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Arjandrou the Grand Master of Artistry

Basic Information

Character Stats

Prime Stats

Attributes

Training

Achievements

Adventuring

Bounty Hunting

The Veil

Time Spent

Experience Points

General Experience

Types of Experience

Class Specifics

Cabal Specifics

PK Stats

Kill/Death Type

Arena

Gank-o-Meter

Wins

Losses

PK Wins

By Class

By Cabal

By Align

PK Deaths

By Class

By Cabal

By Align

Criminal Record

Skills

Songs

Cabal Powers

Edges

Best Set of Equipment

<worn on finger>    (Glowing) the essence of dawn
<worn on finger>    the Seantryn Royal Signet Ring
<worn around neck>  the amulet of Moudrilar
<worn around neck>  a runed bronze collar
<worn on body>      (Glowing) platemail made from the mirrored scales of a silver dragon
<worn on tail>      a handsewn black leather tail wrap with silver trims
<worn on head>      (Glowing) the helm of brilliance
<worn on forelegs>  beaded moonstone foreleg wraps
<worn on hind legs> spiny iron rear-ankle guards
<on front hooves>   a set of dragon tooth spiked horseshoes
<on back hooves>    some spiked shoes
<worn on hands>     (Glowing) gauntlets made from the mirrored scales of a silver dragon
<worn on arms>      (Glowing) bracers of defense
<worn on back>      a wooden frame with saddlebags attached
<worn about waist>  a belt of iron and ebony
<worn around wrist> a brass dragonscale bracer
<worn around wrist> a brass dragonscale bracer
<mainhand wielded>  (Glowing) a mace of electricity
<held in hand>      (Humming) the horn of the tritons

Description

A monstrous yet handsome looking beast lumbars before you. Normally the dirt covering their smooth human like form and beastly legs affirms their ugliness. In this case the dirt seems to add to the handsomeness and bravado of the beast. His most distinguishing feature is that even though he is covered in filth and dirt, his hair and fur are perfectly kept. Darkly tanned skin shows where the armor and dirt do not protect him from the sun. His bright green eyes catch your attention as you look her over. He lets out a glint of a smile as he notices you looking as he continues humming his song.

Role

Basics

Added Wed Apr 8 20:55:19 2020 at level 22:
Arjandrou believes in the love, enjoyment and preservation of life and
he will go to extreme means to show his foes. On one hand, he does 
respect the forests and chose to live there.  On the other, 
he realizes what must be done and understands the 
cycle of nature.  A creature dies, and it's remains feed 
the plants.  A wolverine hunts a gazelle, a lion eats an 
elk.  This is all nature.  Death is part of nature, as is Life. 
This is why every creature must cherish every day he is 
alive, the other side of cherishing, what ever form it takes, 
is true blasphemy. Death can come swiftly, without warning and
in many forms.
++
Arjandrou dislikes being a pawn to civilization.  He 
wants freedom in it's purest form.  He finds his own 
means for survival, if he must succumb to purchasing 
an item from a city shopkeeper, he will make the 
sacrifice, but will do more damage than benefit the
city.  There are many means to the same end, the righteous
path to that end is the right path.There are countless 
who are bound by the cities and make unnecessary 
purchases regularly. And Arjandrou refraining from his 
scarce purchases will not put a dent in a cities economy.  
He has noticed most of his guildmasters spend their time in the cities.
This is unfortunate. Additionally most of his profession go about 
entertaining in cities for their small piece of the pie. 
They need to be shown the proper path but the best way 
to do this is to bring the city walls toppling down. Then
they can go back to the true nature. The right nature. This
is what Arjandrou sees as the righteous path. Building  
rapport with them requires some sacrifice. But the ends
to him justify the means. 
++    
He was sixteen years old when he decided to dedicate his life 
to the bard's guild. He hates staying in cities, but being a 
bard seemed to make the most sense given his talents and gave 
him the most choices. It was as free as it he could be at the 
time. This decision made without knowing his true origin or origin 
of his Kin. All he remembers is waking up in the Emerald wood 
one day. After giving it a chance, city life seemed so meaningless 
to him, bound by laws, restricted by walls,  he wanted to be free.  
Free of ties, free to roam the wilds, free to fulfill his will, and 
free to fulfill the will of the ancients. But the only way he can 
truly be free is by ending structured, ordered civilization.  He 
sees the only true freedom is achieved by restoring Thar-Eris to 
it's rightful state.  And it will take many like Arjandrou to fulfill 
such a task. Any many sacrifices on all their parts.
++
Arjandrou understands those that live in civilization are 
ignorant, and it may be possible to illumine them.  But, 
those that thrive on civilization's structure and uphold it's 
values don't deserve any sympathy. Those that covet 
Thar-Eris for their prosperity, the ravenous swine, the Empire
that fall. Him and many others like him.

Understanding and Core

Added Wed Apr 8 20:56:25 2020 at level 22:
Arjandrou understands the changes that occur in Thera.  
Destruction, creation, the changing seasons bring both.  Throughout
all this one must appreciate life, living it, enjoying it, 
grasping it. He also understands that all things renew themselves. 
Every day he is alive he thrives to renew Thera to what it once was. 
And it is time for Thar-Eris to renew itself, all it requires is a 
catalyst. 

Dark Gods

Added Mon May 4 19:13:48 2020 at level 51:
Arjandrou has had run-ins with the darker Gods, Nalasul and Jormyr, 
both of which he found himself surviving.. barely.
++
He fell into a collapsed mine shaft, prayed to the Gods of light and
Nalasul showed up. He had a finger he found on the ground in his
possessions and she found it amusing. This was good, he was able to convince
her not to ride him down the Eastern. All she wanted was the finger and 
a ballad. He made the deal, used his words carefully, and sees it as getting 
a Goddess of darkness doing a good deed. He mentioned her in the ballad but
it was mostly about him.
++
The run-in with Jormyr was more philosphical. The God was near the tree, 
watching the chaos of battle, and grew disinterested. Just before he
grew disinterested Arjandrou asked him another question that peaked
the Gods interest. They continued the conversation, each trying to
make their point. Jormyr saw the Empire as necessary and just part
of the cycle, same as the Tree, otherwise it would be.. boring. Arjandrou 
wants to see the Empire burned and That-Eris regrow in its ashes. 
Jormyr called the bard's perspective limited and short-sighted. Jormyr
described the Empire like the fire caused by the storm. But the storm
does not subjagate for power, wealth, argued Arjandrou. Arjandrou asked 
for an explanation. Tir-Talath, a city just south of the mountains was 
the first example. Arjandrou still did not understand. According to 
Jormyr the tree looks  has little quarrel with the village. But when 
Jormyr showed him the place, he did not think highly of it. Arjandrou 
thought it was small, but the militia seemed very militarized and if 
not weak, would be doing more to destroy Her. The next example was the 
fortress, and then Darsylon. The village of Darsylon is akin to a bound 
and gagged Arjandrou, was the Gods point. And almost killed him in the 
process. Arjandrou believed the elves living in the trees was more 
akin to a fly living in Arjandrou's coat. While the Empire was more 
like a Frost Giant on his back. The God grew disinterested and grabbed
Arjandrou by the tail and flung him across Thera.

Realization of Inner Light

Added Tue May 5 00:22:14 2020 at level 51:
The dark Gods seem to have much interest in Arjandrou, but he
does not have as much interest back. Circumstance seem to favor the
dark Gods contacting him. And paying him interest. Perhaps a soul
they want to feast upon. But he is strong and the light inside 
of him is shining brighter. He continues to live, love and enjoy 
life. Nurture it and know his place in the cycle. He has begun 
more greatly seeking the Lady Padwei, his Patroness. He has found 
the place she commands and has begun his worship. Arjandrou is starting 
to get some of his memory back. He has drunk from the pool of awakening 
after wandering around the dunes. He looked around at the guiding stars, 
the guiding heavens. He is where he needs to be. 

Ardmund and Theorendus - The Shadowplane

Added Sat May 16 22:35:16 2020 at level 51:
Ardmund has been pressing the Wardens to strike the fortress, the
watcher, for actions Theorendus and some of his squires are doing.
Going to the shadowplane. Leaving the portal open for things to 
escape. Arjandrou does not like it. Does not like the pressure
and infatuation from Ardmund. It is making Armund see in absolutes,
making Ardmund see in hate. Ardmund could not believe Theorendus 
can also do good things. No this does not mean Theorendus does 
not defile, but it does mean things are not so.. static and
absolute. Arjandrou was insulted by Ardmund, Ardmund seems
blinded by his hate. His mind is made up. Arjandrou has 
reasons to think Ardmund is doing this to create a divide
in the tree. No longer can Arjandrou talk sense into him.

Arjandrou also does not like Theorendus constantly going
to the shadowplane. From what Arjandrou has learned, the portal 
remains open and things can sneak out. Unfamilair with the place
himself, he does not know what is there but knows it is unnatural. 
Theorendus does not leave a guard at the door and brings items out.
From the conversation Maeneekoni had with Theo, that Arjandrou was 
witness to, Theo claims to want to close the place forever. But 
wants to rescue his kin first. Arjandrou does not know that closing
it is even possible, nor does Theo, but the cost of constantly 
going there, to learn more of it, is not worth the cost of potentially 
sealing it. A better way to seal it is to guard the Scepter. Not 
once has Ardmund gone with Arjandrou to retrieve the Scepter. 
It is another reason Arjandrou does not trust Ardmund. Ardmund
also followed Theorendus to the place, again, to confirm Theo went.
Very odd behavior.

Ardmund believes the Wardens striking the Watcher is the only
way to stop Theo from opening the door again. Arjandrou does
not believe this is the only way and does not look forward
to the day he will have to make this decision. The Watcher 
is innocent, and his life is precious, as is all life. While 
this bickering about the orb as a key and the plane is going on, 
Ardmund does not join Arjandrou on fights against the imperials, 
or other defilers. It is very odd, and actions speak louder 
than words. Admund needs to prove himself in the eyes of 
Arjandrou. Theorendus needs to be convinced to stop going 
to that place. Arjandrou also does not trust Theorendus.

Arjandrou hopes to seek Lady Padwei's guidance on this.

The End is Near?

Added Wed Aug 19 19:20:24 2020 at level 51:
Some of the memories from his early childhood are returning. Dancing
and singing with the pixies around in the Emerald forest. 

"That is where I learned to sing and dance," he thinks to himself.

Some other memories return. But he is overshadowed by his imminent demise.
He is the only one left, from all his kin. He remembers Frahyel, the 
tortured cursed Theorendus. He tried to save him. So much stubborness.
He partly remembers his family, but he is not sure. Maybe where he goes
will be where his family is. For now, though, he will continue to enjoy
every minute of every day.

Immortal Comments

Date Level Hours Author Comment
22 14 An Immortal An Immortal added 50 exp for: Appropriately hesitant to make a "deal" with me in exchange for rescue. Haggled me down to a chewed up pink finger (?) and the "Ballad of Nalasul" to be composed within one week's time.
33 40 Morius Quite the poem written about Nalasul's interaction with you, I'll make sure Nalasul sees it.
33 40 An Immortal An Immortal added 500 exp for: Not a lot of background here; mostly Outlander cabal dogma. We want to be free, dislike cities, must cherish every day because you never know when it will be your last.
51 134 An Immortal An Immortal added 400 exp for: Dark gods seem to like us. Made a deal with Nalasul, debated philosophy with Jormyr (?!?). But we will follow Padwei, whom we've started to worship in earnest.
51 169 An Immortal An Immortal added 50 exp for: For participating in the Moot.
51 176 An Immortal An Immortal added 400 exp for: Thoughts on Admund, Theo, Fort War. We're not happy with Admund -or- Theo and think they're both being self-destructive.
51 197 An Immortal An Immortal added 100 exp for: Visiting the Convergence in honor of Targung. Maybe someday you'll come to understand the path better yourself.
51 221 Whiysdan Sorry, but hard no on the lastname HolyHorse.
51 243 An Immortal An Immortal added 400 exp for: We feel that we'll have to return to the wilds soon and we're not quite ready to go.

Timeline

Date Level Hours Event
20 7 Arjandrou advanced to level 20 <PK: 0-0>
22 11 Arjandrou has pledged to the Outlanders of Thar-Eris <PK: 0-0>
30 30 Arjandrou advanced to level 30 <PK: 0-1>
36 47 Inducted into OUTLANDER by Admund <PK: 0-1>
40 59 Arjandrou advanced to level 40 <PK: 0-1>
51 59 Arjandrou advanced to level 51 <PK: 0-1>
51 253 Hero Delete <PK: 5-10>

Level History

Date Level Hours Groupmates
04/04/20 2 0
04/04/20 3 0
04/04/20 4 0
04/04/20 5 0
04/04/20 6 1
04/04/20 7 2
04/04/20 8 3 Maere (8) Grastun (9)
04/04/20 9 3 Maere (9) Grastun (9)
04/04/20 10 4 Maere (10) Grastun (10)
04/04/20 11 4 Maere (11) Grastun (11)
04/04/20 12 4 Maere (12) Grastun (12)
04/04/20 13 6
04/04/20 14 7
05/04/20 15 9 Maere (16) Grastun (13)
05/04/20 16 9 Maere (17) Grastun (14)
05/04/20 17 9 Maere (17) Grastun (16)
05/04/20 18 9 Maere (18) Grastun (17)
05/04/20 19 9 Maere (19) Grastun (18)
05/04/20 20 10 Grastun (19) Barat (13)
05/04/20 21 10 Grastun (20) Barat (15)
05/04/20 22 10 Grastun (21) Barat (17)
08/04/20 23 19 Ajanfindel (15)
09/04/20 24 20 Ajanfindel (20)
10/04/20 25 22 Ajanfindel (24) Khollus (16)
10/04/20 26 23 Ajanfindel (25) Khollus (18)
11/04/20 27 28 Alcaltyran (22) Ajanfindel (26)
11/04/20 28 29 Alcaltyran (24) Ajanfindel (27)
11/04/20 29 30 Alcaltyran (24) Ajanfindel (27)
11/04/20 30 33 Matthy (38) Accarin (33)
11/04/20 31 33 Matthy (39) Accarin (34)
12/04/20 32 37 Saern (25)
12/04/20 33 38 Saern (27)
13/04/20 34 44 Maghivada (26) Boujhe (38)
13/04/20 35 45 Maghivada (28) Boujhe (39)
13/04/20 36 45 Maghivada (31)
15/04/20 37 51 Insbrack (31) Ajanfindel (39)
16/04/20 38 60 Blarn (47) Polunt (43) Maghivada (39)
16/04/20 39 60 Blarn (47) Polunt (44) Maghivada (39)
16/04/20 40 60 Polunt (44) Maghivada (40)
16/04/20 41 60 Polunt (45) Maghivada (41)
16/04/20 42 61 Polunt (45) Maghivada (41)
16/04/20 43 61 Polunt (46) Maghivada (42)
16/04/20 44 61 Polunt (46) Maghivada (42)
16/04/20 45 61 Polunt (47) Maghivada (43)
16/04/20 46 62 Polunt (47) Maghivada (44)
17/04/20 47 62 Polunt (48) Maghivada (44)
17/04/20 48 62 Polunt (48) Maghivada (45)
17/04/20 49 62 Polunt (49) Maghivada (45)
17/04/20 50 63 Polunt (50) Maghivada (46)
17/04/20 51 63 Polunt (50) Maghivada (47)

Title History

Date Level Hours Title

PK Wins

Apr 18, 2020|Lv 51|The Tower of Trothon|Opkagut vs 3: [51] Maghivada (69%, parting blow), [51] Maeneekoni (27%), [51] Arjandrou (3%) Apr 21, 2020|Lv 51|Azreth Wood|Nisto vs 3: [48] Basquez (72%, charge), [51] Arjandrou (0%), [51] Mortavala (27%) Apr 22, 2020|Lv 51|Forest of Prosimy|Dahken vs 4: [46] Feroph (4%), [51] Blarn (6%), [51] Maeneekoni (19%), [51] Arjandrou (69%, mental assault) Apr 27, 2020|Lv 51|The Outlander Refuge|Dzalvin vs 2: [51] Blarn (100%, bite), [51] Arjandrou (0%) Apr 27, 2020|Lv 51|Forest of Prosimy|Inaj vs 4: [51] Maeneekoni (5%), [51] Arjandrou (18%), [51] Blarn (65%, entanglement), [51] Eybaen (9%) May 16, 2020|Lv 51|Ancient Emerald Forest|Wijara vs 3: [51] Ajanfindel (11%), [51] Arjandrou (10%), [51] Saffaeh (77%, claw) May 18, 2020|Lv 51|Silverwood|Lokloq vs 3: [51] Maeneekoni (49%), [51] Arjandrou (27%, mental assault), [51] Sephmylla (23%) May 18, 2020|Lv 51|Silverwood|Zodslag vs 4: [47] Ydane (11%), [51] Arjandrou (58%, piercing venoms), [51] Sephmylla (0%), [51] Maeneekoni (30%) May 21, 2020|Lv 51|The Outlander Refuge|Targung vs 3: [49] Cakundi (33%), [51] Arjandrou (21%), [51] Takamae (45%, onslaught of water) May 21, 2020|Lv 51|The Outlander Refuge|Bukwe vs 4: [51] Arjandrou (12%), [51] Ajanfindel (0%), [51] Takamae (63%), [49] Cakundi (23%, piercing electricity) May 21, 2020|Lv 51|Forest of Prosimy|Doilen vs 1: [51] Arjandrou (100%, mental assault) Jun 27, 2020|Lv 51|The Imperial Palace|Flaerk vs 7: [51] Laurandt (0%), [51] Maeneekoni (0%), [51] Aynwinria (0%), [51] Quanhest (55%, bite), [51] Toharun (0%), [51] Arjandrou (6%), [51] Saffaeh (38%) Jul 15, 2020|Lv 51|The Imperial Palace|Gharduk vs 3: [51] Arjandrou (29%), [51] Ethlerrereva (3%), [51] Saffaeh (67%, claw) Jul 17, 2020|Lv 51|The Spire of the Blood Tribunal|Llyion vs 5: [51] Pininip (32%, claw), [51] Maeneekoni (0%), [51] Galvinar (0%), [51] Arjandrou (28%), [51] Quanhest (38%) Jul 17, 2020|Lv 51|Mansion of Twilight|Galvinar vs 2: [51] Arjandrou (12%), [51] Quanhest (87%, KB) Jul 23, 2020|Lv 51|The Spire of the Blood Tribunal|Galvinar vs 4: [51] Arjandrou (49%, mental assault), [51] Aldaugh (15%), [51] Ydane (31%), [51] Quanhest (3%) Jul 23, 2020|Lv 51|The Tahril Mountains|Ogae vs 4: [51] Ydane (6%), [51] Arjandrou (4%), [51] Aldaugh (80%), [51] Quanhest (7%, KB) Jul 24, 2020|Lv 51|Galadon|Wijara vs 3: [51] Ydane (16%), [51] Quanhest (49%, claw), [51] Arjandrou (34%) Jul 24, 2020|Lv 51|The Imperial Palace|Inaj vs 3: [51] Arjandrou (0%), [51] Quanhest (21%), [51] Ydane (78%, claw) Aug 19, 2020|Lv 51|Forest of Prosimy|Vodette vs 2: [51] Quanhest (85%, KB), [51] Arjandrou (14%)

PK Deaths

Mob Deaths

Date Level Area Killer Attack
04/04/20 12 Ysigrath a Sz'weh warrior cleave
04/15/20 37 The Frigid Wasteland Jumnarl cleave
04/18/20 51 Coral Palace the royal triton wizard disruption
04/22/20 51 High Lord's Keep the High Lord uki goshi
04/29/20 51 The Sea of Despair The Hao'kaan first mate punch
04/30/20 51 Whistlewood Swamp a young pureblood hunter pierce
04/30/20 51 Whistlewood Swamp a huge brown bear slash
05/09/20 51 Ayr'Trinil, the Arial City the Herald of Cruelty wracking pain
05/20/20 51 The Black Lair Dhyxtre, the dark-elven assassin assassinate
05/23/20 51 Thar-Acacia a gray wolf vicious bite
06/14/20 51 Domain of Eternal Night the Archmage of Eternal Night prismatic spray
07/24/20 51 Octagonal Tower the ghost of an Outlander defilement