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Inverox Kai'gro the Unholy Bishop, Ebon-Armored Apprentice of the Anvil, Imperial Dread Lord

Basic Information

Character Stats

Prime Stats

Attributes

Training

Achievements

Adventuring

Bounty Hunting

The Veil

Time Spent

Experience Points

General Experience

Types of Experience

Class Specifics

Weapon & Charges

Cabal Specifics

Imperial History

PK Stats

Kill/Death Type

Arena

Gank-o-Meter

Wins

Losses

PK Wins

By Class

By Cabal

By Align

PK Deaths

By Class

By Cabal

By Align

Criminal Record

Skills

Spells

Cabal Powers

Edges

Description

The immediate attention when taking in the initial sight of this man and his beaten body is met with the sudden urge to look away, yet something bays a continued gaze. Beginning to weather by age, the dark peach and pink lines that traverse any exposed skin on the left side of this man are greying and fading. The burn-scars appear to have long since healed because he seems to move fluidly and stands impeccably upright but there are numerous other additions over the old, some more fresh than the others. A brilliant blend of black and silver colors encompass the majority of his basic armament, lots of it abused or tarnished with age. At times, small flickers of aqua-blue reflect from beneath a drab and dark cowl as his eyes catch the light, the shining contrast to the scars on his left and a small branded tattoo on his right. Although abundantly apparent that this person has known some hardships, his body gives the appearance of a taunt musculature. Before making one final glimpse, you notice..

Role

Fulcrum.

Added Tue Oct 23 19:04:59 2012 at level 15:
The many wide births and cavernous depths of stone halls echo with 
the somber sounds of falling water as it slowly dripped into shallow 
drainage pools.  Stunning yet dim, the illuminant oozing through the 
multitude of pores covering the frail skin of various lichens that 
line these many quiet passages.  A faint rattling of deeply corroded 
iron keys bouncing haphazardly against the upper thigh of my abrasive 
jailor's staunchly starched uniform.  Faulty situations befall ever 
so many throughout the annals of eternity but this life of swiftly 
stagnating, sullen solitude is my accompaniment as a young human man 
known as Inverox but it wasn't always so.


A memory of the minuscule plethora of days and hours not distantly 
forgotten but roaming the unchanging past, haunts my thoughts.  
Father, mother, two sisters and myself, all bore together in a 
diminutive cottage just beyond the city limits.  Each of us with our 
daily rituals, father and his smoke filled smithy, pounding away at 
nails and shoes, mother beating the clean into the dingy, dirt-
speckled, rugs, two chubby twin sisters bickering, back and forth, as 
they begrudgingly prepared our meals, and then there was me.  The 
youngest, and maybe a bit spoiled of the bunch, got to wonder around 
these vastly rolling plains and sparsely populated community largely 
beyond sight and often begotten by mischief.  These calm and 
enjoyable days were the better times, those before the distasteful 
and ill-fated incident.

The Tipping Point.

Added Wed Oct 24 18:14:50 2012 at level 15:
Pain, deeply searing, multitudes of harshly biting pain call out to 
my consciousness as if their own cognition bayed for acknowledgement.  
Horrific lumps and vast expanses of deeply blackened and charred 
flesh littered two thirds of my achingly shattered visage.  The fire, 
blazingly intense, leaping and dancing merrily as it gorged and sated 
upon it's tender vittles.  The depths of agony which remained known 
only to myself as my swiftly faltering life-force acknowledged the 
reality.  One tiny sliver of comforting truth rattling around in the 
sea of tormentingly painful thoughts remained.  Pain shall fade, my 
son, flesh will heal, my boy, time will pass, my darling, and all 
will be better.


They were utterly wrong, they were each so deeply, horribly, 
impeccably wrong about the outcome.  No children wish to play with 
the disgusting, no ladies are willing pass on their affections, a 
blighted outcast is just that.  Of all the superficial and 
objectifying that takes place in society, the truth of it all is, 
that everyone says it doesn't or won't happen until they are the ones 
performing it.  These heinously negative feelings build behind the 
eyes and inside the depths of the chest of their targets and 
sometimes, once they've reached some unforeseeable limit, they burst 
and come crashing down.  As tears fly, the quickened beat of a pulse 
patters violently and the massive conglomeration of darkness is 
released in a fit of rage, bad things occur.  Sometimes these events 
are so horrifying that they land a person in their rightful place, my 
rightful place, prison. Or so I thought.

The Desciple.

Added Wed Oct 24 18:16:49 2012 at level 15:
Instructors and mentors can arrive in ones life from virtually any 
unfathomable number of locations and may be of any race, creed or 
descent, but those which have the most impact are they that can 
relate with their pupils.  One such man was Jaldien, the stern, a 
flatly stubborn and blunt old man, garbed in dark wears marked with a 
book, yet very matter of fact, and overseer of my block.  Tough 
leathery skin, a dark sandy complexion, and a sullen gruff voice made 
for a very imposing combination.  He would be my educator, instilling 
the concept that brought me out of that dingy cell. Before my dark 
instructor released me from captivity he passed on one last ideal 
which excluded appearance and explained that both body and mind held 
immeasurable strength to change but not the will to guide it without 
order.  It was order that could give rise to a wonderful purity and 
that society could unite uniformity and understanding, if everyone 
held it dear.


"The Stern" as he was so verily understood by all of us residing 
within the dreary depths, to be, epitomized the title.  A calm 
tempered might that often bore the tenants of malice and disdain for 
those whom he actively worked to correct.  Although he would often 
take pleasure in the pain, suffering, and torment of us all, to some
degree, he was admired.  Ensorcelling almost all of those around him 
with vile taint, disheartening despair, or even a sinister slumber, 
he was more than feared, he was respected.  Even though he was my 
captor and apprehensive feelings dwelt deep and nausea gripped my 
innards, approaching him for tutelage was not a want but a need.  
Master Kai'gro, as we grew more acquainted began harsh instruction in 
martial fighting and devilish arts to compensate for apparent 
weaknesses inherent in relying upon flesh and sinew alone.  While 
leaving his custody, thoughts dwelled deep within and now embracing 
my freedom, justly I strode off in pursuit of the monumental feat 
behind inherent desire.

Ignition by Contract.

Added Tue Oct 30 17:46:58 2012 at level 23:
The rapid rushing of effervescent fluids, both magic and otherwise, 
charged fervently around in large tubes that jutted from several 
monumental apparati  all converged into one massive central 
structure, served as a stark contrast to the rocky mountain side 
acting as this monstrosities perch.  A bountiful populous of wizards 
seemed to call this far off local their home but before my eyes 
seemed so much mystery.  While browsing the copious nooks, crannies, 
and bounteous shelves, bins, and racks full of magical supplies, an 
immense explosion erupted to the north.  Having spied a swirling mass 
of mystic-looking ooze and motes of mana swishing about like a windy 
portal, only a few negative thoughts rose up to lend me any measure 
of surprise when the blast detonated.  The sense of normalcy was 
short-lived however, and as soon as a caustic smoke began emanating 
from the same direction, creeping along the open grounds and sweeping 
over the shelves, finding the exit became priority but that was just 
the beginning of a fated encounter.


Forcefully pushing aside a few inconsequential globular clay and 
metallic-lead golems and intensely striding northeast, all the while 
coughing from the choking smoke which arose from the black and gold 
flames, the mountain-path exit was my target.  Continuing to hack, 
yet breathing easier by the second, a brief spell of relief was at 
hand once arriving at the mountain path.  Unexpectedly an astonishing 
surprise was awaiting my arrival upon that, pebble-littered, rocky, 
sloping trail.  Like the flash seen when being rendered unconscious, 
a blindingly brilliant spark at a distance insidiously flairs up into 
a conflagration resembling a mighty hand and reaches for my throat.  
Before my eyes, Ahrem G'un Logia the searing whisper, incinerates a 
passing mutt warg, and instantaneously garners all of my attention.  
Once the initial surprise of speaking with flames incarnate begins to 
wear, the realization that a fortuitous deal has been brokered begins 
to sink in.  Pieces of the next three souls that I release from their 
fleshy housings will be sacrificed to the flame for the means to 
place me upon the road to becoming the best of smiths, one that not 
only reshapes men but cleaves them and beginning their remaking with 
the aid of fire.

Descrying in the Subterranean.

Added Sun Nov 4 17:43:51 2012 at level 31:
Trudging through the brambles northward, using the dreary, barren, 
trampled, trail as my guide, a feeling of certainty began to 
gradually sprout from deep within the pit of my stomach.  Northward, 
continue northward, echoing in my subconscious as the trek continued 
toward the great dwarven mountain range, and nothing would stop my 
pushing, pushing ever forward in the search for the cavernous depths 
of a magnificent smithy, called home by some.  While still trampling 
about and maybe a single league before reaching the mountain 
stronghold known as Mortorn, the sight of the encroaching peaks 
rising before me and after having recently passed a desolate little 
crossroads, a surprising encounter took place, because it was just 
then that my path veered upward and before me lay the chambers of 
that which was sought. What began to open before my eyes was a rough-
hewn opening which began to open eastward to a dimly lit chamber 
embedded into the very stone, surrounding me.  While gazing about, 
the thought of arrival of my destination intrigued me and finding my 
thoughts racing within seemed normal.  Would my lord be a wrathful 
one, or spiteful, merciless, all powerful these powerful traits 
rattled in my cranium as my path moved on.


The somber song of condensation dripping from the cool rock walls 
which emanated due to the warm smoke laden air is a surprising 
relief, yet there is more to this place to be explored.  Progressing 
a little further yielded more unexpected experiences and seeing two 
giant bellows, modeled after mythical beasts, was just the beginning.  
Continuing deeper within led to a nearby room which displayed a 
statue of the legendary lord but the most impressing and astonishing 
rendezvous was yet to come.  Finally arriving at an inner chamber was 
grand until Draugnir blocked my progression but shortly after telling 
him that Thror was my purpose, no sooner did my knee land before the 
anvil in prayer than he appeared.  Before me stood a gruff looking 
dwarf, arms folded over a hearty barrel chest, and a powerful, robust 
laugh a at the presence of an anti-paladin in his halls.  After 
bearing the brunt of a couple jokes sent my direction, he sent me on 
a task which held a double challenge, figuring out the meaning and 
deriving the "sentient or souled weapons" he desires.  My newly 
acquired grind is possibly the most taxing and arduous yet, but if 
learning how to smith a man is obtained in the process then the merit 
of the task is immeasurable. 

The Deracination of Jubilance.

Added Wed Nov 14 12:58:33 2012 at level 31:
Echoes resounded through the dank, cavernous cells and tunnels which 
were home to me, and many others, reverberating the most shrill howls 
and rapacious groans so far from the ordinarily imaginable.  Torture 
was the ill-favored meal of the day for this dreary eve, as the 
Masters' companion joined the numerous guards which were among my 
dark keepers.  Their immediate challenge put forth by the Necromancer 
Melendas, Masters' companion, was not for the faint and feeble of 
heart, nor the impuissant and weak of soul.  She was the one, 
sadistic to the core, that myself and all other inmates feared.  It 
was her unique desire to sate her appetite and fancy taste for the 
nearly palpable essence of the abysmal emotion rising from beaten 
body or mutilated corpse of they who would embrace the forthcoming 
torment. This rayless and obscure night would surely be expanded to 
the utmost of her shadowy abilities, while observing the complicated 
and mystifyingly apparent anomalies between the reflection of 
strength in her putrified minions and hearty living flesh, while 
under the influence of the thirteen tortures.


Jagged spikes, rusty nails, jutting rigid and rusty hunks of hardened 
iron each protruding from the pitch laden confines of harrowed 
coffins made for an exquisite form of agony and was surely among 
their favorites but the wondrous varieties found in water tortures 
had to make them the winner when contemplating only the numbers.  
Forced hypoxia, dunking, cauldron boiling, or the inversely frigid 
version each elicited the desired panic and terror almost always 
associated with death.  Melendas reveled in the sweet, simplistic joy 
of each experience.  The extension table, spike embossed throne, 
skull-crushing screw-driven helmet, the similarly designed thumb 
screw, toe wedging, or one of the three variants of the copper boot 
were used to cause great bodily harm or in many instances death.  So 
may loathsome days were counted while embracing the pain while lying 
in my dilapidated straw-stuffed cot, recovering from a combination of 
the boot as my experience encompassed both wedging of my toes and 
caning over my feet from heel to toe.  My insight into these methods 
were short lived but the exercises weren't lost on me completely, as 
my belief has Master Kai'gro ensuring that I wasn't among the 
deceased, even if mutilated.  These lessons were mine to evolve and 
use for my own future of breaking.

The Solemn Song of the Anvil.

Added Mon Dec 3 19:11:25 2012 at level 40:
Multitudes of chillingly ominous whispers rumble softly yet smoothly 
off of the lips of the somber, gleeful, and ordinary citizens alike, 
as they carry about their day-to-day routines.  Stories of the deeply 
stoic and utterly determined, ebon-armored, imperial mage who simply 
refuses to relent spread around the dark alleyways, dimly lit bars 
and inns, but most often about supper table after the evening 
consumption of sustenance.  Occasionally these individuals utter 
humorously about some of the surprisingly comedic defeats and a few 
of the more daringly amazing victories of the uncharacteristically 
ominous, Dread Lord.  Most often, the more comedic blows are the 
widest spread, yet there is a portion that evoke the most malefic and 
foreboding sensations deep within the inner pits of those whom retell 
them.  Among the opposing hordes are druids, shamans, and paladins 
which round out the compilation of the most vicious and stubborn 
opponents that he faces with any regularity yet one bard also has a 
special place among the horrendous fray of adversaries which resound 
through these many chilling and thrilling tales.


As far as folk tales go, most are powerful incarnations or creations 
of the mind, twisted and mangled from a tepid partial reality or 
half-truths, laden with lies.  Yarns spun about the Ebon-Armored 
Dread Lord, occasionally squeeze tender rivulets of the truth from 
those seemingly exaggerated myths that surround him.  Swiftly, soft-
spoken, sentences regularly outlining all the carnage of ill fated 
battles wrought with ripped, gnarled, sinew and distorted, deformed 
bones oozing their precious nectar as they protrude from injured 
limbs are uttered with both revelation and fearfulness.  The abyssal 
emotions which are unlocked from all those whom listen to these 
chronicles, galvanizes and stimulates the unsung masses into action.  
They harden the resolve or break the spirits of those whom would find 
enemy of the deathlike unholy apprentice yet simultaneously, as if 
embodying a cadaver rising from the grave, they give birth to new, 
enterprising individuals looking to eagerly expedite the promotion of 
the purity of order and darkness that he fervently champions.  All of 
these zeal-filled anecdotes prey on the subconscious minds who 
experience or bare witness to them and each one takes in the traits 
and lessons they can glean, shaping and molding their future.

Immortal Comments

Date Level Hours Author Comment
20 37 An Immortal An Immortal added 1500 exp for: A very eerie role that indicates his youth and his twisted tutelage from his master into the dark arts. I really like how this started!
20 37 An Immortal An Immortal added 200 exp for: Great interaction with Ahrem G'un Logia - a fire devil that wants to partner with him to shape thera and feed on souls.
22 45 Thror I had some pretty high hopes with the first interaction. The interaction in my shrine seemed very labored. Give the task to bring me three weapons that are sentient, or that have a soul.
26 59 An Immortal An Immortal added 400 exp for: Continuing the story in epic fashion. Very well written. We follow Thror.
31 82 Thror Brings me a number of weapons, none of which are sentient. I'm not quite sure he grasped what that meant but he has some options should he go after this.
31 90 An Immortal An Immortal added 400 exp for: Pretty cool update about torturing techniques that he's learned and will continue to hone further.
37 127 Whiysdan Congratulations on being a runner up in the November role contest! You win 2 con!
39 149 Thror A much better showing. He also brought me three items with souls in each (clever) to explain items imbued with spirit.
39 149 Thror Given my mark. This one has flare. First Anti-Paladin to wear the hammer!
40 181 Twist I'm tempted to give you some immxp next time I see you playing, based solely on the fact that you are the only guy on the entire Imperial Council who ISN'T playing alts way more than your leader char.
43 190 An Immortal An Immortal added 400 exp for: Updates about rumors about us and how best to impress us.

Timeline

Date Level Hours Event
15 18 Took the bloodoath from Amolul. [Was LE] <PK: 1-1>
20 32 Inverox advanced to level 20 <PK: 2-1>
30 67 Inverox advanced to level 30 <PK: 4-9>
37 127 Daevryn set Inverox's constitution to 16 from 14. <PK: 7-23>
39 149 Tattooed by Thror <PK: 10-37>
40 158 Inverox advanced to level 40 <PK: 12-40>
40 177 Inverox has been granted by Empire promotion <PK: 12-46>

Level History

Date Level Hours Groupmates
21/10/12 2 0
21/10/12 3 0
21/10/12 4 0
21/10/12 5 1
21/10/12 6 1
21/10/12 7 2
21/10/12 8 2
21/10/12 9 3
21/10/12 10 5
21/10/12 11 7
21/10/12 12 7
22/10/12 13 11
23/10/12 14 14
23/10/12 15 16
25/10/12 16 20
26/10/12 17 23
27/10/12 18 27
27/10/12 19 31
27/10/12 20 33
28/10/12 21 41
28/10/12 22 45
28/10/12 23 50
31/10/12 24 54 Tarnel (31)
01/11/12 25 58 Zruivin (29)
01/11/12 26 58
02/11/12 27 63
03/11/12 28 69
03/11/12 29 70 Saeko (34) Zruivin (30)
03/11/12 30 70 Saeko (35)
04/11/12 31 82 Raqas (32) Blaxphaeg (26)
15/11/12 32 97
15/11/12 33 102
16/11/12 34 107 Colfax (29)
17/11/12 35 108
17/11/12 36 116 Duraskandr (25) Vexli (32)
18/11/12 37 122 Duraskandr (34)
23/11/12 38 142 Duraskandr (41)
23/11/12 39 143 Duraskandr (41)
28/11/12 40 162 Zudron (35) Prenicit (34)
06/12/12 41 185 Eldrinoth (47) Baylahn (41)
06/12/12 42 186 Eldrinoth (47) Baylahn (41)
06/12/12 43 186 Eldrinoth (48) Baylahn (42)
08/12/12 44 195 Eldrinoth (51) Kurbrawn (51)
08/12/12 45 196 Kurbrawn (51) Galopin (47)
08/12/12 46 197 Eldrinoth (51) Kurbrawn (51)
09/12/12 47 202 Galopin (49) Kurbrawn (51)

Title History

Date Level Hours Title
39 145 Inverox Kai'gro the Arch-Fiend, Imperial Black Magician
39 149 Inverox Kai'gro the Arch-Fiend, Ebon-Armored Apprentice of the Anvil, Imperial Black Magician
40 177 Inverox Kai'gro the Evil Knight, Ebon-Armored Apprentice of the Anvil, Imperial Dread Lord

PK Wins

Oct 23, 2012|Lv 13|The Tower of Sorcery|Duvam vs 1: Inverox (100%, cut) Oct 26, 2012|Lv 16|Temple of Loch Grynmear|Kriden vs 1: Inverox (100%, slash) Oct 31, 2012|Lv 24|Northern Foothills|Aikinilsnit vs 1: Inverox (100%, slice) Nov 2, 2012 |Lv 27|Moudrilar's Monastery|Ikiso vs 1: Inverox (100%, chop) Nov 15, 2012|Lv 31|Hidden Forest|Nuru vs 1: Inverox (100%, fireball) Nov 17, 2012|Lv 36|Blackclaw Village|Kebhigode vs 1: Inverox (100%, fireball) Nov 18, 2012|Lv 36|Bramblefield Road|Karzgredya vs 1: Inverox (100%, defilement) Nov 22, 2012|Lv 37|The Eastern Road|Duvam vs 2: Inverox (18%, pound), Duraskandr (81%) Nov 22, 2012|Lv 37|East Sumner's Road|Kebhigode vs 2: Duraskandr (33%, infernal power), Inverox (66%) Nov 22, 2012|Lv 37|Outskirts of Galadon|Kebhigode vs 2: Inverox (10%), Duraskandr (89%, dispel evil) Nov 23, 2012|Lv 37|The Eastern Road|Merrol vs 1: Inverox (100%, pound) Nov 23, 2012|Lv 37|The Imperial Lands|Aliimbaba vs 1: Inverox (100%, pierce) Nov 23, 2012|Lv 39|Galadon|Tericero vs 2: Duraskandr (67%, torments), Inverox (32%) Nov 25, 2012|Lv 39|Voralian City|Merrol vs 3: Inverox (37%, slash), Rakthic (29%), Tarsin (33%) Nov 26, 2012|Lv 39|Feanwyyn Weald|Urvai vs 1: Inverox (100%, slash) Nov 30, 2012|Lv 40|The Imperial Palace|Baelyron vs 2: Melindi (97%, sunray), Inverox (2%) Dec 9, 2012 |Lv 47|The Kobold Warrens|Biggs vs 1: Inverox (100%, fireball) Dec 14, 2012|Lv 47|The Ruins of Ostalagiah|Arratok vs 3: Inverox (0%), Buereunus (64%, claw), Zhenyen (35%)

PK Deaths

Mob Deaths

Date Level Area Killer Attack
10/21/12 9 The Goblin Village the troll commander slice
10/22/12 13 Outlying Villages the possessed villager punch
10/27/12 17 Ruins of Delar-Tol a giant carrion beetle gore
10/27/12 20 Ruins of Delar-Tol Khruvnil defilement
10/28/12 20 Blackwater Swamp an elven hunter crushing force
10/28/12 20 The Northern Mountains a tundra yeti slash
10/30/12 23 Fortress of Light a Maran Tara'bal kick
10/30/12 23 Darsylon the sub-commander of the guards punch
11/03/12 30 The Ruins of Ostalagiah Rogash the Rock Troll punch
11/05/12 31 High Lord's Keep a mass of thorny vines sting
11/17/12 35 The Basilica a Basilica guard stab
11/20/12 37 Organia, the Veil of Shadow Saher freezing bite
11/20/12 37 Abandoned Siege Encampment a forest jaguar claw
11/23/12 37 Teth Azeleth a dark-elf patroller slash
11/23/12 37 South Dairein Settlement a large, gray wolf hit
11/23/12 39 High Lord's Keep Graklark, Emissary of Kiadana infernal power
11/30/12 40 Abandoned Siege Encampment a brutish guard crush
11/30/12 40 Ruins of the Deep a giant lobster hit
12/03/12 40 Voralia's Tears Graazur'Ukal blast of flame
12/06/12 40 The Consortium Festpath the Archmage punch
12/07/12 43 Dragon Tower Ruins the ghoulish form of a draconian guard claw
12/07/12 43 Sands of Sorrow Kral'Antranin, the Demon of the Sand buffeting
12/08/12 45 Dra'Melkhur a faithful defender kick
12/12/12 47 The Talshidar Caves Zalthilus wild overhead attack