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Arstan Redclaw the Wight Lord

Basic Information

Character Stats

Prime Stats

Attributes

Training

Achievements

Adventuring

Bounty Hunting

The Veil

Time Spent

Experience Points

General Experience

Types of Experience

PK Stats

Kill/Death Type

Arena

Gank-o-Meter

Wins

Losses

PK Wins

By Class

By Cabal

By Align

PK Deaths

By Class

By Cabal

By Align

Criminal Record

Skills

Spells

Edges

Best Set of Equipment

<worn on finger>    a pitch-black ring
<worn on finger>    a pitch-black ring
<worn around neck>  an onyx pendant of a bleeding eye
<worn around neck>  (Glowing) (Humming) the mantle of Medius
<worn on body>      (Glowing) (Humming) a suit of darkened platemail
<worn on head>      a helmet formed from a rhino skull
<worn on legs>      a threadbare pair of breeches
<worn on feet>      knee-high leather boots
<worn on hands>     a pair of black steel gauntlets
<worn on arms>      a pair of hunter's bracers
<worn about body>   a robe of fine black silk
<worn about waist>  the girdle of endless space
<worn around wrist> a pitted iron bracer
<worn around wrist> a pitted iron bracer
<mainhand wielded>  (Humming) a dark blade etched with runes
<held in hand>      an ivory figurine of a felar

Description

A vaguely acrid, herbal scent assaults your nostrils, pervasive about this undead creature. The Barrow-wight looks like a grotesquely old man, with withered skin and extensive burn scars, that may or may not have been gotten while it was still human. A mane of unkempt white hair frames the mess that is its face, the nose broken, discolored eyes unblinking. Its deformed jaw full of sharp teeth erases any chance of it passing for a living human, and whenever the monster speaks, its voice is hollow and hissing. There is clearly a mind behind this horrifying visage, though it's anyone's guess as to the creature being willing to tolerate others in proximity, and how much it can control its inherent rage against the living. The clothing it wears is surprisingly human and not without adornment, much like any adventuring mage would have. There is a wealth of wands, scrolls in waterproof tubes, and for some reason, a seaman's luck charm and a wooden tambourine. Several weapon hilts also peek from under the rugged fabric, the beast's clawed hand never straying too far from one of them.

Role

Background

Added Sat Dec 19 02:00:15 2020 at level 13:
The seafaring necromancer named Jazhi Auverait was a soul forever damned.
Jazhi, oddly, kept no undead crew, instead relying on his six apprentices.
In port, posing as a jewelry merchant, he gathered rumors about shipwrecks,
then sailed away to find sunken ships. Only then would the undead be called,
and used to loot the wrecks for valuables. It was good business, although
Jazhi was rarely satisfied with mere treasure over magical artifacts.

His apprentices did not fail to note, that after every such voyage, Jazhi
would look worse for wear, almost as if becoming older. Perhaps it was the
extensive use of the dark arts that took such a toll on him.

And once every three years, a cloaked and hooded stranger would come to
speak with the necromancer. The apprentices were charged with loading cargo
and forbidden to look at the stranger's face, then after he left, the ship
would sail into the night to deliver it to a deserted island cave in the
middle of nowhere. Jazhi, frighteningly old and decrepit, barked at them
to hurry, and the crates were full of bones and skulls...

Then as they sailed back, inevitably a storm would happen, or some other
disaster, and one of the apprentices would die in what seemed an accident.
Next morning, their master showed no signs of old age, and told them to seek
out a new boy (always a boy) to take the deceased's place. And that's how
Arstan, a street orphan, came to be part of this vicious cycle.

That was nine years ago. Thrice the events unfolded in a similar fashion.
Some of the apprentices had tried to escape while in port, but whenever
they left the ship with any intent to do so, they would inevitably get lost
and somehow turn up at the dock again. The master's magic held them firmly.
Others have tried to avoid being chosen as a sacrifice, but the criteria of
choice were not known and impossible to discern.

Arstan approached the problem radically. Instead of waiting for a disaster,
he decided to create one. Apparently, alchemistic fire can solve a lot,
especially when you don't realize how unlikely you are to survive spilling
it all over a ship. The flasks were of Arstan's own make, and perhaps by a
hint of luck from being born under the Fire sphere, he escaped the burning
ship. His skin charred, he stands ashore, watching the horizon, and wonders
if he should celebrate this as his second birthday.

Personality

Added Sat Dec 19 02:01:48 2020 at level 13:
Arstan was heartless long before he came to be on Jazhi's ship. A street
bully, willing to live at others' expense and no stranger to a spot of
violence. With necromantic arsenal at his disposal, he is none the better.
His whole life so far has been spent escaping the clutches of death, so he
is a nihilist caring little for others' suffering.

However, being born under the sphere of Fire, he has a flaming, chaotic
personality that throws aback many of his guild peers. He delights in fine
meals, wine and women, and appreciates a good song or entertaining story -
perhaps after sensing death's breath behind for so long, he wants to cram as
much living as possible into the time he just won.

He combines many contrasts: being scholarly but unrefined in manners,
cautious but fierce when stakes are set, cheerful but without compassion.
Being so young, he has not yet begun considering undeath as the ultimate
pinnacle of a necromancer, but as years fly by, who knows...

Of swords and claws

Added Sun Dec 27 05:03:59 2020 at level 34:
Outgoing and gregarious as he is, Arstan is still a necromancer. A wizard,
no longer an apprentice, complete with a black robe and undead servants.
He has few non-zombie friends, fewer still now that many of his old pals
decided to take the Imperial oath. Although indifferent towards Empire, he
dislikes being constantly hounded about joining, so he cut off just as many
ties as he made over the years.

Life as a necromancer on the fringes of society is difficult, but Arstan
thinks he's doing well. Company and status would be nice, sure, but so is
not having anyone tell you what to do. He decided to amass wealth, judging
that money will both aid his survival and let him make useful allies without
compromising his independence or indulging cabals in their pointless wars.

His curious mind encourages him to pursue new things and consume knowledge
like a wildfire consumes a forest. His current interests are herbalism,
picked up initially as a means to fight off unpleasant odors so prevalent in
his primary craft, and martial training, owing to his long-held love for
punching or shanking people. He was dissatisfied with how little the guild
had to offer on weapon training, so he struck out on his own for a bit.

He has spent some time outdoors, looking for rare plants and interesting
animal specimens to raise as zombies, and it soon culminated in his first
dragon hunt. A real dragon, slain by Arstan's own army, its hide made to
be worn as is the true purpose of the dragons. And of course, the gold!

As he weighed a red dragon claw in his hand, he remembered his spat with
the guildmaster about swords, shields, and proper combat techniques.
Perhaps the claw would offer a viable alternative to the guild's lackluster
training? Following some crude attempts at a self-developed fighting style,
he likes it so much he has decided on a fitting moniker for himself.

Arstan Redclaw. Has a nice ring to it, yes?

Luxuries, denied

Added Wed Jan 20 04:54:28 2021 at level 37:
Nine years have passed since Arstan attained his freedom from Jazhi's ship.
Were they better than the nine he spent aboard?

Though vastly stronger than in his time of apprenticeship, he finds he also
has enemies far surpassing his old master. And like most bullies, he finds
himself intimidated by foes who show no weakness. Long past is the time when
a closed fist was enough to leave his opponent shaken, and today it is he
who must be wary of a punch to the face, delivered with deadly force.

Luckily, such challenges are not required to make progress in his craft.
This does, however, tend to drive him away from cities and civilization. One
would think it were easy to hide among the crowds of the city, but less so
when you're an adventurer of some repute *and* you want to keep practicing
actual necromancy. Instead, he lives abroad, between forgotten graveyards,
lost dungeons and moldy ruins, ever so starved of luxuries of moneyed life.

How ironic, then, that his first thoughts of undeath are fueled not by fear
of old age, nor by greed for power, but simply spring from his inability to
live the life he wants. Yes, he has plenty of gold now, but what's the point
since he can't spend it properly? If he feels he cannot have a comfortable,
civilized life as a mortal necromancer, then there's no loss in giving up
his ability to do so by becoming a Wight.

It's just a thought for now, but it lingers in his mind, and takes root.

King of refuse piles

Added Wed Sep 8 20:51:01 2021 at level 41:
Decades spent homeless, lurking in graveyards and sewers, scavenging in the
trash and bartering for ingredients in dubious circles, have left a serious
mark on Arstan's mind. His journey from being an escaped evil master's
apprentice, to a mage unable to find acceptance outside (or even within) his
guild, and then reduced to vagrancy, was always fraught with self-loathing.
He felt he was missing a key to his life.

But eventually, he realized that he enjoys the freedom of being his own
person and having no master, more than he could ever crave comforts,
luxuries, fame, dominance over others or academic acclaim among mages.

He is not averse to self-humor, calling himself 'king of refuse piles'.
There's no self-delusion about being powerful, not even once he attains an
undead form. To him, it's not a means to power, it's an escape, a promise of
true freedom. He is now looking forward, eagerly, to it happening.

Third chance at life

Added Sat Sep 18 16:45:54 2021 at level 41:
Diving into that well in Rarywey's shrine was one of the the most reckless
things Arstan ever did, second only to setting Jazhi's ship aflame.

As he suspected, the Goddess of Death would not favor him. In his visit,
he alluded to how he cheated death once and gained an opportunity to live
a normal life, an opportunity largely squandered when he chose to continue
learning necromancy. The accursed craft brought him scorn and bereavement,
even gold gave him no joy for it was only ever used to buy safety from
persecution. It's too late to change course now. Yet the idea that death
cleanses and allows one to start over just... resonates with his mind, in
a perverse understanding that existing he will soon die and be born anew.

In the safety of the graveyard, his mind is far away, daydreaming his
conversation with the abomination that is Wood-and-Bones. "You will not
have my remains yet... Not even undeath lasts forever, but it will be a
long new life, and one I intend to enjoy."

A new Spectre

Added Wed Sep 22 02:23:06 2021 at level 47:
As Arstan claims the rank of a Spectre, the highest a mortal necromancer can
attain in the guild, he suddenly finds himself under new scrutiny by the
adventurers of Thera, despite having spent decades as a hermit beneath
anyone's notice. People actually speak to him now, deal with him a little,
inquire about his plans and generally seem interested in knowing him.

Him! The charred, self-loathing wreck of a man. Not that menacing either.
So not used to being noticed other than by perennial enemies of his guild.
Nobody ever called him "esteemed death mage" before. It's awkward.

And they want to know what kind of undead he wants to Become.
So that's what apprehensiveness looks like from the other side...
Fascinating, and kind of disgusting too. But he'll play the part for a bit,
while he's still human and has time to think what to do with it.

The Golden Years

Added Sat Oct 2 15:07:06 2021 at level 47:
Recent years feel great to Arstan. Not too old to party with the Heralds,
yet old enough to have a wealth of past experiences to draw on. Calligraphy,
folk wisdom and study of symbols have replaced herbalism as his new hobby.
With his newfound habit of looking for hidden meaning, stories told by
tale-tellers and written in ancient books of the Lyceum may hold no less
answers to life than tomes of magical knowledge.

As a self-confessed disciple of Rarywey, whose religion is fraught in
mysticism and superstition, he especially values those books and texts that
have more than one layer of understanding.

At the same time, he might be an outlier among her followers, not just by
his guild choice, but by his straightforward thinking. He most values those
mysteries that are knowable, decipherable and explainable. He would never
accept fake air of inscrutability with no underlying substance.

Having dealt with death time and again, manifestations of the Great Cycle
are self-evident to him, but now he must know why it exists, in what other
ways it can manifest, and how knowing it can help lead a satisfying life.

What comes after

Added Wed Oct 6 09:16:43 2021 at level 47:
For years, he assumed his life was going to end on Jazhi's ship.
Then he thought it might end with a berserker chopping off his head.
That his fate may be to become just a zombie in the Dread Lord's army.
That he would die in a crypt, drained of life by angry specters.
Or, in a cruel twist of fate, perhaps even peacefully in his bed.

He was only right about one thing: he WAS going to die.

Now, after crawling out of his grave, he tries to collect his thoughts,
thinking to write them down. Still awkward with his clawed fingers, he
uncorks the ink bottle and reaches for the pen, but drops the damn thing
right away with an angry hiss. Accursed silver!

Having become undead, unsurprisingly, his personality has experienced a
radical shift. Less rational, less considerate of allies. More brooding,
more prone to rage. Definitely not fun at parties. He cannot appreciate many
things he used to, but the fire in his soul demands new experiences. Perhaps
he can still write, when he can find another pen: this is one of the few
possible ways for him to still express creatively.

He's not necessarily always murderous even now. That would be too simple.
But he'll be inclined to bring death unto life in inspiring ways, if he can,
and remind the still living just how fragile everything they have is.

Folly of Eternal Night

Added Wed Oct 13 00:57:41 2021 at level 51:
Ever since the demise of Arstan's old friend Haelior and the mad mummy
Itzenxilaatl, he had not seen Nightwalkers roam Thera. Yet he had drawn
attention from the shadows, hints that Scions of Eternal Night are dormant
but not defeated. And they have been trying to gain him as an ally.

Redclaw (he insists on using his new name now) can easily see what the
Nightwalkers would do to the world should they be unleashed en masse from
their home plane. Though he is unbothered by the death they cause, it is
still great folly to hope to achieve a pact with these creatures: once
numbers are on their side, they can easily overwhelm the mortal magi who
let them in, and devour Thera like they did Maethien.

Additionally, Redclaw dislikes the idea of pacts on principle. He is all
about "freedom", which in his case means no strings attached, whether they
take the form of duties and restrictions (Empire) or caveats and unwanted
consequences (Scion). Even to his Goddess, he only maintains one promise:
to live his undead life in a fulfilling way.

He does, however, think that the resurgence of a powerful faction will stir
the world from its complacent slumber, and that pleases him. He feels almost
compelled to fan this flame, so for the time being he may back the Scions
against his other foes, without throwing in his lot with the faction. He's
also completely open about this: intrigue and secrecy is not his way.

For similar reasons, he wants to see the Orcish clan prosper. To this end,
his old ally Yambul is the next promising Chieftain. And if anything, the
slaughter Shig-Ru leave in their wake provides plenty of bone to gnaw on,
now that the Herald cooking cannot satisfy him anymore.

All the world's a flame

Added Wed Oct 20 04:58:36 2021 at level 51:
...and all the men and women merely fuel.

Those still living would say, eating and scratching wants but a beginning.
Turns out, it applies to making conflict as well. Since Redclaw had allowed
himself to tangle in wars of the factions, if only to try and destabilize
things a bit, he finds he doesn't want to hold back from participating.

To give it some perspective: Redclaw has two major drives in his life.

The first is the curiosity of an experimenter. In a recent conversation,
he compared it with poking a stick at an anthill and watching what happens.

The second and newer one is a desire to enlighten others to his beliefs:
that everyone lives on borrowed time, and must make use of it in a way they
wouldn't regret at the end. He seeks to both preach the tenuousness of life
and also demonstrate it: when he hunts, it pleases him most not to destroy
a foe, but to deny them the feeling of safety, anywhere, at any time.

But both of these goals are held back by his lack of subtlety, and though
he can wield great magics now, wielding them like a sledgehammer only gets
him so far. The dead have no aptitude for mind games and bargaining... so
far he's begun to vaguely realize it as a shortcoming, and that only thanks
to his observations of the Scions. But now Alyce and Aritnaza are gone, and
Redclaw is left with a taste for more but without means to attain it.

Perhaps he should align with Scions in a more permanent way after all.

Meditating on Intrigue

Added Fri Nov 5 20:33:40 2021 at level 51:
Considering the covenant the Scions have with the Nightwalkers, one that
Redclaw had been skeptical of, has led to a little insight: the true secret
to intrigue lies not in the ability to bring about a desired outcome, but to
use any outcome towards your ends. Should the Nightwalkers remain allies,
the Scions will use that, but a betrayal can also be used in its own way.

Then he has wondered, why let Nightwalkers invade the Prime plane at all?
Why share Thera with these creatures when being among the most powerful magi
in existence means the world is already your oyster?

Well, it turns out some had their reasons. A mastery of shadow and death is
more applicable in a world where shadow and death rules supreme. Others saw
it as the means to ultimate destruction of forces of Light that hold sway.
Yet others, like Redclaw himself, simply accept that it may be one possible,
or perhaps inevitable (due to the prophecy) path for Thera to avoid falling
into stagnancy and evolve into a new, unstable world rife with conflict.

It makes sense to want to be along for the ride, to see that evolution
firsthand someday. He doesn't know which parts of the prophecy are true, and
to what extent. However, he has been unable to secure any further contact
with the Scions in order to learn more or discuss the Cabal's future. True
to the ideas described above, he was prepared to make the most of either his
success or failure to join them, but he had not foreseen... this silence.

Is the once-powerful Cabal really extinct, again? And for how long?

Immortal Comments

Date Level Hours Author Comment
18 17 An Immortal An Immortal added 1500 exp for: He survived having a necromancer master steal his youth buy setting the master's ship ablaze. Before that he was a street bully. He has no qualms with living at the expense of others or violence.
35 53 An Immortal An Immortal added 400 exp for: Cut off several friendships because they hounded him to join the Empire. He'd rather amass wealth, is somewhat disappointed by the necro guild's lack of martial training, and killed his first dragon!
38 75 An Immortal An Immortal added 400 exp for: We live away from civilization, and its that fact that causes us to think more and more upon the idea of becoming a wight. We cant live the life we want anyway...
41 142 An Immortal An Immortal added 75 exp for: Came to Rarywey's altar looking for answers about death. He met a contrary, spooky tree instead.
43 146 An Immortal An Immortal added 400 exp for: We went to Rarywey's shrine to have a conversation with her and it didn't go super well for us.
47 164 Rarywey I had fun with our little 'interaction' so have a last name.
47 164 An Immortal An Immortal added 400 exp for: Now that he's a spectre, people are becoming curious about his potential future undeath. He finds it awkward but fascinating.
47 201 An Immortal An Immortal added 100 exp for: You brought me a gift, a story of an artist and everything he does wrong, and we talked about you and everything you're doing...right or wrong or what-have-you.
47 210 An Immortal An Immortal added 400 exp for: He's changed hobbies and is drawn to looking for hidden meaning in tales and ancient tomes. He thinks of himself as a disciple of Rarywey and wants answers about the great cycle.
47 227 An Immortal An Immortal added 100 exp for: We discussed his most recent stories, mortality and memory, and he gave me something new to read.
47 240 An Immortal An Immortal added 400 exp for: He's become a wight and with it is experiencing changes to his personality and his desires. He still wishes to write, though.
51 257 An Immortal An Immortal added 100 exp for: So you've become a wight. We talked about this, your writing, and the people you wish to inspire.
51 266 An Immortal An Immortal added 25 exp for: For putting up with an obnoxious ghost.
51 286 An Immortal An Immortal added 100 exp for: You came to the shrine to give me a poem but got some more of that mean spooky tree action instead. It'll deliver. Don't fret.
51 288 An Immortal An Immortal added 400 exp for: The idea of a Scion renaissance intrigues him. Although he prefers to live his unlife no strings attached, he may throw in with them and with the Orcs for a while.
51 309 An Immortal An Immortal added 75 exp for: Came by the shrine, we talked about your poem, your concerns with Atrissa, and what anthill you're going to poke at next.
51 313 An Immortal An Immortal added 400 exp for: Arstan thinks on how he wishes to experiment with and enlighten others and finds himself lacking the means. His Scion cronies are gone. Should he align himself with the Scions after all?
51 313 An Immortal An Immortal added 50 exp for: For participation in a Herald event.
51 319 Baerinika RC October 2021 winner! Scarring flames + Firetap to match Fiery role!
51 341 An Immortal An Immortal added 100 exp for: For participating in a panel on life and death at the inn.
51 344 An Immortal An Immortal added 100 exp for: A talk in the shrine about recent happenings, your last tale, and fortune favoring the bold.
51 364 An Immortal An Immortal added 50 exp for: You probably wanted to visit with Rarywey, but you got that crotchety old tree again. It was trying to find out if you think you're influential enough. I suppose you do.
51 380 An Immortal An Immortal added 400 exp for: Arstan contemplates Scion motivations and wonders if they are all but extinct.
51 428 An Immortal An Immortal added 25 exp for: You disappeared for a long time and Wood-and-Bones had some words for you about that!
51 442 An Immortal An Immortal added 75 exp for: A good catch up talk about your crisis of faith in yourself, some new motivations, a fun poem about Scion, and so much more.
51 442 Rarywey Also, you lamented that you were banned from the Inn after a tussle with Grokkan...so I instructed you to write your greatest epic, and I might be moved to change the guard's mind.

Timeline

Date Level Hours Event
20 22 Arstan advanced to level 20 <PK: 0-0>
30 38 Arstan advanced to level 30 <PK: 0-0>
40 95 Arstan advanced to level 40 <PK: 0-0>
41 124 Arstan moved to Seantryn Modan <PK: 0-1>
47 159 Arstan advanced to level 47 <PK: 0-1>
47 165 Arstan moved to Barovia <PK: 0-1>
47 216 Arstan moved to Ayr'Trinil, the Arial City <PK: 0-1>
47 230 Arstan moved to Hamsah Mu'tazz <PK: 0-1>
51 247 Arstan advanced to level 51 <PK: 0-1>
51 310 Arstan has pledged to the Scions of Eternal Night <PK: 4-1>
51 319 Baerinika has set edge firetap for Arstan. <PK: 4-1>
51 430 Arstan has withdrawn their pledge to Scion <PK: 10-1>

Level History

Date Level Hours Groupmates
17/12/20 2 0
17/12/20 3 1
17/12/20 4 1
17/12/20 5 1
17/12/20 6 1
17/12/20 7 2
17/12/20 8 3
17/12/20 9 5
18/12/20 10 7
18/12/20 11 10
18/12/20 12 10
18/12/20 13 10
19/12/20 14 13
19/12/20 15 15
19/12/20 16 16
19/12/20 17 17
19/12/20 18 17
21/12/20 19 21
22/12/20 20 23 Gnavifona (19)
22/12/20 21 25 Gnavifona (21) Zathrum (17)
22/12/20 22 25 Gnavifona (21) Zathrum (19)
22/12/20 23 25 Gnavifona (22) Zathrum (20)
22/12/20 24 26 Gnavifona (22) Zathrum (21)
23/12/20 25 27
24/12/20 26 31
24/12/20 27 35
25/12/20 28 37
25/12/20 29 38 Hamredat (33) Vilath (33)
25/12/20 30 38 Hamredat (33) Vilath (33)
25/12/20 31 39 Hamredat (34) Vilath (34)
25/12/20 32 39 Hamredat (34) Vilath (35)
26/12/20 33 41
26/12/20 34 45
28/12/20 35 51
09/01/21 36 59
19/01/21 37 69
20/01/21 38 75
21/01/21 39 85
24/01/21 40 96
27/01/21 41 109
18/09/21 42 145
19/09/21 43 147 Gyrthira (44)
19/09/21 44 148 Gyrthira (45) Khezzarin (35)
19/09/21 45 149 Gyrthira (46) Florjen (51)
21/09/21 46 160 Atrissa (41) Yambul (39)
21/09/21 47 161 Atrissa (42) Yambul (40)
06/10/21 48 242
07/10/21 49 244 Gnanibbnort (46)
07/10/21 50 245 Gnanibbnort (48) Dyadjadith (42)
07/10/21 51 247

Title History

Date Level Hours Title
47 164 Arstan Redclaw the Spectre
47 236 Arstan Redclaw the Sepulcral

PK Wins

Jun 9, 2021 |Lv 41|V'Dramir's Cove|Drimbakka vs 2: [38] Quthrunal (69%, punch), [41] Arstan (30%) Oct 8, 2021 |Lv 51|Enpolad's Game Garden|Mwauka vs 1: [51] Arstan (100%, punch) Oct 9, 2021 |Lv 51|The North Road|Subhaloko vs 2: [50] Yambul (64%), [51] Arstan (35%, deathly touch) Oct 14, 2021|Lv 51|The Outlander Refuge|Aritnaza vs 3: [51] Delkinen (61%), [51] Allavia (2%), [51] Arstan (36%, punch) Oct 17, 2021|Lv 51|The Open Plains|Saqtoston vs 1: [51] Arstan (100%, smash) Oct 25, 2021|Lv 51|Desert of Araile|Vlijerous vs 1: [51] Arstan (100%, smash) Oct 26, 2021|Lv 51|The North Road|Meggaet vs 2: [51] Volzmer (43%, flurry), [51] Arstan (56%) Oct 26, 2021|Lv 51|Mortorn|Tij vs 1: [51] Arstan (100%, pound) Oct 29, 2021|Lv 51|East Sumner's Road|Meggaet vs 1: [51] Arstan (100%, punch) Nov 5, 2021 |Lv 51|Coven of Dralkar Wood|Vlijerous vs 2: [51] Mastra (42%, bite), [51] Arstan (57%) Nov 6, 2021 |Lv 51|The Oryx Steppes|Subhaloko vs 1: [51] Arstan (100%, pummeling blow) Nov 27, 2021|Lv 51|The Ruins of Ostalagiah|Shakiniel vs 1: [51] Arstan (100%, claw) Nov 30, 2021|Lv 51|The Dwarf Forest|Pazux vs 1: [51] Arstan (100%, KB)

PK Deaths

Mob Deaths

Date Level Area Killer Attack
01/27/21 40 The Keep of Barovia a specter defilement
09/09/21 41 The Green Lair Nyvidrio, the moss troll ranger of blood entanglement
09/10/21 41 The Keep of Barovia a vampire blazing slash
09/29/21 47 Mausoleum the dark specter shocking bite
02/05/22 51 The White Lair an ancient white dragon bite