Description
Perhaps due to his proximity to the ground, this gnome seems to have picked
up a lot of dirt. His nails, the seams in his worn and filthy boots,
and any other visible crevice are all embedded with a hodgepodge of
different colored earth. It is hard, in fact, to determine the
diminutive figures actual hair color, or skin tone, only his vivid
green eyes are the only thing hasn't slowly faded to match the
colors of his travels.
His demeanor suggests he has been on the move for some time. His
beard has not grown in fully, but it is fairly clear
that when he can he shaves. His eyes are constantly on the move,
his head swivelling around and up so he can catch all the sights.
In passing you notice that this shifty looking traveler is actually
Role
Out of the wilderness and into the fire.
Added Sat Feb 1 20:18:00 2014 at level 8:
Ages ago, after the failings of Bizinoquin, the race of gnomes found
themselves seeking a new place to claim as their own. Suspicious by nature,
as they dispersed wound their way south and west from the mountains around
udgaard, their settlements were largely inaccessible, be it by means of
choosing a remote part of the underdark, hiding behind the walls of a remote
mountain village, or dwelling in the trees in one of the most savage forests
in Thera.
Many such settlements remain unknown to common cartographers. One such
bears a striking resemblance to the Dranety, excepting that their treetop
utopia overlooks all of northern Thera from Mount Calandaryl.
A community of druids and healers, they fancy themselves diviners. Their
great library catalogs the history of Theras weather and lunar cycles. A
study in the movement patterns of snow in the wind is thought to show reveal
the changes in the balances of power in Thera, and of late signs have pointed
towards an end in their isolated life of quiet observation.
A small council decided in haste, once the saturation isolation ratio, as
measure in cubic grolloks, breached the Amaranthean threshold. It was decided
to send out one gnome, to seek allies before revealing their presence and
submitting themselves to the subjugation that all gnomes fear.
The choice was easy. The son of the chieftain was charming, clever for
his few years, and had never had a talent for snowchemy, and was altogether a
bit too odd for even his gnomish brethren. Also he was, by a fraction of an
inch, taller than anyone else in the village. It was hoped he would have a
better chance once he descended and made his mad dash for civilization. The
death knights are less forgiving than the owlbears.
A brief treatise on Thistleshire theology/science.
Added Sat Feb 1 20:22:29 2014 at level 8:
The people of Thistleshire, as they fancy their settlement, fancy
themselves as naturalists. Drawing their divine strength from their link to
the land, and their adherence to signs in it's changes. These signs predicted
the fall of the knights of Thera, the return of Nazmorghul in the second age,
and many of the other turning points and calamities of Theran History.
Perhaps a slumbering ancient dwells in the mountain beneath the forest,
but something answers their prayers. Besides what they consider science,
their rituals involve snow, melting snow, observing the changes, and dropping
snow on the undead below. They also keep the histories of particular trees
over the centuries, noting changes in their growth and life. Many other small
observations are considered signs of things to come.
Perhaps because of the paranoia caused by their divinations, or perhaps
the common gnomish fear of enslavement by the bigs, or their inability to
come to agreement on a method of moving the entire settlement safely past the
skeletons(the giant catapult party is opposed by the equally vehement
hanglider coalition), the are even more isolationist than most gnomes. While
they think they understand whats going on outside of their village, they have
never tried to integrate their culture before.
A combination of gnomish scholarship and pagan interpretation leads most
of their priests to the spheres of revelations or knowledge. They are shy to
take part in events they have predicted for fear of changing them, and
disproving their own theories.
Integration
Added Mon Feb 17 19:20:48 2014 at level 31:
Bazzle did not realize he was walking into a war. The enemies had been as
easy to pick out as the correct allies for his mission. It had taken a little
more nuance to identify the one that was the real threat.
In the end it was the sands. Under safety of daylight, Bazzle descended into
the sands of sorrow and applied his methods to the sandstorm.
Signs were still unclear, but the patterns were uncannily similar. All
signs pointed to the hellish pit he could see from the same red cliffs he
made his observations. The scions, who had clearly been a threat for some
time, clearly were getting close to some kind of breakthrough.
Meanwhile he was adapting to his life as a rebel. He did not have the
killer instincts of his comrades, nor his foes. He instead tried to prove
himself a reliable field medic. When he learned to summon a wolf, it became a
welcome distraction for those who would interrupt his rescue operations.
Progress was slow, but Bazzle is patient. He was making new observations
every day, and he felt he was already making a difference concerning the
impending doom.
Meanwhile, far away on Mount Calandaryl. . .
Added Sat Feb 22 12:43:44 2014 at level 43:
Silently, the skeletal warrior stared up into the trees. Before him,
a tiny set of footprints appeared as if from nowhere, and proceeded in tiny
strides down the mountain.
Deep below the frozen shell of the mountain, Zylaris sat crosslegged, rocking
on his haunches as he spied on the mountain through the eyes of his many
undead sentinels.
From time to time he had felt eyes upon him from above, but never had he come
upon anything to make him suspect it was anything but nerves. His madness did
make him SO paranoid sometimes. Now this.
Far above, several of the watchgnomes noticed the lone skeleton, and soon
there were two, then more. Silence descended upon Thistlewood. The entire
mountain seemed frozen in time.
Zylaris grinned, and two of the skeletons stepped forward. Bearing great
axes, they moved with clear and ominous intent.
For what seemed like hours, the only sound was of axes striking a great oak
below, out of the sight of the gnomes, then the tree came crashing down,
tearing through rope bridges and knocking appart dwellings until it became
lodged in the treetop villages central square.
The gnomes were instantly in a disarray. A small handful escaped with magic
and prayers. They were the only ones. Some tried to escape down emergency
ropes, only to descend into the clutches of the undead below. Others cowered
in their dens, as the skeletons stalked up the tree and into the village,
leaving a trail of blood and death in their wake. Finally madness descended,
and some of the final few leaped to their death on the frozen mountain below.
Zylaris opened his eyes, stood, and smiled. He instructed his minions to
begin preparing for a trip to the surface. Idly fondling his unholy symbol of
Nazmorghul, he prepared to make his army larger, if with somewhat smaller
skeletons
PK Wins
Feb 22, 2014|Lv 43|The Outlander Refuge|Daiyter vs 1: [43] Bazzle (100%, bite)
Mar 10, 2014|Lv 51|Forest of Prosimy|Jalrandar vs 2: [51] Bazzle (7%), [51] Foedett (92%, bite)
Mar 10, 2014|Lv 51|Forest of Prosimy|Maligor vs 3: [51] Ishuntal (18%), [51] Bazzle (18%), [51] Foedett (62%, swarm of insects)
Mar 10, 2014|Lv 51|Arkham|Jalrandar vs 2: [51] Bazzle (10%), [51] Foedett (89%, knifing)