SAVAGE SAVAGES (2357)
Savages are incredibly self-reliant warriors of the wild. These barbarians attack with incredible ferocity, striking enemies with abandon even while wearing little more than a loincloth. These savage intents do come at the price of defensive capabilities and finesse, and the savage mind has difficulty grasping much in the way of magic. These rangers also fight best when wearing little or nothing at all, the freedom and sight of the naked savage enough to make almost any enemy fumble in disbelief when confronted. The more ferocious Savages favor natural materials and shun metal clothing and weaponry. Savages are highly proficient at almost all of the traditional ranger's offensive skills, and can scream out particularly effective warcries. In addition, savages gain the following abilities: Mace, Staunch, Improvise Weapon, Brutal Rush, Savage Blow, Warpaint, Smear Mud, and Protection From Metals. Savages lose the following abilities: scrolls, meditation, shield block, barkskin, control weather. Races that can be savages are: Humans, Half-Elves, Half-Drow, Wood Elves, Storm Giants, Cloud Giants, Fire Giants, Arials, Felar, Centaur, Saurians, and Frost giants. See also: EXPERTISE, STAUNCH, IMPROVISE WEAPON, BRUTAL RUSH, SAVAGE BLOW, WARPAINT, SMEAR MUD, PROTECTION FROM METAL, RANGER