: HOMETERRAIN, SURE FOOTING, CAVERNFALL, DEAFENING HOWL, SHADOWSTRIDE,
          REBOUNDING STRIKE, DIVE AMBUSH, SMOKESCREEN