MARINER MARINERS (2382)
Only the strong and cunning can survive the hoary seas and the unpredictable waterways of Thera. From master harpooners to mysterious island natives, the mariner is a force to be reckoned with when encountered where the tides ebb and flow. While mariners sometimes have a hard time getting their landlegs and find particular discomfort in dense inland landscapes, they brush off deluges of water that would leave others gasping for breath. They are adept at camouflaging themselves well enough to creep along with drifting flotsam, and are supremely strong swimmers, finding boats unnecessary for water travel. They can also locate useful herbs at sea, and instead of spears, fashion impressive harpoons, with which they are quite skilled. In addition, mariners gain the following abilities: Navigation, Netcasting, Stormcalling, Draw Breath and Harpoon. Mariners lose the following abilities: charge, snare, pathfinding. Races that can be mariners are: Humans, Half-Elves, Half-Drow, Elves, Wood Elves, Storm Giants, Saurians, and Gnomes See also: HOMETERRAIN, NETCASTING, NAVIGATION, STORMCALLING, HARPOON, DRAW BREATH, RANGER