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Brinkmun the Last of the Khra'Quek, Drillmaster of Battle

Basic Information

Character Stats

Prime Stats

Attributes

Training

Achievements

Adventuring

Bounty Hunting

The Veil

Time Spent

Experience Points

General Experience

Types of Experience

Class Specifics

Weapon Specializations

Legacies

Cabal Specifics

PK Stats

Kill/Death Type

Arena

Gank-o-Meter

Wins

Losses

PK Wins

By Class

By Cabal

By Align

PK Deaths

By Class

By Cabal

By Align

Criminal Record

Skills

Edges

Best Set of Equipment

<worn on finger>    (Glowing) (Humming) an Arkham signet ring
<worn on finger>    a golden lion's wrath ring
<worn around neck>    (Glowing) a colorful cloak covered with patches
<worn around neck>    (Glowing) a mantle of earth
<worn on body>    (Glowing) (Humming) a suit of darkened platemail
<worn on head>    an ogre-horned helm
<worn on face>    (Glowing) a decorated mask of lizard skin
<worn on legs>    (Glowing) (Humming) a pair of darkened leggings
<worn on feet>    (Glowing) (Humming) a pair of darkened boots
<worn on hands>    a pair of steel-trimmed gauntlets
<worn on arms>    a pair of knife-like arm bands
<worn about body>    Cloak of the bear-kin
<worn around waist>    a girdle of giant strength
<worn on wrist>    (Glowing) a sapphire bracelet
<worn on wrist>    a malachite bracelet
<>    (Glowing) the Golden Fauchard of Mammon

Description

A pair of cold steel eyes meet your gaze as this monster of a man floats slowly toward you. As the massive shadow of this frame swallows you up your eyes begin to search this figure. You can see he holds himself to a higher regiment of clensing then most do. He also carries a variety of weapons on small straps that drape across his shoulders and belt. He floats with a surity and purpose that would overwhelm a common citizen.

Role

Brinkmuns path 2

Added Mon Feb 19 11:39:46 2007 at level 51:
"Fire," he screamed as he through down his load and ran towards the well
set in the village square.  Just as he began to fill the bucket, he heard
a voice call out, "NO!"  He managed to catch a glimpse of Grantus as he ran
to stop Brinkmun.  "We are not to put out the fires Brinkmun, this place
is cursed," Grantus said quickly, "It was set forth by the elders."  Upon
the grounds a fine white powder was spread about.  Brinkmun knew what was to
happen.  He slowly backed away, tears in his eyes, as he watched the fires
burn the town, purify the bodies of those the fire consumed.  As he watched
the flames dance he didn't utter a word, standing there next to a frail Grantus.
As the flames died down and burned to ash, Brinkmun heard the story.  It seems
Grantus had a follower on his return from the city.  A small mouse had been
hiding in his pack, feasting on the breads he had brought back.  There is no
telling what kind of plague infested disease this vermin carried, but as the
townsfolk ate, they grew ill.  Slowly it all unfolded as Brinkmun listened.
He knew that to survive, those infected had to be burned, he knew the rituals
of the white powder used to make the flamed burn hot and pure, what he did
not understand is how Grantus survived as long as he did.

As the night slowly grew into twilight, Brinkmun head the story of how
the elders watched the whole of the village become sick and how they
had said all infected would be purified in the interests of preserving
the tribe.  The problem being that all but one seemed to now be infected.
Grantus said his sole mission was to tell Brinkmun of what had happened and
tell him the very cause of the shrieks of thera.  It was determined that
the magi had begun to tear the delicate veil asunder from the lands.  The
cycles of every living thing in turn would begin to....differ from what
one could call normal.  Grantus said it was his wish that Brinkmun move
forth from the tribe and fight to ressurect the veil to its once powerful
form.  And with that, Grantus slowly nodded and said, "I know your will is
strong enough for this endeavor, I shall guide you from the stars kin."  Brinkmun
quickly searched for words but before he could utter a sound, Grantus walked
straight into the fires and fell to his death without uttering a sound.

Brinkmuns path 1

Added Fri Feb 9 18:58:30 2007 at level 51:
During the times of the first rupture throughout the lands, the elders of
the village did not know what to expect, but there was a feeling of great
sorrow.  As the cries of the world began to grow, to echo, it was decided
that there would be one sent down from the isolated hills into the lands
of the common folk to discover why the lands shreik.  This man would be
the most admired warrior from the tribe, imbued with a strength and purpose
not seen in ages.  A man driven.


As it was decreed by the elders, A man was chosen from the village to venture
out and discover what held the lands in such chaos.  He was the best hunter
in the village, strong as a bear with the eyes of a hawk.  His name was Grantus.
Grantus left amongst cheers of his tribe and shrieks of the world.  He ventured
far down from the mountains to a town called Udgaard.  Once there he tried to
blend in as much as any giant can and listen in the taverns and streets.
After spending weeks in the filth of civilization our giant found he
had an answer for his village, a method to the madness that scourged the
lands, near and far.  He returned to the village and told the elders of
the rumors and whispers he had heard.  He spoke of a great battle in which
warriors fought and died, and a gloomy man clad in robes and spoke in tongues
not heard since the dawn of time.  This was the one responsible for the shrieks
and the sorrow.  As the elders spoke with Grantus, he sat and pulled out
some bread he had aquired whilst in the midst of civilization.  They shared
bread and talked for what seemed like days, then the meeting ended and all
went to their rest.  Upon the dawn of the next day life in the village
seemed normal, aside from a mild illness that was affecting most everyone

Brinkmun slowly floated down the middle of an open valley, scouring his
surroundings for prey.  He had not seen or heard anything of his tribe in
two weeks, but such is the case for those that roam.  Armed with a short
knife and a long blunt hammer he was seaching for a sheep heard he felt rumble
down the valley during the night.  As he came to a small clearing he saw
what he had set out for, A heard of nearly 100 sheep were drinking from a small
pond. He slowly moved in for the kill, and with a quick slash of his knife and
a swing of his long hammer, he had felled four of the sheep.  He then set
out for the village, dragging the sheep on a sheep hide stretched between
two logs.  When Brinkmun arrived, he was shocked....

Strangeness

Added Wed Jan 3 10:27:23 2007 at level 31:
Some short while ago everyday life in the north began to change.  There were
new winds blowing from the south, melting the winter snows with a warmth never
felt so high in the mountains.  With the warmth came a new behavior with the wildlife
and the animals that were to be food for the village.  The birds in the skies
came early from the south, but did not make their nests in the mountains, they instead
flew to the north, to colder, more isolated lands.  The deer also began to go
mad it would seem, foaming at their mouths, becoming ragged with starvation, and
flocking into the very middle of the village.  The elders of the Khra'Quek assembled
and talks began of these strange happenings.  On the fourth day of the elders
meetings, the elders felt a mighty rupture in the wilds, a scream from Thera.

Background

Added Mon Dec 11 07:48:19 2006 at level 25:
High in the mountains to the north there lives a tribe that is nearly cut
off from the modern world.  Nestled in the middle of a mountain range the
Khra'Quek go about their business of merely making a living.  There are
hunters, thatchers, and all manner of other members of this tribe to
aid one another so that each lives a true, good life.  It is also written
in the Tribal Law that each member of the village hone their skills and
learn to fight so that nothing could threaten the borders of the isolated
village.  Rooted deeply in the ways of the ancient Macalla, learning the
ways of war and defense is nearly as important as food and sustanence
in the village of the Khra'Quek.

Immortal Comments

Date Level Hours Author Comment
25 29 Kastellyn Wants to join the Village.
27 40 Kastellyn Has the recommendation of Drakgrak.
27 42 Kastellyn Has the recommendation of Traalek.
29 46 An Immortal An Immortal added 1000 exp for: Minimal role added later in life about background.
48 104 An Immortal An Immortal added 2500 exp for: for helping out with finding a bug
50 112 Daevryn Even though Battle holds Empire's item, there's no other Empire on, we're not maledicted, and we're down like 50 hp... ran from Hunsobo immediately and hid in Galadon. I mean, yeah, he's tough, but come on. Super puss.
50 112 Daevryn Icing on that cake: Only Tribunal on is a mage who was watching Galadon.
51 152 Kastellyn Might participate in the Rites.
51 171 Ysaloerye Given part of the dream about Taelina, seemed to dismiss it offhand
51 186 Lyristeon Walked into a no exit room so I took pity on him as the ghost of Fenan and killed him.
51 207 An Immortal An Immortal added 500 exp for: Yay role additions!
51 211 Twist Note to self, he had to quit before I could xpadd him for some good rp. Set him up when you get the chance.
51 215 An Immortal An Immortal added 1000 exp for: - Good RP per Twist missing him
51 233 Cyradia RC Entry: Good battle story, I thought. I thought the painted story of a cloud giant clan, etc, was pretty groovy.
51 233 Ysaloerye Vhloughvang's choice for Drillmaster after Taelina's demise
51 235 Valguarnera Drillmastered at the request of Ysaloerye and Yean.
51 255 Kastellyn Wrote some cool guidance for the Village as Drillmaster.
51 261 Muhadin I am turning into a grammar nazi - the word is probably, not prolly *sigh*
51 276 Daevryn This guy tries really hard to not kill people Battle shouldn't be killing, even when they pick the fight.
51 301 Kastellyn Gave him Magic's Bane as a reward for general all around longevity and Drillmasteryness (yes, that is a word).
51 332 An Immortal An Immortal added 2000 exp for: Nice rp and fight with kharzandra
51 332 Muhadin Attacked the dark-elf vampire in the Maus all alone...several times...nice and gutsy!
51 388 Ysaloerye Given a new title, because he generally rocks and I love his role.
51 402 An Immortal An Immortal added 1500 exp for: For his kick-ass con quest.
51 402 An Immortal An Immortal added 500 exp for: Putting up with some banter while speaking with Hunsobo.
51 407 An Immortal An Immortal added 500 exp for: Tattoo conversation, etc.
51 414 Kastellyn Got Frajalar to publish a note to all concerning the rise of the Village and the weakening of magic. Nice touch!
51 429 Kastellyn Threw him the Magic Repellent edge since I didn't do it after his con quest, and should have.

Timeline

Date Level Hours Event

Level History

Date Level Hours Groupmates

Title History

Date Level Hours Title
51 235 Brinkmun the Legend of the Battlefield, Drillmaster of Battle
51 276 Brinkmun Grantus the Legend of the Battlefield, Drillmaster of Battle
51 388 Brinkmun Grantus the Last of the Khra'Quek, Drillmaster of Battle

PK Wins

PK Deaths

Mob Deaths

Date Level Area Killer Attack