In-depth New Player (Newbie) Information
The purpose of this page is to provide some in-depth information for new players as they begin their journey through Thera. If you are a player that prefers to learn this on your own, DO NOT read this page. Otherwise, we hope this will help you survive just a tiny bit longer.
Contents of this page
- Thera - An Overview
- Character Statistics
- Roles in CF
- Religion
- Cabals
- Role Play Tips
- Player Killing (PK)
- CF Features
- Self Help
Thera - An OverviewTop
Welcome adventurer to the world of Thera, a vast land full of magic, warfare, and politics. While wandering about its terrain you will find oceans and mountains, swamps and deserts, cities and wildlands. You will meet a vast array of people from all walks of life who are traversing their own paths, but watch out! Their path may include striking you down or stealing all of your things. Interact with others and learn their tales, proclaim your desires to do good or evil, and bring low those who oppose your views! Welcome again, and by what name do YOU wish to be mourned?
To see the official history of Thera, head over to the Story of the Ages.
Character StatisticsTop
Character Statistics outline the basics of our adept your character is in several different categories. These Categories are Strength (str), Dexterity (dex), Intelligence (int), Wisdom (wis), Constitution (con), and Charisma (chr). These statistics then drive specific items for your character. Here are some of those specifics:
- Strength affects how much weight your character can carry, and how much base damage you do. (HELP DAMROLL)
- Dexterity affects how many items you may carry, your dodging and evading potential, how accurate your strikes are (HELP HITROLL), and the minor affects of natural armor class (HELP ARMORCLASS).
- Intelligence affects how much mana per level you gain, how effectively you practice, how much mana you regenerate per tick, and to a certain extent, how quickly you learn your skills, spells, or songs with each use.
- Wisdom determines how many practices you gain per level, and also affects mana gain per level to a small degree. Finally, it aids in learning more from skill bonuses when reaching a new level. (HELP 'SKILL LEARN')
- Constitution affects how much health you gain when you level, how quickly you regenerate it after being injured, and your resistance to certain maledictions. Having the strongest constitution you can achieve early on will help you throughout your life as you will gain the maximum Hit Points each level. It also determines when you character will con die.(HELP DEATH)
- Charisma affects how well you relate with others (NPCs), influences the morale of a group you lead, the effects of bard songs and how well conjurers interact with their conjurations. Charisma is the only stat assigned to you during character creation.
When you create your character you are forced to roll for stats. This roll will not give you max in every stat, but it is possible to get max in some of them depending on your race. Once in game, you can raise your stats through the gear you wear, and through Training points.
Roles in CFTop
Who are you? Why do you do the things you do? What motivates you, as an adventurer, to act the way you act? These are all questions that your role defines. Roles in CF are the story of your character, from birth to death, that explains the who, what, why of your character's being. Were you born into a royal family? If so, why are you adventuring now? Did a cult of mages burn down your village and now you hate magic? What are you going to do about it?
Roles are very freeform within Carrion Fields, however it does have its boundaries. Roles that are out there, like "I came from the MOON!", are generally frowned upon. It is always better to keep within the accepted scope of morality, geography, and culture of the world itself.
While entering a role is not mandatory for a character, it helps the immortal staff understand the character's motivations, and it helps you keep track of where the character has been and where it wants to go. Please take a look at HELP ROLE for more information on the role command and pertinent information about roles.
ReligionTop
Religion in Thera is polytheistic by nature, with the staff running Immortal gods who empower mortals that follow them. Immortals mostly stay hands off, favoring to work indirectly through their followers rather than doing things on their own. Gaining the favor of a god can be demanding, but is not required in most cases. Those who follow religions can find themselves showered with rewards over the course of their life time, but only if you are acting in accordance with their teachings.
Certain classes in Carrion Fields benefit far greater by following a religion. HELP EMPOWERMENT is a great place to begin learning about these benefits for the communer classes, namely Paladins, Healers, Druids, and Shamans. Communer classes are not recomended as a first character for those who would not consider themselves as experienced Role Players as the Empowerment process can be demanding of your role play.
Each immortal has a special shrine area hidden in the game, and searching the immortal's name with the help command can reveal a hint to its location. Further discussion in game with other characters may help as well!
Check out the Religions Chart on the Help page for specific information about active religions.
CabalsTop
Cabals are havens for like-minded characters. Imagine several different cabals all warring with one another in a Capture the Flag style.
- Cabals have cabal items. These items provide the "power" of the cabal to its members, and they can be taken by enemy players. When a cabal's item is taken its members lose several, if not all, of their cabal powers.
- Your duty to your cabal is two-fold:
- Act within and promote the dogma of the cabal.
- Defend the cabal's item via retrieving it when it is taken, stopping enemies from taking it, or taking enemy items so they do not have their powers.
- Each cabal has two guardians or sets of guardians that are referred to as the Inner and the Outer guardians.
- When taking a cabal's item, you have to kill both the Inner and Outer guardians, something that only the strongest of adventurers should attempt.
- When retrieving your cabal's item, you only need to kill the Outer guardian, with is a much easier task. So long as no one is trying to kill you in the process!
- For more information, check out the Cabals table on the Help page!
Role Play TipsTop
Below are some tips on how to find people to RP with and how to get that conversation started!
- Look for Congregation Areas - Places where people gather are all places were RP thrives. Ask around in character for locations. Here are some basic examples:
- Cabal Headquarters
- Large Cities
- Galadon
- Voralian City
- Hamsah Mu'tazz
- Popular Ranking Areas
- Events (usually announced via a Note in game)
- Send a Tell - Looking to chat with a specific person on the Who list? Send them a tell and ask them to meet you somewhere to talk.
- Remember that some characters are evil and may not have your best interests at heart!
Player Killing (PK)Top
Player Killing, or PK for short, is the PVP of CF. PK can happen in many ways for many reasons. Winning in PK can be put in two basic styles, either you command lock your enemy via lagging moves, or you out damage them in combat. Below are some facts about PK:
- Characters are safe from PK up to level 10. Starting as soon as you gain level 11, other players within a certain range of levels will be able to kill you.
- The PK range for your character can vary based on several different factor like your class and race.
- PK can happen in groups or in 1v1 scenarios. It all depends on who is logged in and who is hunting who. Make friends so you are not alone!
- When you die in PK, your gear is left with your corpse, anyone in the same room with it can take your stuff from you. Don't get too attached!
- Lagging happens via certain skills/spells in game that apply lag. Lag stops the player's commands from executing for a certain amount of time, leaving them to rely on their auto-attacks for damage.
- Command Locking, or Command Denial happens when you or your opponent successfully applies lagging moves to stop the other person's commands entirely.
- Lagging moves can be avoided in many different ways, however learning those is something you are expected to pick up in game through trial and error or through role play with other players.
CF FeaturesTop
This sections covers items that are good to know, and may be unique to Carrion Fields as compared to other MUDs.
- Request - This command allows certain characters to request items from NPCs with similar values. There are limits though so read up on HELP REQUEST.
- Kinship - Similar to the Request command, this command allows a player to request items from NPCs that are of the same race, however a payment of some sort will required in return. HELP 'RACIAL KINSHIP' will give you more information.
- Merchants - Here are a few items that are important to remember when buying and selling to the NPC merchants in Thera.
- Merchants (shopkeepers or vendors as they are also known by) operate on their own time schedules. While not every vendor will go to bed at some time, most of them do. If they are not selling when you try the LIST command, they will tell you their hours of operation.
- Merchants do not like to hoard items. They will only buy 1 of an item at a time, so don't farm several items in hopes for a large return.
- Quests - While it is true that you can find 150+ different quests within Thera, they are not the primary source for experience and may not be easy to find or complete. Players who like a puzzle or like to explore may find these to be more fun.
- HP, Mana, Movement Points - your stats will start as just percentages, but as you gain level 30 they will switch to the full numbers instead.
- Making Money - Making money can be challenging as a new player. Killing NPCs and selling things you find on the ground can be the best way to get yourself enough coin to buy some food.
- Consider - Make sure to use the Consider command on unknown NPCs so you don't mistakenly attack something that is going to kill you in one round!
- Emote and Socials - Spice up your role play with Emotes and Socials! Check out HELP EMOTE and HELP SOCIAL to learn more.
Self HelpTop
Carrion Fields has historically been proud of the Dark Souls of MUDs title we have been given, but that does not mean that you cannot find help when searching for it. Below are the best ways to get help when questions arise.
- In-Game Newbie Channel - This is a dedicated communications channel within the game to ask questions. You can read HELP NEWBIECHANNEL in game for more information, or search Newbie Channel on the Official Website. *Results May Vary
- Help Files - Just about everything you can think of in game has a help file.You can search the helpfile database on the Official Website, in the top right corner, or in game with the HELP command.
- In-Character Role Play - Everyone has a question from time to time. Ask one another. You never know what you will learn! Just make sure to ask like-minded characters. Paladins will probably not help a Necromancer.
- The Official Discord - Here you can find Staff and players alike gathered to discuss all things CF. Just click Here to be taken to the Discord site.
- The Official Forums - On the official forums, you can post questions in the New Player Q & A channel or browse the extensive history of topics we have.