BEDOUIN BEDOUINS (2365)
Nomadic tribes of the desert hinge their very survival on knowledge of the land. Thus it is no wonder that the bedouins that emerged from the arid regions are so frequently identified as rangers. A bedouin will find areas of dense foliage slightly bewildering, and lacks knowledge of certain abilities that require a familiarity with excessive foliage or natural features. They do naturally thrive in hot and dry environments, performing feats in a barren landscape that other rangers find impossible. A bedouin can endure sweltering heats that would exhaust one from a cooler environment, and being accustomed to wandering through sandstorms, blinding dirt and dusts will rarely harm their squinting, furrowed gaze. In addition, a bedouin will gain the following abilities: Endure Heat, Dervish Dance, Sandswirl, Whirling Simoon, and Stash. Bedouin lose the following abilities: bearcharge, snare, charge, entangle. Races that can be bedouins are: Humans, Half-Elves, Half-Drow, Elves, Wood Elves, Fire Giants, Arials, Saurians, and Felar See also: HOMETERRAIN, DERVISH DANCE, ENDURE HEAT, SANDSWIRL, STASH, WHIRLING SIMOON