Description
Catching your eye a moment, you pause briefly to examine the being before
you. Obviously one of the arial race, from his avian features. A gracefully
curving beak adorns his face, curving sharply down at its tip. Above it, you
find yourself looking into his brilliant emerald eyes, whose green depths
reveal nothing of the thoughts within. A long train of feathers flows down
his scalp, merging into the plumage of his great wings. Though brilliantly
colored, it appears something has been rubbed into the feathers to dull their
shine. His form appears slender and muscular like many of his kind, hinting
at a raptor-like quickness. His legs end in long, slender talons which look
quite dangerous, though his hands seem generally normal, albiet with a
similarly lengthened appearance.
Role
History
Added Sat May 8 03:41:47 2004 at level 20:
An orphan child in Hamsah Mu'tazz, Calheil eventually fell in with the city's
Thieves Guild. He quickly learned the structure and duties of the guild, each
doing what they are best suited for, to the benefit of all. As a child, these
tasks were not onerous, and provided an adequate upbringing. As he aged, the
guild began to learn of the treasure they had taken in. Both quick to learn
the tricks of the trade, Calheil proved to be quite adept as well. As he came
of age, he earned enough to pay his dues and become a true member of the Guild,
and pursue his riches.
The Guild
Added Tue May 11 01:30:57 2004 at level 25:
Swiftly rising within the ranks, Calheil has learned of the true condition of
the Guild. Between the Sultan's guards, and competition from the Galadonian
Guild, the Hamsah Mu'tazz Guild has declined dramatically. Seeing both
opportunity for himself, and a chance to restore the Guild which had taken him
in, Calheil has committed himself to its restoration.
Guild Wars
Added Sun Aug 1 18:34:15 2004 at level 48:
With Polmier refusing to obey the Council's decisions, I have finally brought
up with Hipsin. He refuses to do anything on the matter, and having gone so
so far as to call my Guild a mere hut. They've finally gone too far, and it
will no longer stand. I've declared war with their Guild, and have called
for the rest of the Council to back me as well. It's finally come to a
Council Meeting, and either Galadon will learn it's place, or they'll be
shown forcefully.
There have been benefits to this friction however, as the Guild seems more
vibrant and active than it has been in some time. Donations are becoming
becoming more prosperous, and the guildmembers are becoming involved. I've
also chosen to speak with Master Sariyah of taking his name as my own. The
Guild is the only family I've had, and he always as my mentor. I can only
hope he will be pleased.