Description
A terrific specimen for his race at four feet eight inches tall, this stocky
dwarf's powerful physique is as solid and aweinspiring as the jagged peaks
of Akan. Dark, deep-set eyes stare out at you from beneath his heavy,
unkempt brow. The bridge of his nose is flattened, as if frequently broken,
though the end of it is bulbous, gnarly, and twisted. His strong, chiseled
jaw is hidden beneath a hearty beard, the rusty color of oxidized ore.
The head on his hair is thick and tangled, braided down his back, tied down
with a heavy mithril band.
As you look closer you also see:
Role
+ Hardships aplenty
Added Sun Oct 21 18:46:39 2007 at level 46:
Shocked and dismayed by the disappearance of his kin, and the hopeless
condition of his village, Drahmim returned back to his hut within the village
and contemplated his existence. Since reaching maturity in his guild, he has
suffered many defeats at the hands of hero, who choose to take their fights
to him, even though their experience greatly exceeds his, and his few
victories are minor, and mostly moral in nature.
"I went an' learned tha axe, an use it wit' tha fiercest fighters in tha
land," Drahmim thinks to himself, "But mah father ain't here tah enjoy
mah victories wit' me... an' he surely ain' here tah help me understan'
mah defeats."
He gathers his resolve, and determines that he must push himself to join
the ranks of hero himself, to truly see if he can use his strength in
the fight against the magi, or if he is doomed to failure.
A sad homecoming.
Added Fri Oct 19 10:54:42 2007 at level 45:
On that unseasonably warm autumn's eve, when he marched diligently into his
small village on the outskirts of Akan, Drahmim broke out in an icy sweat.
A sudden and intense hopelessness overcame him and he almost turned right
around, as he saw the village gates in the distance, but he resisted the urge
that overcame him.
The red and amber foliage should have enlivened the town, but instead, it
was grim and forbidding. Hovering over the highest ridges of the western
mountains, the sun seemed strangely shrunken, shedding light that didn't
fully illuminate anything it touched.
The village was as bleak as any old mining town, where the mines had shut
down, and most good jobs had been lost decades ago and been moved to Akan.
Nevertheless, it wasn't such a horrible place that the very sight of it
should chill his heart and bring him instantly to the edge of despair.
He was puzzled by his peculiar reaction to this long-delayed homecoming.
Sustained in it's heyday by few thousand miners and their families, and now
by fewer than a few dozen residents, the only changes he could tell from
his youth is the utter lack of activity in the main district, even on this
beautiful day. The few people who were on the streets, he didn't recognize.
He'd been away a long time.
When he turned up the walk of his old house on the western edge of town,
his feer deepened. The small building was in disrepair.
"Somethin' ain't right", Drahmim muttered to himself.
His steps quickened, and he sprinted the last few yards to the house's
front door, and he barrelled through it with alarming speed and strength.
It was empty.
Magic
Added Sun Sep 16 20:33:23 2007 at level 24:
Magic depend very much on belief. Not just of the will of the mage who
believes they can achieve such miracles through such simple things as words
and gestures, but also the belief of the victim. People read greatly from
expression and action, body language, so those that have trained themselves
to resist magic often try to project the image that no such words and gestures
will affect them. This is why Gods are so much stronger when using mana
than mortals - thousands even hundreds of thousands will pour their belief
into a God. A simple mage can't compare when bending reality.
Dwarves have a unique perspective in that they are stubborn not just by
nature, but from creation they are ingrained with solid, stalwart values and
beliefs. As a people, dwarves are fanatically loyal to family, clan and race
above all else and will pursue grudges against those who wrong them with
self-destructive stubborness. It's said that a dwarf wronged never forgives
and never forgets. As such, Drahmim has come to hate the roots of magic
and all associated with it. Though he has seen the effects of magic on his
kin, and the remains of magical runes throughout dwarven folklore he is
embarassed by the reliance on magic that many in dwarven history have come
to enjoy.
Sphere - Honesty
Added Tue Sep 11 17:15:55 2007 at level 12:
**************************************
Drahmim is a firm believer in honesty - expressing his true feelings,
regardless of the trouble it may cause him. This does mean that he is
callous or disrespectful, as he does attempt to soften the emotional blow
his words may cause. He understands that there are times when it is not
healthy or safe to be emotionally honest, however he believes that overall
society would be better off if everyone were more truthful.
By acting honestly with others, he thinks that it may encourage them to be
more emotionally honest as well.
In many ways, Theran society teaches us to ignore, repress, deny and lie
about our feelings. For example, when asked how we feel, most of us will
reply "fine" or "good," even if that is not true. Often, people will also
say that they are not angry or not defensive, when it is obvious that they
are.
Children, however, start out honest. They express their true feelings
freely and spontaneously. But the training to be dishonest begins at an
early age. Parents and teachers frequently encourage or even demand that
children speak or act in ways which are inconsistent with the child's
true feelings. The child is told to smile when actually he is sad. He is
told to apologize when he feels no regret. He is told to say "thank you,"
when he feels no appreciation. He is told to "stop complaining" when he
feels mistreated. He may be told it is "rude" and "selfish" to protest
being forced to act in ways which go against her feelings.
Through all of this the child learns they can't be honest with their
feelings. They gradually stop being emotionally honest with their parents,
their teachers, their friends and even themselves. They learn it just
doesn't pay to be express one's true feelings. Distrust and hatred rule
the land.
**************************************
Backstory - Childhood
Added Sat Sep 8 08:22:22 2007 at level 2:
**************************************
Drahmim's childhood years were similar to most dwarf of Akan, clinging to
his mother's beard in as an infant, playing "soldier" as a toddler, wielding
a small toy warhammer, then taking up mining and smithing as he grew
older. Unlike most of his clan, however, Drahmim enjoyed the mining aspect
of his chores far more than his tasks as an apprentice forgesmith. He enjoyed
the pure, primal power of swinging his hefty pick-axe and hammers deep into
the stone of the dark, dusty mines. He especially enjoyed watching his
physique grow stronger, and more chiseled itself. Eventually, though, his
great and powerful arms were called into war, as the age-old battles between
Mortorn and the orc horde spilled over into Akan.
Drahmim relished his role as a soldier. He was a fierce, courageous fighter,
He showed little remorse as he dispatched duergar and orc with a ferocity
and joy that none of his comrades could match. The time-enduring tales of
a bloody Dwarven rage, were certainly displayed in his tactics and fighting
style.
**************************************
Off on his own
Added Sat Sep 8 08:22:02 2007 at level 2:
**************************************
"Drahmim, mah boy. Yah were born with ah hammer in yer hand, an yah'll die
with one too! I don' wanna hear any more of yah rubbish about usin' dah
axe or dah sword! Do yah want tah embarass me an yar family's damned good
name? Ya've fought brave and hard defendin' our clan an home. Ya've trained
fer years with yar hammers and yar damned good with 'em tah boot! Honor us
all an stop with yar nonsense!
I ain't never got mad when yah didn't want to take up dah forge an let yah
spar all day. I ain't never got mad when yah didn't work too well on yah
school stuff. But this, this ah cannot let yah do. No way, boy."
"Ain't yah always told me tah do what meh thinks is right?"
"But tha' ain't right, boy! Tha OreBeard clan fights wit' it's hammers, not
some fool axe-blade. Them's for mining, an that be it! Find me some true
warriors who use tha axe, an maybe I'll think different."
"If tha's what yah think I need do, then tha's be it. I'll come back as one
tha best axe-men in Thera an I'll show you!"
**************************************
PK Wins
Nov 27, 2007|Lv 51|The Ruins of Ostalagiah|Kiraan vs 2: Drahmim (31%,KB), Yevandr (68%)
Nov 28, 2007|Lv 51|The Nexus Island|Brillum vs 2: Yevandr (75%,KB), Drahmim (24%)
Nov 28, 2007|Lv 51|The Ruins of Ostalagiah|Brillum vs 1: Drahmim (100%,KB)
Dec 12, 2007|Lv 51|Hamsah Mu'tazz|Harros vs 1: Drahmim (100%,KB)
PK Deaths
Nov 18, 2007|Lv 51|Delar-Tol|vs 1: Zridv (100%,KB)
Nov 21, 2007|Lv 51|Whitecloak Encampment|Drahmim committed suicide
Nov 27, 2007|Lv 51|Outside Hamsah Mu'tazz|vs 2: Ravon (67%,KB), Meldressen (32%)
Dec 6, 2007 |Lv 51|The Eastern Road|vs 2: Iltch (58%,KB), Kostyan (41%)
Dec 6, 2007 |Lv 51|The Northern Mountains|vs 1: Haltan (100%,KB)
Dec 12, 2007|Lv 51|The Eastern Road|vs 1: Arkuss (0%,KB) *Assassinated*
Dec 17, 2007|Lv 51|Balator|vs 3: Iltch (24%,KB), Stromm (70%), Atalass (5%)