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CREEP (470)
Syntax: creep <direction>
creep on
creep off
By using this skill a ranger can attempt to move in the specified direction in
the wilderness while staying camouflaged. Larger characters will find this
increasingly difficult. Mariner rangers can creep through water, but cannot
creep through non-water wilderness rooms. Marshdwellers often have trouble
creeping through the open spaces of fields.
You can use creep as a toggle as well by providing on/off. Creep on will
always make you try to creep the direction you are moving. Creep off turns
off this functionality.