Carrion Fields

Playing on a Screen Reader

The following information was provided to the staff by a player. While reading the below, keep in mind that CF stands for Carrion Fields.

Playing CF on a screenreader can appear like a bit of a nightmare initially, but there are a few things you can do which vastly reduce the scale of the problems you will face. Some of this only really becomes obvious/apparent after you've played a while, so I'm making this to try to spare you the extra deaths to go along with the standard fair for starting out in CF.

First thing to understand: the vast majority of abilities in CF have at most four activation results: failure, impossible, success, critical success.

Sound Cues

If you're not a new mud player, you'll probably know that standard procedure for adding audio queues for screenreader users is to make a sound for each important ability you use. I do not recommend doing this. It is a huge task in the context of CF and has very little benefit (and a lot of drawbacks). As someone who tried this originally, just save yourself the pain.

The reason you don't need to do this is due to the second thing to be aware of concerning CF's combat system: outright action failure is exceedingly rare. If you enter a command, with some very notable exceptions that command will always go through (even if its after you've died). Its important to be aware of these exceptions, but they're not only few and far between they're also on much less commonly played classes, so it isn't something to really worry about initially. You do not need to have different sounds for different abilities, because you will always know what ability you've entered and should never have more than one thing queued up (this is a standard piece of CF combat strategy). Therefore, you only need to know: when your ability fires, and the result of that ability.

In summary: make a sound for when an ability fails, when it fails due to impossibility, when it succeeds, and when it critical succeeds. This is 90% of what you need for sound support when it comes to CF.

Chasing your TargetTop

Chasing will be very frustrating at first, but its tough for everyone. To be about on par with sighted players, you will want:

GeographyTop

Geography is going to be super important for you as a CF player in general, but probably even more so than normal. It is very unlikely you will get as good as an elite sighted player at chasing, but if you get good at predictive chasing you will come very close, and close is often good enough. Knowing where someone is going will very rarely let you down.

Defensive SoundsTop

Its important to really address what the whole point of this exercise is. The vast majority of a sighted player's focus is not on whether their ability succeeded or not - its pretty immediately obvious with a highlight or similar. Adding sounds for your offensive actions is to let you mostly marginalise the amount of focus you need to devote to an otherwise significant task on a screenreader: this is so you can focus on the same things sighted players do, which is what is going on in the fight itself. Your goal with defensive sounds should be almost entirely to notify you of things that require immediate reaction. Once you remove having to figure out if your ability failed or what have you you can direct most of your attention to actually parsing the fight: you don't really need sounds for when people use things on you once you get the hang of this. That said, there are a few things that will help you a huge amount:

Challenging ExceptionsTop


Other ConsiderationsTop

Special ThanksTop

The staff here at Carrion Fields would like to say thanks to the players for taking the time to provide the information above in support of new players who may need to use a screen reader to enjoy Carrion Fields.

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