Carrion Fields

Conjurer

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The Conjurer uses magic to bind extra-planar beings into service, using the powers of these beings to accomplish their goals. The beings conjured can provide the Conjurer with information, protection, transport, or offensive strength. Each Conjurer may be versed in the creation of circles of protection should their bindings fail.

The primary stat of the Conjurer is Charisma, as bargaining with beings of superior strength and intellect may be quite challenging. The Conjurer must choose his interplanar allies wisely, for all services may require a hidden cost.

All races may become Conjurers except for Giants, Dwarves, Duergar, Orcs, Felar, Goblins, Wood-Elves, Azure-Touched, Minotaurs, Saurians, and Centaurs.

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