HUNTERS HUNTER (2343)
While many envision the archtypal ranger as wielding bow and arrow, in truth this is rarely the case. While tribal hunters use ranged techniques to take down prey, few are able to modify these skills to be practical in a life of adventure. The hunters of the guild of rangers, however, have learned to do just that. While sacrificing much of their knowledge of melee combat and magic, they invest their time in the study of ranged attacks. Fixating on the use of the bow and arrow, they are able to deliver an array of devastating attacks from a distance, and are fully learned in methods in the observation and stalking of prey. Hunters can use their skills of observation to land particularly stinging blows with their serpentstrikes, often causing nasty affects on their foes. As cunning archers, hunters learn the following abilities: Archery, Observe, Bait, Rapid Shot, Aerial Shot, Aimed Shot, Flaming Arrow, Poison Arrow, Timed Attack, Precision, Stalker of the Wilds, and Fashion Bow. Hunters lose the following abilities: axe, shield cleave, dual wield, backrake, entangle. Races that can be hunters are: Humans, Half-Elves, Half-Drow, Elves, Wood Elves, Storm Giants, Cloud Giants, Fire Giants, Arials, Felar, Centaurs, Saurians, and Frost Giants. See also: EXPERTISE, ARCHERY, OBSERVE, BAIT, RAPID SHOT, AERIAL SHOT, AIMED SHOT, FLAMING ARROW, POISON ARROW, TIMED ATTACK, STALKER OF THE WILDS, RANGER