The new Premium Battlefield system is in beta. Bug reports can be emailed to Umiron (at carrionfields dot com).

Krundig the Bearer of the Molten Circle, Advisor to the Chancellor

Basic Information

Character Stats

Prime Stats

Attributes

Training

Achievements

Adventuring

Bounty Hunting

The Veil

Time Spent

Experience Points

General Experience

Types of Experience

Cabal Specifics

PK Stats

Kill/Death Type

Arena

Gank-o-Meter

Wins

Losses

PK Wins

By Class

By Cabal

By Align

PK Deaths

By Class

By Cabal

By Align

Criminal Record

Skills

Supplications

Edges

Best Set of Equipment

<worn on finger>    a strange black opal
<worn on finger>    (Invis) (Glowing) a ring of vitality
<worn around neck>    the amulet of Moudrilar
<worn around neck>    (Humming) the badge of clan Freth'aran
<worn on body>    (Humming) the Scales of the Crimson Dragon
<worn on head>    (Glowing) (Humming) a darkened helm
<worn on legs>    some leggings formed of a dragon turtle shell
<worn on feet>    a pair of steel lined dragonscale boots
<worn on hands>    gauntlets of ogre power
<worn on arms>    rune-covered silver armguards
<worn as shield>    (Humming) a shield of blackest pitch
<worn about body>    black robes slashed with bone-white
<worn around waist>    a girdle of giant strength
<worn on wrist>    a glittering bracelet of solid sapphire
<worn on wrist>    the Bracelet of Longevity
<wielded>    (Glowing) a ruby-hilted scimitar named 'Desert Sun'
<>    (Glowing) a circle of molten steel, wreathed in blue flames

Description

A less than average looking human is standing here, roughly six foot tall in height. Swarthy and darkskinned this human appears to have let his weight get out of hand. Though having a large girth this human does not seem to be lacking any muscle mass. Perched on this large body is a bulbous bald head. Dark brown squinting pig like eyes peer out from under hairless brows. Scars knot the surface of his smooth head, and the only hair apparent is the scraggly goatee coming to a point on his large chin. A child-like expression resides on his face darkened by lines of fury and hatred. Bringing the face into focus is a small bland nose perched over pouting out thrusted lips. Tattoo's of hateful symbols of pain and death start from the base of his skull and crawl over his neck and down his arms. Covering his armors and trappings of priesthood is a large hanging black robe, including a large hood for keeping out the rain or sun.

Role

Where did that Journal go anyway? I put it right here.

Added Wed Jul 5 00:50:59 2006 at level 51:
A flash of unnatural light burns your eyes as a portal tears into existance
just long enough to spray what appears to be garbage into the air, with a
thunderclap that sends dust motes dancing and leaves your ears ringing the
portal slams shut. As yours ears stop ringing and the stars fade from your
eyes you notice several things at once. Musical jingling fills your ears as
small trinkets rings button numerous other things hit the ground, peering
around you see that most of the garbage was scraps of paper and clothing
which now float through the air and drift upon the breeze that blows around
you. In Light of the curious event that just happened you decide perhaps a
clue resides in all this rubbish. Digging around you find a clump of papers
that appear to have come from a small
journal of some kind. The readable entry is as follows.
..... the search continues, I still have not found the true purpose here
this bothers me beyond all rational thought. Great power is here and its
purpose is unknown, I have pondered several possibilties as well as outcomes
and uses for each scenario, but am without any real evidince. I have on
several occassions considered attempting to bring the Ccul'Gra through the
room by involving the Chancellor, but I fear this would bring up far to many
other loose ends that would not be easily delt with. *The notes ramble on
about several possiblities for what is going on, though most of it appears to
be just that the vague ramblings of a likely brillant, but also quite mad
man*
*Digging through the tattered sheets you come across another entry that makes
some sense to you*
Earlier today the one that is known as the Sardinya came to me in the tower
as I walked her halls intent upon pilfering her notes again. She pondered as
to my purpose and intent in the Tower, and why specificly I walked her halls.
It took me sometime to not just gibber at her
mad it seems
answered well enough only to make me think of more. However I would like to
make note of a few things so that I will not easily forget them. First off
she reminded me of the fall of many great Empires, and her hand in each. She
reminds me how we often ask for things but rarely get what we intended even
if it is exactly what we ask for. She spoke of a Pact long since past between
her and the Scions, I think she refers to
*Annoyingly the rest of this page is missing you pick up on the next page*
I in exchange for a pact of information will tell her where the *Here it has
a diamond shaped diagram and several less than legable notes* far at the
bottom of the tower go. The more I sit here and write about this more I feel
as though this room is key discovering what the tower hides, and how little I
will likely enjoy this answer.

You toss the scrap of papers to the ground thinking to yourself that perhaps
even the tower needs a clean up from time to time.

A dark ritual.

Added Sun Jun 4 23:36:55 2006 at level 46:
Having heard the whispers of secrets being discovered with the collapse of
the Maethien portal. Krundig set out peering in every dark corner and cranny
of the world. Peering into magics forgotten for a long time past, with dark
glee he researched what dark magic he understood and could aqquire he set
about creating something not quite seen before in Thera. His studies told him
that a dark portal could be opened using a powerful magical artifact of some
kind, its destruction being key. Once he had done that he would exchange some
of his life's blood and portion of himself and while using his lords power as
a conduit strengthen his prayers and body for a time. A side effect both
useful and rather harmful is it temporarly turns him into a conduit for magic
and life to exit the world.

His studies point that first and formost his enemies will notice the black
energy arcing off of him, as the channel feeds itself on his surroundings.
Though possible to tap this dark channel bound outward it will be more than
likely that this power will only be useful at night when it is easiest to tap
the dark realm. As well as feeding him with the life around him, it will
imbue him with unholy strength similar to that of the Nightfist, but much
more driven by the omens. The magic itself used to release the power of an
artifact will more than likely cause the artifact chosen to melt as well as
become caustic to the touch, after several moments the artifact will turn to
ash after several moments have passed and the energy is fully sapped away.
This ritual will likely have lasting effects even after dawn, but will be
difficult to gather strength to do it again before any length of time.

Cleansing of the Soul, entrance of Darkness.

Added Thu Apr 27 12:53:19 2006 at level 31:
Infused with the Power, Krundig set out to crush those who had wronged him,
and bring pain and hate to those who know nothing of it. Spurned by his
kindred and fueled by spite, he set out to join those of the Eternal Night.
Believing that only he could obtain power forgotten and lost to the lands
through a bargain he believes strongly to be a farce. Amused by the power
promised him, Krundig vows to use the Ccrul'Gra till they have nothing left
to offer. Krundig has little faith in the Ccrul'Gra, and knows well that only
his own cleasing anger can be trusted.

Upon promising dark magics to fuel the machinations of the Ccrul'Gra, Krundig
was infused with the magics of the Shadow world, and given the promise of
servants to serve him in his unholy task of bringing pain and suffering to
the world. Vowing not to forget his promises to the Father that granted him
the freedom and purity of the cleansing flames of anger and justice.

The cleansing desert, The burning Anger.

Added Sat Apr 22 14:33:29 2006 at level 9:
Burned and hungry he lay in the desert, his only shade what is left of
caravan that now sinks into the swirling sands of the araile. Anger at his
fate and lot in life Krundig pounds on the sand, his last water dripping down
his cheeks. After a few hours of feeling sorry for himself he stood up
abruptly moved by the fact that no one is going to save him.
No one cares, his only friend now is the Anger burning like embers in the
bottom of his heart. Gathering what he could, a half empty canteen stained
with blood, and some random provisions like bread and dried meat, he set out
to find Hamsah. Little did he know he would find a part of himself that day.

Now only the Path of Anger lays ahead of Krundig.
Filled only with a lust to punish those deserving, in a world strife with
injustice.
Krundig only cares for other humans, and has little use for even them.
Most are unable to see beyond their mortal greed, to see beyond their
petty wants and needs.
Dark and seasoned by his early trails in life, Krundig is not one to tolerate
weakeness or groveling.
Krundig bows his head only to the cooling flames of his Anger, only then is the world clear.

A begining of Anger.

Added Fri Apr 21 19:40:24 2006 at level 3:
Awakening in a daze of pain and agony Krundig sat up, at first he couldn't
remember where he was or how he got here, then his memory came back so
abruptly his head ached. Looking up he saw the pine timbers of the Ship he
got on, little other details stood out in the darkness to him, he was clearly
in the brig, box's stacked high around him water sloshing at his feet. The
Iron cage seemed to shrink in size to him as all these things sunk in. Glumly
he layed on the splinter filled bench and began to cry to himself being just
ten. Turns out the Midshipsman had decided to sell him, for his efforts. Much
to Krundigs dismay he ended up back in Hamsah after two years at sea with the
crew of a boat called "Lonely Mug" a ale merchant. A little more knowledgable
of ale and ships he begged the captain to let him stay with the ship, the man
could have cared less and needed the money anyway so he sold twelve year old
Krundig to a slaver in Hamsah, who promptly shipped him into the desert to be
a servant of some fat merchant. Krundig tried his hardiest to erase the fat
greedy little man from his memory, though he still can't forget the screams
as the mantid like creatures that live in the far south slaughtered him and
his guards. The only reason Krundig escaped is the Merchant abandoned him
miles back to save food. Krundig kept up with them in the shadows of night
and lived later on the things the creatures did not take.
Only his anger and awe of the fate that he had missed by chance kept
him alive as he struck out of the desert.

Hamsah, and the Boat.

Added Fri Apr 21 19:19:48 2006 at level 2:
Krundig was another street-rat of Hamsah, born to poverty and as with most
doomed to it. Though Krundig was unlucky enough to be doomed to a different
lot.
Crawling from under his makeshift tent, Krundig a mere child of ten
years set out to get food for the day. The sun though still low on the
horizon promised of a hot day to come, Krundig needed to act quickly while
the shopkeepers where still sluggish and sleep ridden. Slinking along the
docks on his way to the market down near the begining of the peir, he noticed
a small Schooner tied up in line for the dry docks. Knowing full well boats
on the way to the dry docks are lacking of a full crew as they are off
causing havok at the bars and whore houses of the docks. Krundig worked his
way to the gangplank hoping to get close enough to detect notice as well as
see if anyone was watching. Peering up the ramp and listening to the soft
churning water he heard nothing. Silent as a mouse he crawled up the ramp
pausing to listen from time to time. Once upon deck he silently worked his
way to what he believed would be the way below decks to where the food and
stores would be. No signs of movement no deckhands, embraziened by the
appearence of no one he almost ran to the door. Not pausing he jerked the
door open and stepped inside the cool hall. Turning to walk further he came
face to face with a rough looking man his face a horror of disease and decay.
Blackened teeth and a scarred face stand out most in his memory. Before he
could react from his shock the man delivered a hard calloused hand to the
side of his head and for a while Krundig knew nothing more.

Immortal Comments

Date Level Hours Author Comment

Timeline

Date Level Hours Event

Level History

Date Level Hours Groupmates

Title History

Date Level Hours Title
15 8 Krundig the Oracle, Reborn
40 99 Krundig the Keeper of Faith, The Bearer of the Molten Circle
42 106 Krundig Vokinsta the Elder Shaman, The Bearer of the Molten Circle
51 229 Krundig Vokinsta the Holy of Faith, none
51 229 Krundig Vokinsta The Bearer of the Molten Circle
51 229 Krundig Vokinsta the Bearer of the Molten Circle
51 239 Krundig Vokinsta the Bearer of the Molten Circle, Advisor to the Chancellor
51 249 Krundig the Bearer of the Molten Circle, Advisor to the Chancellor
51 249 Krundig Muouk the Bearer of the Molten Circle, Advisor to the Chancellor

PK Wins

PK Deaths

Mob Deaths

Date Level Area Killer Attack