Description
the shoulders of the tall and lean figure before you. Mismatched rings,
armament, weapons, everything seems of a haphazardly chosen fashion but none
of it is in poor disrepair. Two unique pieces are a small gemmed brooch
upon his upper chest resembling a legless spider and a delicate bracelet of
warped chain links. Like the armament, he stands tall, straight and with an
air of confidence that has a unique quality to it.
Neatly combed, straight, white hair is pulled back using a black leather
thong tied tightly at the nape of his neck, a simple rune engraved into a
flap upon it. Calm dark eyes peer forward, observant but lackadaisical,
they catch passing lights and flicker with a uniquely magical quality.
Smooth, high, cheekbones and the thin build are indicative of drow heritage
and the slight upturn of his lips leave a lingering sense of unease.
Role
From the Darkness. Pt 1
Added Thu Dec 4 21:07:23 2025 at level 12:
Darkness, darkness is many things. It is the night, the absence of light, a
tint of clothing, a people. Darkness can be many things to many people.
Something to fear, something to use to hide, and for some a way of life.
Deep under the surface of Thar Eris are tunnels and caves galore. The
Underdark, the "Underside" as some call it is filled with creatures, with
people that hardly ever have seen the light of true day, nery have they felt
the heat and warmth of the Sun nor do they care to do so. Some of the
denizens within these monstrous depths make it to the surface on occasion
while dozens or hundreds more only reach the surface as terrifying lore or
folk tales, spun at the local inns and taverns. Tales for the mothers to spin
at night or the drow raids or terrifying claws and maw of the fishers. This
environment breeds a certain type of people and none of them are of what could
be considered goodness.
Across the tunnel lines to the southeast is one such people, one ancient city,
Teth Azeleth better known as the "Drow City" is home to a matriarchal society
of subterranean elves. They are a cunning and intelligent people, led by the
"Drow Mother" who reigns over all within the city. Their way of life could be
described as two differing societies, one of those in control and one of
subservience. The females of their people are looked after, cared for and
groomed, enabling them to grow and become rulers in their own right while the
males aren't as fortunate. Most of the people born into this society never
leave it, being destined to serve the mother in one fashion or another until
they have been used to their limits or die in service. The mother who's
living an unnaturally long life oversees it all, she's set a hard limit on the
knowledge he'll ever be allowed to have, the power he can grasp, the paths he
can take, everywhere he looks, it's a limit! The first few decades, they
seemed standard and inescapable but after witnessing a few groups of
"Topsiders" decimate the highly trained patrollers and warrior students, these
limitations began to gnaw at his psyche.
From the Darkness. Pt 2
Added Thu Dec 4 21:10:42 2025 at level 12:
Continuing under the fastidious teachings of the Drow he could be a Mage but
they only train in invocation.. What if he wanted to study something else?
Through a lifetime of will, effort and sacrifice he could arise to become the
"Magic Master" or "Archmage" but he'd never be seen on the same footing at the
Mother. Why should his life, his desires, receive these limits? Why should
he even listen to them? What makes this way, the only way? So many questions
prowl through his head until he can barely contain his own disdain for the way
of life that birthed and tended him so far. Who are they to place these made
up constraints on him? Much of the menial tasks he's been forced to do he
sees as way beneath him, he'd rather simply order it be done and follow up
after completing his studies, tending his belongings, or performing mental
activities. Keeping his robes in in spotless order, smoothed and tailored to
his body is way more important than bringing someone some food, emptying
chamber pots, and all the other menial pursuits that young Drow not destined
for leadership have to endure. So, when presented the opportunity to escape,
he did.
Silently slipping through cavernous cracks and crevices, keeping a distance
that not even the brightest glowing armament would reach, he persisted. Drow
eyes, his eyes, they're used to these confines and could spot the light far,
far away, further than any raiding topsider should have business ever seeing.
He trailed them, let them take the risks of the "Cavefishers", "Carrion
crawlers" and other unforeseen beasts, while occasionally tending to the
roundness of his fingernails with a small dagger. Eventually, they made their
way through to a brightness that he'd never seen before, a painful glow that
hurt his eyes, having never been exposed to its likeness before or sense.
This was it, his freedom was at hand and with the instruction he'd received
about the topside received as a youth, he sat out for one of the "Overworld"
cities. Any of them would really do because he wants to embark on "His" path,
one that he chooses not because of any asinine regulation says he should but
because it is one he chooses and one that is worthy of him.
From the Darkness. Pt 3
Added Thu Dec 4 21:11:25 2025 at level 12:
The water was chilly and the current strong. Small pieces of debris and
detritus floated by along with the occasional fish. The few lessons he'd had
swimming through the stale and stagnate ponds of the underdark did not prepare
him for this adventure. He was constantly bombarded from all directions,
flailing arms and slowly exhausting legs managed to keep his head just out of
the icy murk of the river. Then he noticed it, the current sped up even
further and a roar began a slowly intensifying crescendo in the distance.
Worry and doubt at this decision niggled at the fringe of thought but
flickering ideals of subservience came flooding back. With a sneer marring
his face he gave up fighting the current and went onwards, down across the
edge and into the air. He always thought flying would be fun but this left
him thinking, wondering if what decision he'd made was right or if he'd just
made the most terrible mistake of his life. As his flailing form tumbled
through the air for mere seconds, these thoughts plagued his mind. And then,
darkness.
A deep chill and pain woke him from the stupor and exhaustion of the river
excursion. A right arm caught in a gnarled branch, wedged into a wooden beam.
Life hadn't departed him yet and although it took a few seconds for his mind
to realize the beam was part of a bridge, he was alive. Using a loop of his
tattered robes he managed to pull himself up and onto the bridge, a great road
extending to each side as far as his eyes could see. He huffed and snorted,
ridding his mouth and nose of the river's remains before picking a direction
to walk. For what seemed like hours the scorching orb overhead hounded his
mangled, exhausted body and every step seemed as if it may be his last until
he saw something. Scrawled upon a post were words and although they were
mostly foreign to him, he deciphered the directions of some towns. Options
presented themselves as to keep going for one city, to turn northwards for
another, or come back the way he came for the last and although none of them
seemed like what he wished, he chose to keep going.
From the Darkness. Pt 4
Added Thu Dec 4 21:12:24 2025 at level 12:
Beads of sweat began to replace the evaporated water as his dark complexion
absorbed more of that annoying sun's light. Walking was beginning to become
easier and he felt a little lighter causing him to straighten and exude more
of the confidence in his choice. Even his arm which appeared broken, was now
back to normal. The sun overhead, would not best him now and he persisted,
defiantly pressing on wards with it beating upon his back until in the
distance he noticed the tips of towering walls and a wry smile subtly emerged.
As the last rays of that tormenting light faded he heard the sounds of
something mechanical in the distance, something he soon found to be an
enormous gate and although he called, they would not open. Heading first to
the south found him a deep crevasse that he could not overcome and to the
north he noticed something scrawled upon the wall "In Hamsah Mu'Tazz the camel
humps you!" and with a chuckle, he knew this was where he wanted to begin his
adventure.
The setting sun brought about the cold evening chill. As he sat outside,
staring at the phrase that made him feel a kinship with, he began to think and
recall. Hamsah Mu'Tazz was a larger city, coastal and desert, they housed all
the major guilds and a port to the east. This would be the perfect place to
begin but which guild should he pick? He'd seen enough invocation in Teth
Azeleth that he was sure this isn't what he wanted. Being a martial drow also
did not suit him as physical exertion wasn't something he relished. This
narrowed things down to religion, a shaman, maybe.. No! This brought him
anger and caused him to grab at his chest and finding his spider brooch still
in place, he crumpled it in his hand. No more subservience, he wanted that
choice, and with a presence of will decided that conjuration was where he'd
focus. That way, he could bind and have beings doing his bidding for once,
like he deserved! As he sat for the remaining hours of night he continued to
ruminate on this idea and to methodically tear off the legs of his brooch and
formed the remains into a bracelet, with no small amount of satisfaction.
Synopsis: 1
Added Thu Dec 4 21:13:12 2025 at level 12:
Elereaux has his natural sense of order enhanced through his youth to be a
person who demands order in portions of his everyday life, particularly the
physical condition of his clothing.
Even though he desires his clothing to be neat in appearance, the overall
utility of the pieces are more important than the final look that they
provide.
Although initially taught of magic by the invokers of the drow, he decided
that path wasn't something he desired personally, although he does really like
magic.
He doesn't like the idea of authority but plans on being an authority to the
creatures he's capable of conjuring through magic.
Not all religions are bad but his life of subservience has left him
particularly adverse to anything to do with the typical spider god religion of
the drow.
Currently all memories of his birth parents are fuzzy or incomprehensible, he
only recalls that there is a link of blood tying he and his parents to the
Matron's line.
Traversing the Underdark at a somewhat young age was only possible as other
"adventurers" cleared his path and the directions he took to end up in Hamsah
Mutazz were random.
Choosing to study conjuration magic is the first real decision he's made for
himself, not out of spite, following any orders, or coached into doing so.
The Awakening Within.
Added Fri Dec 12 07:05:49 2025 at level 22:
Hours pass, days become weeks, and weeks flow into seasons which advance to
years, and before long the young man who had begun his journey within the
academy is forgotten, replaced by a different and even more superior version.
Now able to weave magic into multiple sharp and painfully fast missiles,
capable of quickly compressing and expanding space itself, able to paint foes
in illuminating magics and even versed in the use of several weapons, armor
and shields for offense as well as defense, he has truly grown. Though this
time has not just been devoted to the insights provided by guild-training.
More has enhanced him and knowledge too has also been of a steady stream,
much of it leached from the foes that have fallen before his power. These
perpetual and incremental enhancement through diligence and the lack of
restraint, unlike those fools who fear the potential for power aligned with
the abyssal, darkness, and shadow planes, are just examples of his own
brilliance. Soon, the magic taught by the guild will be utilized to bring him
even more greatness than before, an attunement to his own, a familiar. As he
gathers a few items of power, he enters a place of enhanced darkness and
begins!
Pain, sharp, rasping, choking-pain, emanating from deep down inside. It rises
swiftly causing a bout of coughing in the process. It surprises him in both
nature and blatant intensity. Expectations were for a few words of power and
a new magical presence to act as an extension of will and subservience. But
with this, a lingering doubting thought rummaged throughout his psyche, "It
wasn't supposed to be like this." So sudden and without warning it came
pouring out into a grimy black blob before coalescing into something more
corporeal and finally solidifying into the semi-demonic visage of a quasit.
The all too pale skin is cool and clammy with flecks of what appear to be
blood smattered in various spots where more of the demonic features emerge
from below the skin. Slender, jagged spikes protrude through some of the
softer, fleshier spots on the shoulders and head with the fingertips appearing
to have somehow stretched and elongated to the point of morbid grotesquary.
Although clearly inhabited by something of deep malevolence, the magical
strength being exuded seems lacking and paltry. All in all, it was nothing
like what was hoped for nor expected but in spite of the feeble appearance a
subtle magical resonance feels like it somehow enhances the flow of mana
around it.. And that felt good!
Focused Experimentation
Added Thu Dec 18 11:35:20 2025 at level 28:
Conjuring images of beakers, boilers, braziers and dark smoky rooms, the ideal
of experimentation is often associated with the mad mages and flighty
engineers that work their wiles to create or augment any number of things.
Personal experimentation isn't far off though it is far less observable when
a being enhances their mental toughness, raises their mental fortitude or
carves off parts of their psyche that simply doesn't fit into the orderly
thoughts they're seeking. In this case, after the failed experiment that
raised forth the quasit, Elereaux has been consistently working on ideas or
experiments that can be ran to further enhance or augment the demonic
humanoid. Although forged from a sliver of his own soul, this creature is
horribly feeble physically, this is a hindrance that has festered like a
rancid splinter, wiggling its' way under his skin and causing all sorts of
irritation and even a little madness. The strength of this thing is bound to
the utility of it but that just won't do. The niggling thought remains... If
only he hadn't misplaced that last item when crafting the circle for its
summoning, maybe then the result would have been perfect, like him!
Current efforts for enhancement focus on physical training, endurance,
mutilation, and burdening the creature to the point that it needs to carry
heavier objects to promote growth. The following phases will be devoted to
dark rituals, chemical and magical enhancement, as well as other nefarious
rituals that could focus on replacing all or part of the creature with more
formidable pieces. The first part of this goal is to gather several ideals
after observing the movements of Nightwalkers, Druk'Trar, and research into
their power to further augment the quasit. After discovering some remanence
of their language he finds it a very guttural language, somewhat grating on
the mind but with the possibility of a large payoff in power, ultimately it
should be well worth the effort he thinks. Studies at the cultists enclave,
Azuremain ruins, as well as other libraries are underway but without
actionable paths so far. These forays into ancient texts did manage to turn
up insights into ancient conjurers and how they seem to have been able to
reach more planes than the present guild, their powers being far stronger,
their capabilities to leave legacy magics, and the insight that all these
areas may be other avenues to research in the future.
A Shadows Intent
Added Tue Dec 30 14:25:28 2025 at level 35:
A sense of impending dread washes over the lands, blighting them and turning
the land itself into inhospitable, defiled misery. Slow deliberate steps
across the darkened sandy terrain leave small hissing sounds to the keen eared
observer to attune though with only a passing breeze, those two vanish from
history. These three presences traversing those dunes that afternoon just as
the sun was striking the hills in the distance with shades of crimson and
dusky auburn sparkling with setting rays, were casting elongated wavy shadows
as they passed. One an amalgam of silvery metals, reflective in the light,
one a silent stepping demon and the lead a lithe hooded figure exuding an aura
of power that augmented the wavy distorted heat into a visage painful to the
eyes to behold. In a sense, they were conspicuous yet emitted a magical flare
removing the desire to observe them. Together they walked until they could no
longer be seen, vanishing into the dusky depths of a cavern in the distance.
As the three fade out of sight, the scenery changes, the chasm grows into
focus and the depths of its' wrongness can begin to be felt with more
fierceness. Within is a reptilian being bearing shamanic garb, a beast formed
of what looks to be the night, come to life, at their side. It bows its head
in acknowledgement of the three before they all begin to converse. Ideals and
concepts come to light, uniqueness, power, Weh (death) are all acknowledged
and spoken of at some point or another. The ultimate goal focused upon a
coming night, a herald to the world that the end as is currently known, will
cease to exist. Two parties converse for hours, the night fully upon them and
preparing for the coming dawn when they look to be coming to finally be coming
to an end. As the lean figure leans in making one last statement, he rises
into the air as a dark maelstrom takes hold, the new power floods him,
swirling around him before settling into a barely perceptible umbra akin to
the magical aura already radiating away from his body. And with a simple
motion a new being embodied of a blackness, pulling upon the dawn rays, rises
from shadow.
Synopsis 2
Added Tue Dec 30 14:31:01 2025 at level 35:
Elereaux has grown within the guild of conjuration and experienced his first
few tastes of the power that it offers. Things like magic missiles and
warping dimensions fascinate him.
He prepared a ritual when it came time to conjure his familiar, a circle, some
sinister artifacts, and a doll at the center. This ritual failed as he didn't
place one of his artifacts at one side of the circle.
After completing the ritual however, he experienced an abrupt pain as a small
demonic creature crawled its way out of his insides and plopped onto the
ground, his "Quasit".
He has not named the quasit and although he understands it has some spark of
his within it, he has began to experiment on it, wanting it to reach his
expectations of greatness.
Pride in his accomplishments, how he gets things done, and in the areas he has
chosen to focus his life to is a must and that means eventually, he will want
to augment or enhance his familiar.
Beyond that, he has grown accustomed to some of the utility it provides and
enjoys the enhancements to the flow of magic in his body that it provides.
He has used this to some effect in the conjuration of other planar beings of
the elements as well as the abyssal and infernal planes but has yet to reach
the shadow plane as others have.
The pursuit of lost knowledge he discovered through research led him to
joining the Scions of Eternal Night, he believes they are on the right path
towards far greater power and lost knowledge.
Very much the scholar, he continues to devote time to scholarly works and has
began seeking a divine patron, Morius, that he is sure will acknowledge his
greatness, as the chancellor seems stuck on death for the sake of death rather
than power.
Circular Engravings.
Added Sat Jan 3 22:48:38 2026 at level 36:
It exposes its elongated arm and hand before the master, extending it along a
stone slab of an operating table. It gives a small smile of wickedly feted
teeth as the master approaches, sharp blade in hand and a clearly radiant
magical aura rising from his robes in faintly billowing waves. It is
instructed to remain absolutely still by the master and it obeys. The knife
slowly slides from just inside the elbow, down towards the mildly twitching
fingers, exposing the soft and pliable flesh beneath the fleshy exterior. It
receives orders to move the hand and they each watch as the muscles tighten
and lengthen, thin black ligaments holding them in place while sinewy-gray and
fibrous tissues contract and relax. There is no blood, nothing leaks like a
typical creature of flesh and bone but there remains a sheen of moisture
across everything that is exposed. The master prods several places with
knife, finger, and rod alike, making mental notes on the reactions to each
form of stimuli. Of the stimulated areas, any with enough surface area
receives some runes, bones themselves receive etchings inlaid into their
surface in concentric circles, reminiscent of thaumaturgic or celestial
circles. The minutes and hours blur..
Like miniscule silvery rivers, the mana flows through the circles, spirals and
runes, permanently imbedding itself onto the bony surfaces. It admires the
methodical nature of the master's work, the repeating patterns, some are easy
to understand and others not. But with strength set as the ultimate goal and
an understanding that if a planar connection can bring physical enhancement
then it will be welcomed, coveted and embraced proudly, then just like other
things the master is proud of, he will be proud of it too. Below his breath,
master repeats a phrase over and over, "Naathreh" as if it is a mantra.
Clearly it seems to have a meaning to him and the tone, force, and
enunciation vary until he finally settles on a two part version "Naath-Reh".
Like the beat of a drum, the word echoes in its head, over and over, to a
pendulum pulse. Even long after the experimentation concludes it remains, the
chant of the "Druk'Trar".
Something Shared
Added Tue Jan 13 22:46:48 2026 at level 39:
It eyes Elereaux carefully, often keeping a discerning gaze over his sleeping
form. The pain its master has inflected upon it is miniscule in essence to
the life of a half-demonized fetus such as itself but not to be overlooked.
There is a part of him within it, a part that knows that yearning for power,
yet also a part that understands the frailty of its body and strong physical
limitations, and sadly it has no ability to speak aloud to the master of these
concerns. Though thoughts flow between the two of them, they are typically
only in one direction with it feeling what the master does but without him
knowing its thoughts. They may share their senses, see through its eyes when
needed, but the lack of audible communication remains elusive.
However, the heinous surgery and experimentation accomplished more than simply
inflicting pain and has left its own mark. Small white scars remain on each
of its extremities. Below the surface, faint pulses of power flash down the
lines of magic engraved into its bones and they remain warm deep under the
flesh, providing reassurance that it can be a useful tool to the master. No
other real discernable physical changes can be seen from anyone other than its
master, though the chants seeking to bind him to the "Druk'trar" remain a
semi-silent presence "Naath'Reh" seems more a conduit than a focus. Overall,
though minimally changed physically, the shared trauma of having to witness
and feel the operations and experiments as if it was his own body left no
animus within it, only a curiosity and longing for a greater success from the
master.
Further Experimentation.
Added Tue Jan 13 22:51:24 2026 at level 39:
Soft and silent, it hovered just above the landscape. A thick and heavy mist
that clung to the entirety of the surroundings, muffling and hiding all things
at a distance. A tinny echo of a clanking bell, the squelch of plodding
steps, flickers of light from the storm raging from afar, and the crashing
rolls of thunder play their own version of a symphony however Elereaux hears
none of it while being focused on his research and experimentation. The
scattered scraps of paper at hand tell a story of the foundations of the
minotaur and the general details of their blood ritual, that dark ritual that
makes them a possibility. He understands how the hoast needs not be a willing
participant but that the action is initiated regardless and through to
fruition. Further details outlining the drawbacks and lack of natural
reproduction don't even cross his mind, since it's the power that he seeks.
This magic is his next avenue of study after performing the rituals designed
to bring a certain strengthening to his quasit's skeletal structure with those
various engraved circular magics.
The essence of the ritual, at the most basic of levels, involved the
introduction of powerful and tainted blood. Since minotaur could only sire
other males, and require a female human to reproduce, it is presumed that
other such races could not accept the taint or would fail to carry it wholly.
To introduce this to his quasit, he has formed a plan to collect blood of his
various demons and devils as they spend time within the prime plane. Since
they are of the abyssal or infernal planes themselves, maybe one of their
bloodlines will be the catalyst to imbue his quasit with enhanced vitality and
prowess. After all, results from the prior experimentations remains
lackluster at best, maybe experimenting with something linked to Kaubris'
later years, down near Seantryn Modan, can be of use.
Afaab, What?
Added Sun Feb 8 21:49:55 2026 at level 47:
During a study of planar attachment when looking at how the various planes
interact, overlap, are positioned, and how they may be reached, Elereaux
discovered a newer area for him to pursue. This direction of study is rising
because his instincts about ancient conjurers being of an increased strength,
as evidenced many times throughout his exploratory research, leads him to
believe that they may have had different techniques to contact these planes.
Having begun at Hamsah during his study of conjuration, while looking for why
the practice was so restricted, he found traces of the ancient conjurer Avello
(Afaab Kazher) and initiated an effort to locate any of his works. His three
greatest works the Convegno, Planes and Diavolo, all seem to indicate a talent
not seen in the modern era. Although later studies and theories on the dark
ritual of the minotaur (being created by Avello after his banishment from
Hamsah) has come to a dead end, his pursuit in literary avenues has not
terminated just yet. To follow-up the insights from the Hamsah Library, he
will be looking within the Celestial Lyceum, the laboratory of the ancient
Kteng who was also a rumored ancient conjurer of considerable strength, and a
further pursuit of these three great works.
Amongst the three great works, he's most drawn to the idea of a Diavolo,
though the other works do sound incredibly fascinating. Using the knowledge
he's accumulated over the years, he believes that this work pertains to
demonic or hellish creatures, with his hopes being centered around the latter.
The organized and methodical power attributed to the various devils of hell
can not be understated and that is why he feels a kinship with them. An
accumulation of power over years of study, powerful magics and the making of
binding deals is something that makes his insides flutter. The pride he takes
in his pursuit of scholarship is paramount and since he views this Diavolo as
a magnum opus, he's decided to take it for his own.
Mindful Insights
Added Wed Mar 4 22:27:46 2026 at level 51:
A booming echo resounds through the cavernous halls of the library. The
slamming of one of the larger tomes in a slightly haphazard fashion causing
dust to swirl in small eddies off of the nearby books. The legless brooch
fell to the table, having been knocked off when it caught on the tome during
his research. Seeing it there brought a flash back to his younger years
pathetic bubbles of memory under the Mother and the forced worship of the
spider-god. Pulling the legs off, one by one, lives forever in his psyche as
a fond remnant of those constraining years, not forgotten but certainly at the
far reaches of memory, never recalled unless triggered by an event such as
this. A small wry smile creeps upon his mouth which turns into a mischievous
grin as he savors the simple act of spite and defiance associated with this
cathartic act. Although it has been decades since then, the joy it brings
hasn't faded one iota. As one of the local librarians approaches to quite
him, the lingering look of madness and glee on his face sends her rapidly
racing in reverse running towards a rotund reliquary.
It wasn't long ago after that when he had first discovered writings on the
Abyss, the "Demon Realm" as it was written. Where he uncovered the postulated
existence of the "Yugoloths" a particular race of these realms of various
demon type beings that should also be possible to summon and bind within this
prime plane. His working theory on the matter is that either this conjurer is
related to Avello, or they studied similar paths, power seeking as they were.
His intent now is to recreate one of the Diavolo, make it his own creation, a
combined work of each of these ancient conjurers and his own prolific insights
into the shadowy planes.
Bound Paths of the Diavolo
Added Wed Mar 4 22:31:09 2026 at level 51:
_________________________________________________________________
| ____________________________________________ |
| /____________Planes of the Diavolo____________\ |
| \ / |
| (Abyssal)=-=-%Shadow%-+-+[Null]:-:-^Infernal^ |
| |=_ | | _+| |
| \ | | / |
| \ B| | / |
| C\ a| d| r/ |
| h\ l| i| e/ |
|[Negative] bound: a\ a | o| d/ |
| Order = Infernal o\ n| V| r/ |
| Chaos = Abyssal s\ c | | O/ *Earth* bound: |
| Balance = Shadow \ e| | / Water = Ooze |
| Void = Null (Anti-magic) \ | | / Fire = Magma |
| \ | | / |
| {Negative} |
|%Air% bound: / | | \ ^Fire^ bound: |
| Water = Ice / | | \ Air = Smoke |
| Fire = Smoke / | | \ Earth = Magma |
| t / e| |D \ |
| l / m| |u \ A |
| a / u| |s \ s |
|(Water) bound: S / u| |t \ h |
| Air = Ice / c| | \ |
| Earth = Ooze / a| | \ |
| / V| | \ |
| / I-C-E | S+M+|+O+K+E \ |
| (Water)=-=-=%Air%-+-+-+-+-|+-+-+-+^Fire^ |
| |=_ | | _+| |
| / =_=_=_=_=_|_=_=_=_=*Earth*_+_+_+_+ \ |
| / O=O=|=Z=E | MAGMA \ |
| /____________PRIME MATERIAL PLANE____________\ |
| \_________________#@#THERA#@#________________/ |
|_______________________________________________________________|
**The shape resembles that of two pyramids forming an hourglass**
Veran Theory pt1
Added Sat May 9 16:51:47 2026 at level 51:
In dim shadows he reads by the light of flickering candles. Pages of a
journal known only to a few people. The ravages of time against it have been
held in abeyance for millennia due to the spacial-magic locking woven
throughout the mystical chambers that housed it, only to land in his hands.
The journal once belonged to the High Magister Aldanialas of the Royal
Academy of Veran and now the knowledge was pouring into Elereaux. Serving as
a catalyst and binder to some of his theories pertaining to the plain of chaos
and the abyss. The focus of his intent has been the one glaring weakness of
his magic for over three centuries now and he was prepared to finally change
that.
As he tapped long stored magic in the crystals, he nudged doors free, changed
magical flows and opened the way to the gaping chasm that bubbled with chaotic
energies. In the distance he could see the silhouette of the last remaining
powerful creature in this place, the one that, according to Aldanialas, came
from the other side. Ensuring he was just far enough away, he began clearing
debris from the ledge, the elemental of flowing air at his side leaving mounds
of dust that eddied as it propelled itself about the working area. Once he'd
deemed enough space was clear, the process of circle inscription began, he had
to follow the techniques of these ancient magi but also to ensure it could be
adapted, channeled, into his legacy.
Witnessing his work come together he was proud of how far beyond the Matron he
had come in these years. He was not female but his ideas, pulling through
this chaotic flow, aiming and channeling it towards the border plane of shadow
would let his ideals give birth to new magic. It would not be Ccul'gra or
Ccul'greth, nor some druktar, his energies would flow through his quasit,
using the very part of his soul that he'd bound to it when first conjuring the
pitiful creature. Its innate talent at circulating magic is the very talent
that led him to these ideas, fusion.
Veran Theory pt2
Added Sat May 9 16:55:04 2026 at level 51:
The premise was simple, just as the Veran wizards had fused other creatures,
he would infuse his very familiar with the minions called upon through the
shadow contract. As he uttered the words to call it into existence, it
faintly smiled, knowing its master's will. It approached the center of the
circle complex and extended its arm towards the chaotic flow and shuttered.
The Ccul'gra at its side placed dark hands upon it. This was it!
The energies began to swirl and flow together. Like ink spreading upon white
parchment, tendrils and finger-like protrusions extended all over. Runes long
etched under the quasit's skin began to pull in light, like glowing in
reverse, it consumed the light as it spread. The long, thin limbs of the
creature began to thicken, even to bulge in places, Elereaux's eyes were
unblinking as he observed the amalgamation in enraptured satisfaction. The
birth of new life was before him, his creation. Until...
A flicker of movement in the distance caught his eye, the very Soul of this
place was approaching, having likely sensed the disturbance in the magic. He
felt the process was nearing completion so he diverted his elemental to delay
that thing before it interrupted but he was too late. The Soul had managed to
disrupt the flow within his circle, augmenting the very section controlling
the influx of energies. He screamed! But it was too late. The fusing
process accelerated and rather than consuming the light, it was devoured!
Quasit and Ccul'gra simply ceased to be with an ear-shattering pop! His rage
overflowed, aimed at the creature that had ruined so many years of work. He
slew it and departed full of pride in knowing his experiment worked and an
unshakable ache knowing he could no longer feel the tie to his quasit's
energy.
PK Wins
Dec 21, 2025|Lv 30|Udgaard|Bolthyst vs 1: [30] Elereaux (100%, magic missile)
Dec 29, 2025|Lv 35|Galadon|Niarven vs 1: [35] Elereaux (100%, stinging lash)
Dec 31, 2025|Lv 35|Outside Hamsah Mu'tazz|Silezo vs 2: [35] Elereaux (46%), [40] Krulndrak (53%, slash)
Jan 2, 2026 |Lv 35|The Imperial Palace|Aarl vs 1: [35] Elereaux (100%, claw)
Jan 5, 2026 |Lv 36|Voralian City|Dorrebem vs 1: [36] Elereaux (100%, flaming bite)
Jan 18, 2026|Lv 40|Grinning Skull Village|Kushkuna vs 2: [40] Gurwunt (0%), [40] Elereaux (100%, stinging lash)
Jan 25, 2026|Lv 43|Hamsah Mu'tazz|Athelos vs 3: [51] Zograthe (27%), [51] Ymstrecca (36%, torments), [43] Elereaux (36%)
Jan 26, 2026|Lv 43|Forest of Prosimy|Elless vs 3: [43] Elereaux (19%), [50] Vuxa (5%), [51] Sopiraja (74%, poison)
Feb 4, 2026 |Lv 47|Azreth Wood|Ayvariel vs 2: [51] Sopiraja (17%), [47] Elereaux (82%, mental knife)
Feb 4, 2026 |Lv 47|The Outlander Refuge|Ezaerwenn vs 2: [51] Ymstrecca (54%, freezing cut), [47] Elereaux (45%)
Feb 8, 2026 |Lv 47|The Tahril Mountains|Zindanohf vs 1: [47] Elereaux (100%, crush)
Feb 19, 2026|Lv 47|The Tahril Mountains|Baltinar vs 1: [47] Elereaux (100%, magic missile)
Feb 24, 2026|Lv 49|The Eastern Road|Vazthiir vs 1: [49] Elereaux (100%, drowning)
Feb 25, 2026|Lv 50|The Outlander Refuge|Guinavieve vs 2: [51] Malthis (48%), [50] Elereaux (51%, earthquake)
Mar 11, 2026|Lv 51|Blackclaw Village|Athelos vs 2: [51] Elereaux (67%, fireball), [51] Veriha (32%)
Mar 31, 2026|Lv 51|The Eastern Road|Masivul vs 1: [51] Elereaux (100%, poison)
May 17, 2026|Lv 51|Hamsah Mu'tazz|Baltinar vs 1: [51] Elereaux (100%, )
PK Deaths
Dec 12, 2025|Lv 23|Udgaard|vs 1: [25] Khaellan (100%, whirling flames)
Dec 13, 2025|Lv 24|Mount Calandaryl|vs 1: [28] Illithyra (100%, thorns)
Dec 19, 2025|Lv 29|The Inn of the Eternal Star|vs 1: [35] Gaerlan (100%, slice)
Dec 28, 2025|Lv 35|Moudrilar's Monastery|vs 1: [34] Vazthiir (100%, fire seed)
Dec 28, 2025|Lv 35|Graveyard|vs 1: [32] Dorrebem (100%, crush)
Jan 1, 2026 |Lv 35|Khardrath's Planar Sanctum|vs 1: [31] Nehnehkie (100%, parting blow)
Jan 5, 2026 |Lv 36|The Eastern Road|vs 2: [40] Athelos (34%), [34] Dorrebem (65%, parting blow)
Jan 5, 2026 |Lv 36|The Eastern Road|vs 2: [34] Dorrebem (35%), [40] Athelos (64%, chop)
Jan 6, 2026 |Lv 36|Hamsah Mu'tazz|vs 1: [45] Jahabrint (100%, claw)
Jan 10, 2026|Lv 39|The Drogran Hills|vs 1: [43] Bebboin (100%, chop)
Jan 19, 2026|Lv 40|Hamsah Mu'tazz|vs 1: [35] Ignuund (100%, flurry)
Jan 29, 2026|Lv 43|Hamsah Mu'tazz|vs 1: [48] Sezaryal (100%, disembowelment) *Disemboweled*
Feb 11, 2026|Lv 47|The Inn of the Eternal Star|vs 2: [49] Ghraakhund (22%), [51] Athelos (77%, impalement)
Feb 15, 2026|Lv 47|Forest of Prosimy|vs 1: [51] Vazthiir (100%, sunray)
Feb 24, 2026|Lv 49|Shepherd's Row|vs 1: [51] Rhaen (100%, slice)
Feb 24, 2026|Lv 49|Northern Foothills|vs 2: [51] Serje (10%), [51] Rhaen (89%, wrath)
Feb 24, 2026|Lv 49|Forest of Prosimy|vs 3: [51] Baltinar (95%, claw), [51] Malthis (0%), [48] Guinavieve (4%)
Mar 6, 2026 |Lv 51|Hamsah Mu'tazz|vs 1: [51] Kushkuna (100%, divine power)
Mar 6, 2026 |Lv 51|BattleRager Village|vs 2: [51] Kushkuna (69%, cranial hit), [51] Jokuth (30%)
Mar 6, 2026 |Lv 51|Domain of Eternal Night|vs 2: [51] Thrykkal (39%), [51] Vazthiir (60%, immolation)
Mar 8, 2026 |Lv 51|Hamsah Mu'tazz|vs 3: [51] Zindlup (57%, claw), [47] Wurment (20%), [51] Quillan (21%)
Mar 11, 2026|Lv 51|Khalid River|vs 2: [51] Kuvurru (0%), [51] Ignuund (100%, infernal power)
Mar 11, 2026|Lv 51|The Oryx Steppes|vs 2: [51] Zakaro (75%, mental assault), [51] Kuvurru (24%)
Mar 13, 2026|Lv 51|Forest of Prosimy|vs 1: [51] Baltinar (100%, chop)
Mar 14, 2026|Lv 51|The Talshidar Caves|vs 1: [51] Yoglolthen (100%, searing light)
Apr 15, 2026|Lv 51|The Eastern Road|vs 2: [51] Saurnom (79%, claw), [51] Shendar (20%)
May 8, 2026 |Lv 51|Hamsah Mu'tazz|vs 2: [51] Baltinar (76%, chop), [51] Lithrella (23%)
May 12, 2026|Lv 51|The Redhorn Mountains|vs 2: [51] Eldrin (46%, slash), [51] Dusserlun (53%)
May 14, 2026|Lv 51|Forest of Prosimy|vs 3: [51] Dolzorin (0%), [51] Lithrella (45%, parting blow), [51] Baltinar (54%)
May 14, 2026|Lv 51|Hamsah Mu'tazz|vs 3: [51] Baltinar (8%), [51] Dolzorin (19%), [51] Lithrella (72%, chop)
May 17, 2026|Lv 51|Arkham|vs 1: [51] Baltinar (100%)
May 31, 2026|Lv 51|The Outlander Refuge|vs 2: [51] Lithrella (5%), [51] Baltinar (94%, swarm of insects)