GALADON GALADON2 (1126)
Located at the western end of the Eastern Road, just east of the Feanwyn Weald and north of the Silverwood, Galadon is often considered the center of Thera, culturally, economically and geographically. While this isn't necessarily true, Galadon is a well stocked city and more than capable of providing an adventurer with all that he needs to get by. THE ACADEMY: The academy can be accessed easily from any of Galadon's three temples. From the Temple of the Sun, one can reach the academy by moving east and down from the recall point. From the Dark Temple, the academy can be reached by going west and down from the recall point. From the Temple of the Moon, the academy can be reached by going north and up. SUPPLIES Food and water are abundant in Galadon. Merchants up and down the Trade Road sell all manner of food from fine baked goods to apples, especially around the market square. Water skins are available at the general store (one pace south and one pace east of Market Square) and can be refilled at either of the city's two fine fountains, one at the Temple of the Moon and one at the Temple of the Sun. Boats can be purchased from an old gentleman by the name of Nicholas. His shop is set into the corner of an old warehouse on the northern side of the eastern end of River Road. NEARBY POINTS OF INTEREST: Galadon has an abundance of nearby points of interest, several of which are directly adjacent to the city proper. The Galadon graveyard is known the world over for its many stirring statues and monuments, while the Copeham Inn is known the world over for its stirring performances by bards and other performers. The lumberyard near town is an interesting spot to visit and explore, while the Forest Road south of the Feanwyn Weald is a lovely place for an evening stroll (but be mindful of bandits!). It is said that there are several slightly nastier places in the vicinity of Galadon, and it's only fair that we mention them in this treatise. Adventurers report the existence of a village of goblins and a few other assorted creatures somewhere to the south of Silverwood, near the foot of the mountains. Rumor has also reached me about a series of caves to the west of Galadon, reputed to be the home of a tribe of treacherous little kobolds. OTHER INFORMATION: Galadon is a protected city--that is, the Tribunal has it under its welcome protection, so you needn't fear marauders there most of the time. The city employs a host of guards and has a guild for almost any profession--it is even rumored that there is a conclave of Rangers to the west, somewhere in the depths of the Feanwyn Weald. Currently, the gate guards forbid Orcs from entering the city gates. See also help GALADON GUILD DIRECTIONS and GALADON GENERAL DIRECTIONS