Carrion Fields

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MARSHDWELLER MARSHDWELLERS (2377)

Hailing from the moors, wetlands, jungles, and everglades, the marshdweller
knows well the perils and secrets within a dense and sodden landscape. From the
savage yuan-ti hunters of Mal'trakis to the saurians of Ysigrath, the ancient
methods of the swamplurker have slowly found their way to the more well-
traveled races of Thera.

While a marshdweller finds himself a bit out of his element when traversing
dry or barren land, he thrives in jungles and swamps, as well as any land
saturated with heavy precipitation. They lurk and creep through their home
terrain with ease, and are resourceful in the use of mud and toxins native
there.

In addition, a marshdweller will gain the following abilities:
 Swarm of Leeches, Bloodletting, Swampmire, Draw Breath, Pursuit, and
 Scourge of Mosquitoes.

Marshdwellers lose the following abilities: scrolls, charge, bearcharge,
 find water.

Races that can be marshdwellers are: Humans, Half-Elves, Wood-Elf,
Felar, Saurians, and Centaurs.

See also: HOMETERRAIN,  SWARM OF LEECHES,  BLOODLETTING,
          SCOURGE OF MOSQUITOES, PURSUIT, RANGER