Description
Before you stands an enormous orc, standing nearly nine feet
all told. Bulky deltoids bulge beneath the taut, mottled flesh.
Bits of what appears to be feathers (caked in a mysterious,
crusty brown substance), dirty beads, and small rodent skulls
are bound into strange phylacteries, adorning either arm where
the bicep meets the rotator cuff. Lean, corded muscle covers
the rest of this orc's wide frame, a great deal of which has
been tattooed; crude swirls, black flames, and odd beasts that
seem strangely beautiful and simultaneously abhorrent. You
notice several of this beast's larger scars have been decorated
extensively in rudimentary pictograms, perhaps telling the tale
of how the wound was received. Above a massive neck, a prognathus
jaw juts defiantly out, yellowing teeth at times visible
behind thick lips. However, oddly enough, a cracked pair of
pinz-nez glasses cling tightly to the broad, fluted nose.
Large cunning eyes squint in an effort to focus through the broken
lenses. Although this particular orc practically radiates a brute
sense of violence, he moves somewhat cautiously, as if afraid to
dislodge this oddity.
Looking closer you see:
Role
Orcish Perogatives
Added Fri Apr 22 20:44:50 2005 at level 20:
I chose to follow sphere wisdom, not because I want
Ghrun to be perversely "wise" or "intelligent" by
human standards. Rather, I envision him as a master of
a more orcish type of wisdom. Ghrun will always
bow, scrape, placate, or otherwise ingratiate himself
to those more powerful than him--or those more useful
with their egos stroked. He is above no sycophantic
act when it comes to this pursuit; pride is a nonfactor.
Conversely, those he sense can be intimidated or otherwise
bullied into his service or subservience will be
cajoled, demeaned, or physically beaten into submission.
I'm not trying to reinvent the wheel, but let's see
where this goes...