Description
A stumpy little svirfneblin stands here. He is quite tall for one of his
race, standing at roughly four and one half feet. He has glistening solid
white eyes that look very similar to shining white opals. When he smiles,
which is often, or squints, the wrinkly ruddy grey skin around them threaten
to swallow the orbs whole. Near his hands the skin is rough, with the hands
themselves bearing many callouses. Away from his hands the thick skin becomes
more smooth and supple, and there is more than a little pudge insulating his
waistline. His scraggly and wirey straw colored hair is of middling length
and unkempt. He often runs his hand through it when one of the wild locks
threatens to impale his friendly eyes. He has a fairly relaxed feel to him,
but despite that he seems to be keenly aware of his surroundings, scanning
for every detail he can glean.
Role
A cherubic belly of gravel poofs into existance.
Added Sat Mar 4 22:33:02 2017 at level 11:
Irikdriby was born into a cozy life lived in Upper Cragstone. His Da
was a stonecarver by trade, but was gifted enough that he was able
to carve a more comfortable living as a sculptor, specifically. As a
young boy, Irikdriby-or "Dribby" as his folks called him (except when
Mum was mad, then it was "IRIKDRIBY ARDUS GRAVELBELLY" and a
swift boot to the rear)- was enamored with how his Da was able to
detail the stone so beautifully, always knowing when and where the
minerals would grow dense or brittle. As soon as Dribby was old
enough his Da started showing him how to chisel out forms, and
then how to refine them with precision and detail. He'd say that they
were making the stone sing. "The worlds wisdom works the same
way, Dribby, you just have to go out there and make it sing." and
while he loved working stone with Da, a new part of him started to
yearn for the wider world and the chance to make it sing it's wisdom
to him.
In his youth is when he started to cultivate some of his wider
curiosities, albeit still within a tight reign to Cragstone proper. He
had a certain knack for tip toeing around without narry a soul taking
notice of his passage. He would ply this skill to deft effect, often
creeping into the Drunken Homonculus on nights when the doormen were
in their cups to listen to all of the tall tales, hushed stories, and
lewd jokes that were only available amongst the tables of merry
making, at least in his experience. He would close his eyes and let the
tales take him off to the various lands being spoken of, barely
managing to suppress his sniggering when someone would get to a
quick witted punchline. Pranks done to the often tipsy doormen were
among his favorite activities, his most cherished being to use his
nimble stonecarvers manual dexterity to tie the laces of the their
boots together and then rush past them, no longer stealthy, knicking
a savory mushroom from their plate and causing them take chase-
only to watch them crumple forward into a rolled up ball of mirth.
Life was rich in those years, in ways that could never be matched by
coin. Sometimes when he adventures now, he sorely wishes that he
could return and relive those fond reflections. As he was yet to
learn, however, was that few things so dear can last indefinitely, and
that even the best of intentions can turn on the intender.
Life Rumbles.
Added Sat Apr 1 19:42:54 2017 at level 11:
Life rolled along for the Gravelbelly's in Upper Cragstone. Da had been
commissioned by the King hisself to bring works to him every day for
his royal right to select a purchase from among Da's newest works. The
trouble was that every trip didn't conclude with a sale, and the cost
for the lift down was three and one half gold each way! Every week that
the King didn't fancy a statue would erode away any profits from when he
did.
For young Dribby, however, life was showing him that lows and highs were
often jumbled in with one another. He spent his days dealing with the
deliveries and customers of Upper Cragstone that were left by the wayside
while Da attended the Lower (most were all but happy to remind Dribby at
their displeasure of that!). Nights were when he could escape the droll
sorts of folks that dampened his day in favor of cheery types who
appreciated letting go of such encumberances. Them, and the work he had
started for the Thieve's Guild, whom he had bumped into whilst sneaking
around. After a bit of a gruffy show the Guildmaster had decided that
Dribby would run errands for them and keep an ear out, in exchange the
young Svirf didn't get his hide tanned and got to pick up more tricks of
the thieving trade.
Being the most exciting thing he could think of while simultaneously being
able to still help out his Da, Dribby accepted emphatically. This new
outlet showed him that any rough day could be polished fine with the right
frame of mind and the right company. You just couldn't focus so much on the
drab parts.
Things were tenuous, perhaps, but Dribby tried to enjoy what times he could.
And Life Rolls.
Added Sat Apr 1 20:14:38 2017 at level 11:
Soon enough the cost of travelling from Upper to Lower Cragstone began to
take it's toll(literally) upon the fortunes of the Gravelbelly family.
His Da threw himself harder into his craft, trying to push out the very
best works in an effort to please the eye of the King. Though the works
surely improved the fancies of the King did not. Almost simultaneously it
could be said that the stoneworking business of the King's nephew through
marriage was beggining to pick up across the city. His Da was a wise man,
but Dribby knew it was loyalty what was blinding him to the happenings
present.
At a loss for what to do, Dribby continued to hone his craft in sneakery
at night. He was learning his way around locks one night when he gained
entry to a nondescript city cellar that he was curious about. It turned
out, according to the ledger found, that this was the warehouse of his
father's rival, the King's nephew-in-law. Finding the works therein to be
of inferior quality even to those works that he himself could make,
Dribby's own suspicions were confirmed. Such a lucky coincidence was oddly
marked at that moment by a toll of a nearby clock. Odd in the respect that
while the hour was midnight the clock chimed thirteen times, something
that shouldn't happen no matter the hour.
He took with him a bag of gold coins. Determined to right the situation,
Dribby came home and for the next several nights would take one of his
Da's statues from the front of their shop and leave a handful of coins in
it's place. His parents elated, Dribby's heart glowed at the justice he'd
taken from that warehouse.
When he returned the next time to the warehouse, however, there were big,
tough Svirfs waiting for someone to squeak in through the cellar doors.
He was caught and chained in the dead of the night. In the morning he saw
his father and the shame in his face when instead of displaying his wares
before the King he was forced to plead for his sons life. The King spared
Dribby, but at cost. Dribby may not live in the city of Cragstone ever
again, and all Gravelbelly's were prohibited from venturing to the Lower.
For his thieving ways the elder Gravelbelly disowned his son from their
home. Banished and downtrodden, Dribby made his way to Galadon to start
his new life without a family.
A curse?
Added Wed Apr 19 03:49:07 2017 at level 28:
After having met one of the Heralds of the Eternal Star, Dribby knew
that he wanted to be a part of their troupe of friends. As it happened,
they were seeking folks of talent in various types of performing arts.
Among their needs was that of a bartender. Always having enjoyed the
crowds found among the feast halls and watering holes, he decided to
apply. Dribby chummed around with some of the Heralds and became fast
friends with each that he met. So it was that when he spied the fabulous
and merry jester Raltevio, he didn't hesitate to approach the powerful
being and make his case to be the Inn's new barkeep.
After a meeting of mixings, Raltevio hired Dribby then and there. A
feeling of elation washed over the plump Svirf, his dreams were coming
true! The pain of losing his Ma and Da was staunched a tad as he saw
that his new family were more than welcoming to him. It filled him with
glee up until he heard it again. Not a minute since mister Raltevio had
departed the clock near the bar tolled again. And again, though the hour
was approaching evening thirteen bells chimed to mark a non existant
time. Considering the events surrounding the last occurence he was more
than a little rattled. Since the first time he had heard that thirteen
was a significant number to the church of Whiysdan (though in the
misreading of the name Dribby seemed to think that it was Whisydan).
Seeking more understanding to his possible curse Dribby approached the
priest named Illaeth. The elf was a kind soul that had a passion for
life and the enjoyment of it, it was soon plain to see. When Dribby
voiced his trepidation Illaeth laughed, barely keeping the wine in his
slender mouth! Those marked by the number Thirteen were not cursed in
any way, and Whiysdan (or the Whisydan) was no one to be feared by
any with a love of life and it's many joys. At the prodding of the
priest, Dribby made the sojourn back to the shrine of Whiysdan, a
place that he had fled from shortly after the incident in Cragstone.
Seeing that this was a place where wisdom was cherished, Dribby began
to thirst for the secret of the strange number, knowing that the
wise Whisydan found it to be of importance. Where before he felt fear,
now he couldn't wait to have a chat with the Lucky Lord.
PK Wins
Apr 9, 2017 |Lv 27|Galadon|Grokko vs 3: [27] Flaca (84%, quick strike), [27] Irikdriby (0%), [30] Sevran (14%)
PK Deaths
Apr 9, 2017 |Lv 28|The Inn of the Eternal Star|vs 1: [33] Grokko (100%, slice)