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'THIEF PATHS' 'THIEF GUILD' 'THIEF GUILDS' 'THIEVES GUILD' GUILDHALLS 'THIEF GUILDHALLS' (2167)
While every thief guild in Thera teaches the core skills of all thieves,
many guildmasters also have specialized training that they offer. When
you approach the guildmaster, they will tell you what skill they would
be willing to teach you next in their course of specialized training.
Due to the nature of the training, you cannot skip over a path skill.
You can train an entire path if you desire, or you can mix and match
between them. Realize that the more you stray from focusing on a single
path, the less you can learn from it.
Type/Path City First Skill Membership Required
Trapper Blackclaw Bag of Tricks X
Trapper Ayr'Trinil Bag of Tricks
Trapper Upper Cragstone Bag of Tricks
Thug Dagdan Push X
Thug Tir-Talath Push
Thug Northern Mountains Push
Pickpocket Galadon Plant X
Pickpocket Udgaard Plant
Binder Hamsah Mu'Tazz Nimble Fingers X
Binder Seantryn Modan Nimble Fingers
Binder Village of Barovia Nimble Fingers
Poisoner Voralian City Envenom X
Poisoner Hillcrest Envenom
Poisoner Evermoon Hollow Envenom
Mystic Arkham Scrolls
Locksmith Darsylon Advanced Picklock
Guilds membership is not required for specialized training, though
joining a guild does offer other benefits. Every thief guildhall
that does require membership has a leader, or kingpin, whose title
varies depending on which guild they control.
Becoming a member of a guild will automatically change your hometown
to be the same as the guild.
For guildhalls with required membership, notes can be sent to the
guild members by sending a NOTE to one of the following:
blackclaw_thieves
dagdan_thieves
galadon_thieves
hamsah_thieves
voralian_thieves
Currently, only thieves have organized themselves in such a fashion.
See Also: THIEVES 'GUILD JOIN' KINGPIN 'MYSTIC PATH' 'LOCKSMITH PATH' STUDY
BINDERS PICKPOCKETS POISONERS TRAPPERS THUGS 'GENERAL THIEF SKILLS'