Carrion Fields

Assassin

Jump to: Description, Skills.

Hailing from unknown lands, the first assassins in Thera were masters of a weaponless combat involving precise strikes as well as deadly grappling techniques. Over the centuries, though, much has been lost. Assassins of today retain their deadly strikes and kicks, but any semblance of the black magic of their ancestors is long forgotten. Their knowledge of pressure points and critical strikes makes them deadly foes with and without weapons.

The prime stat of an Assassin is Dexterity, and some of their abilities are: Strangle, Bind Wounds, Nerve, Caltrap, Throw, Sneak, Hide, Assassinate, Endure, Kotegaeshi, Kansetsuwaza, and Ground Control.

The skills of an Assassin can only be learned by Humans, Half-Elves, Half-Drows, Dark-Elves, Arials, and Felar.

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Note: Other than Wheel Kick which is learned at level 1, Assassins learn each of their kicks when the preceeding kick skill reaches 91%.

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