Description
You look upon a tall, sturdy 12 foot giant.
Stringy dark green hair flows in ragged tangles like seaweed down
a beach across his head and shoulders. It frames a weathered face
that seems to posses a concerned quality. As if its sterness could
not be softened even by a smile. His square features and bold, round
eyes are not in themselves expressive but do give a sense of great-
ness lying just beneath the surface. Beneath his leathers and armor
you can see battle-hardened skin that bears proudly dark bluish scars
against its smooth, blue-green exterior.
Role
Dacob's continuing development of Lord Daevryn's faith in the Light and under the Ancients
Added Tue Feb 6 19:34:58 2007 at level 51:
As I attempt to understand the Telluric currents and their nature
it becomes clear my path will always contain some uncertainty.
Yet my core beliefs stand, as others change. A rock about which
to wrap my growing tree of belief.
So too, must I study further the Svirfnebli's ways. I have found
that they do not always need to mine things such as Crystal.
They can grow them! Like plants, they can be sprouted from rock
and be grown into what they need. Truly remarkable the healing
they can do, and the wealth they gain from it!
I have written again to my Lord, bartering for his understanding
at my odd way. Never will I be perfect in his eyes, yet I will
stand mighty and prove his Faith can carry to all. None are above
his wisdom! All can learn and benefit as I have done.
For the records in my tomes, here is what I wrote to him:
The Telluric currents are disturbed by the movements of the Land.
These movements are no natural thing, they have been made by
shifting stones and mining metals. It is these currents I feel
running under me, and where they are disturbed and perhaps warped
I can feel pain. The Land may not be a creature as I thought it
once was, but it is in turmoil none-the-less. And so, I give
you my new aim, my Lord. In the hopes I can keep your sponsorship.
I will be all that your other followers are not. They work to
earn a living, wealth, prosperity and eventually be rich.
I will not be one who is rich in gems, trinkets or perhaps even wisdom.
I am bartering in a currency of greater worth than any of
these - and it is purest in the Light.
I seek to earn a good soul in my work. To find a moral victory,
where my ever changing and wavering desires flow about my one
solid goal. I will do the Earth's work, learn from the Blessed
such as the Svirfnebli, channel the Earth's magic and restore it.
These are all selfish acts. But each has effects that will
aid others, often directly. I refuse charity and have begun
training the other outlanders not to seek it. One named Jrhurg
is a blessed one, yet he often asks and nags for help and food.
He is not one who earns it, for he seeks others aid when his
own hard work could bring rewards. Sins such as sloth, laziness
and greed will earn no reward from me, and may bring damnation.
In this moral war, I sight my foes still as the sinners. Those
against me, the Ancients and the Land from which you draw your magic.
I refuse to be like your other followers and only take. For
my desire is to earn that blessed place in the Afterlife.
I will be antithesis to them, without being so to you. My place
is to return what they take and compete with them. Those who
perhaps mine, I will fight with and challenge their ability.
Those who seek to earn great wealth, I will condemn and bring
to them my view, my prized morals and then damnation. There is
no place for a life outside the one the Ancients bring, for we
destroy a beautiful world. I fight to bring it back against these
peoples will. And I pray, it makes you proud to see who does best.
As for the Earth's reward, your magic will strengthen I am sure.
As metals and stones are torn away and returned, so will the
Land's stability. And indeed, I am returning what future generations
Dacob's theory on the Earth's pain, dwarves and svirfnebli.
Added Wed Jan 24 10:36:37 2007 at level 30:
The land is a living thing. Given life by the spirits, the Ancient Nordiach
and its closer denizens, it was to be watched over by the Dwarven race. They
were imbued with great ability in shaping the Land as it was changed by their
sleeping Lord. Yet over the years, Dacob suspects that they forgot their
purpose. Left with the urges they had, they formed a society that did more
harm than good. Forgetting their purpose, they broke the land into shapes
while neglecting the Lord of the Earth, Nordiach. As the Ancient stirred,
they ignored it and cursed instead earthquakes and cavernfalls as they
stopped them reaching veins of precious metal. Metal that carries the magic
of the Land and its life's blood. Dacob has guessed that without this vital
power, the Ancient of the Earth has become drained of strength and unable to
act as he once could. He tries to return the metals he does not use, and
takes them from his foe. It is his hope that with enough returned, over his
life span, he can heal the Lord enough for him to champion his own cause and
turn his wrath onto the dwarvenkind. He wishes to face Lord Daevryn with this
prospect of returning what is taken, and see if he will understand that
unless something is done there is a future where nothing can be mined. The
bones of the ground, its fleshy soils, will be devoid of both metal and
magic. Lord Daevryn's own power over the sphere of Earth may dwindle.
Dacob has also taken to heart the blessings of the Svirfnebli. As a people,
they are clearly in tune with the Earth. Giving as much as they take, he
admires their careful ways of extracting gems but hates that they sell them
on to less respectful people. He does not wish to harm Svirfnebli any more
than his giant kin and puts them on the same level of importance.
The Ancients call
Added Sat Jan 20 03:49:59 2007 at level 17:
Of an old race, empowered by the faith of a new god, Dacob is being
summoned by the dawn of creation itself. The Earth seems to be
leaking memories of times long past when the Giants were the only
ones to roam. Before the dwarves were made, to care for the Land.
Before humans marched roads across fragile soils. The Earth, in its
strange way of reminiscing, is unwittingly bringing Dacob visions
of these ancient times. He can only assume their purpose is to guide
him in the way things were meant to be. Before greed overtook the
Dwarves. Before humans spread unchecked and the elves began to lose
sight of the Balance they maintained with Nature.
To a time when there was no pain.
A summary of Dacob's take on Lord Daevryn's faith.
Added Thu Jan 18 18:03:37 2007 at level 1:
His lust is what he contains and channels into religious fervor. What he
desires most is recognition of his hard work. Praise for his leadership. He
needs others for this and uses them fervently to try and appease whatever
spirit has gifted him his empathy for the Earth.
It can be said Dacob fights for everyone. It is a victory if he can carry as
many of his flock to the afterlife as possible. His victory can be achieved
on many levels throughout his life but that is his final goal. Those who fall
and walk a path to Hell for harming the Earth are who he has failed. There
will be many failures and it can be as much Dacob's failing for not
converting them as it can be his victory for speeding their way and
minimizing their impact.
Dacob has a method he is developing. This rules his life and his battles. He
will convert, where he cannot convert he will terrorize. Where fear cannot
enact change, he will end life. Striking out for revenge or for the lust for
battle is to lose his path. Defense is only necessary where another's life is
at risk or where harm to the Earth is imminent.
Dacob's handbook, Chapter 1
Added Thu Jan 18 17:39:42 2007 at level 1:
Herein I script that which I have learned so that others might follow in my
footsteps.
We live in an unfair world. The giants have long suffered and it was not the
Gods intent we be shunned so. We were their prize and for them to ask us to
sleep was clearly to allow those who would fail in our shadows to grow. Where
the Fire giants became embittered by their fate, We have found enlightenment
in a sort of acceptance. I write this journal so that others may learn to
accept that which cannot be controlled. That one can look on my writing and
understand that some things are simply not going to be. This is a book about
one thing: Being Practical in Belief.
There are many things I believe. Some have little or no base, I simply
believe in them because there is a void in my understanding. Things such as
the belief that if I cross my fingers luck will come to them. Or that holding
my breath before something is struck will make its impact any less traumatic.
These beliefs have no place in life and should be purged. Yet the world is
imperfect and I find myself taking them up on occasion. Learn to suffer them
only as long as it takes you to notice their existance. Cut your beliefs down
to their hardest essentials and grind their edge to become a fine blade.
The other things I believe in, have a surety to them like stone. You do not
build your hut from mud and twigs. You cannot expect soil to be a defense
against a storm. You take the most solid things and you build with them. They
will contain the soils, the muds and the twigs of your belief. They will
shape them.
I believe in hard work is more likely to bring great rewards than gambling on
fate and looking for the easy road. I believe that all things of the Light
should be embraced in a simple, straightforward way. Those who make rules,
look to fate for justice, hope instead of acting. They may be of the Light
but they are foolish not to act by it. I believe fear is the greatest of
drives. I will not force my views on any who still hold the Light - for
there are many paths to victory and no matter how right mine is, it is not
the only one. I will always offer to guide those who are lost.
Give a man a fish and he will eat for a day. Give that man your stern
encouragement, your iron support and your driving passion - that man can
learn that instead of wasting time begging for fish he should be out getting
his own damn food. Put the fishing rod into his hands and marvel at the
Avatar you have created. Woe be any fish that finds himself at his mercy.
I believe in a Hell and in a Heaven. I believe that those who do not fear the
Light enough to abide by it are fools. If that fear is not there, that
knowledge they are trading their eternal life, their souls, by injuring
others unjustly then I will make them fear it beyond all else. Too long have
people feared the Shadows for their power. Some do evil deeds simply out of
fearing death from darker peers. They deserve to burn for their weaknesses.
One true in the Light stands strong and dies by it. Let them see that in
taking matters into their own hands, they can make the Shadow fear THEM. Let
all those who question the Light fear its repercussions now AND in the next
life!
Some might ask how it is I know there is an afterlife. Do you question the
A summary of Dacob's character creation
Added Thu Jan 18 17:36:22 2007 at level 1:
Dacob was born to a merchant family and traveled the world trading with his
clan. Learning the basic art of business, he cared little for the money he
made so much as the places it would take him. Traveling became as much as
pleasure as it was a necessity. The point of change in his life came when his
clan decided the rivers were becoming too swollen with traffic and that
better way could be made on land. Where the rivers were nearly devoid of
pirates, the roads were swarming with bandits. They feared the giants no more
than any other merchant, being relatively peaceful if pious folk. They
believed in the Light, they believed in the Storms and they prayed to both
for salvation and aid. Year after year his family would lose profits to crime
and occasionally lives to banditry. Seeing the world as it was, full of pain
and misery where the poor found it easier to rob and steal than to honest,
dilligent work - Dacob took his leave and went out into the world to find
happiness.
He found only more pain. In taking his faith to the next level and
surrendering himself to the elements - Dacob was blessed and cursed with an
affinity for the pains of Nature. The natural state of the world has been
tainted over the centuries. He saw flashes of his ancestors awoken by War. He
felt the Earth as if it was a living thing, torn open by five fingered hands
for its riches. His heart quickened and his eyes were wide. There was even
less hope and happiness than he'd imagined.
Instead of accepting defeat, Dacob turned to the world and offered his
challenge. He would make his mark and convince others to atone for their
selfish mistakes. Or he would punish them himself.
So Dacob's journey begins!