Carrion Fields

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CREEP (470)

Syntax: creep <direction>
        creep on
        creep off

By using this skill a ranger can attempt to move in the specified direction in 
the wilderness while staying camouflaged. Larger characters will find this 
increasingly difficult. Mariner rangers can creep through water, but cannot 
creep through non-water wilderness rooms.  Marshdwellers often have trouble 
creeping through the open spaces of fields.

You can use creep as a toggle as well by providing on/off.  Creep on will 
always make you try to creep the direction you are moving.  Creep off turns 
off this functionality.