Description
This old fela is observing you from the shadows of the nearby tree with
caution. The expression of irony and grim humor is playing on her face as
her cold gaze tears deeply into your very soul. These emerald-green eyes are
the only thing on her face that time has no power over. You can literally
sense the burden of wisdom that hides behind this gaze, and for some reason
you think that there is nothing in this world that could possibly surprise th
old hag.
Her fur is snow-white in color, reminding you of the high mountain peaks or
virgin frozen plains. Her tail is moving in slow and lazy motion which is
almost hypnotizing. Her ears are still reacting on every sound, but it feels
even a sudden explosion would hardly make her agitated.
She is wearing no armor, and her only 'clothing' is the tattoo of Gaping
Maw. The only 'weapon' you can see are her claws and teeth. It is obviously
hard for her to stand vertically, and so she is using all her four paws at th
same time. Like a wild animal, indeed.
In general, it seems like the ancient hag is as harmless as a summer breeze.
But as you meet her gaze again, you decide that this thought is probably
worth reconsidering. Her body might be mangled and broken by years, but
her spirit is still alive and strong as the stones Underdark is made of. And
you can only pity those who will make a mistake of underestimating her as a
threat.
Role
The Elder Predator (the last chapter)
Added Fri Dec 8 01:40:58 2006 at level 51:
The awakening . . .
With each new moon, with each new day it is getting harder and harder for
Krys. Her old bones are aching. Each muscle is filled with weariness and
fatigue. Each sinew is begging for a long rest. Yes, her time is near. Her body
is giving up, and it is getting harder and harder to do even those things that
were always a pleasure: long run, patient waiting, sudden strike, death cry of
unsuspecting prey, taste of blood in her mouth, bitter-sweet smell of decay . . .
She opens her eyes slowly. Comforting darkness surrounds her. Where is
she? It takes some time to recall . . . Ah, inside a small cave she found near the
roots of the Tree. Her personal quarters, as to say. Too dark and dump for
others, but it certainly feels like home. And in time, this place will become
her grave as well. And this body, the damned cell of her spirit, will serve as
food for new stronger weeds.
She looks all around. Her gaze stops for a moment on the pile of armor and
weapons lying in the far corner of the cave. No, no more of those. These
trinkets served well in her hunt, but now they only burden and tire her. She
can hardly find strength to wield weapons she made herself. May be it is a
good time to take all of it to the surface, to the hollows, where cubs will find
it and play with it, and where older ones will use it for their hunt. Yes, it is
probably a good time for that.
Today, Yes, today she will climb to the highest branch of the Tree for the last
time. With a long howl she will call her pack for the last meeting. For the last
meeting with her as with Nightreaver of Thar-Eris. Her time has come, the
time to step down and let those stronger and more vicious to lead the pack.
She is too old for that. She wants to be remembered as strong as she was in
her best years. She wants law dogs and slavers to shiver at the sound of her
name. She wants them to scare their children with the tales of her hunt. She
wants to remain a legend. And for that to happen she must find strength for
this last deed.
She closes her eyes again. Faces, voices and names . . . So many of them . . . So
many of them are forgotten for good. So many of them are already a legend.
Nrei. Aeria. Jhessar. Orau. Thaenian. So many of them. And so many new
faces around.
She smiles to herself silently. She kept the promise she gave to the previous
Nightreaver. There are two strong hunters in pack whom she is sure in.
Dizrug and Nefla. Tough choice. She observed them, she learned them and
from them. And now she will gladly watch one of them becoming new
Nightreaver. Who will it be? We will see. Only the strongest and the smartest
can lead the pack. These are the ways of Nightreaver.
She thinks of other branches of the Tree. Strong as well now. Stronger then
they were for many moons. But her branch is still the strongest. Well done,
Krys.
And what about you, Krys? You will just watch. The time has come to
prepare yourself for the Eternal Hunt. The time has come to concentrate on
your memories. The time has come to teach those who want to listen. Yes,
the time has come. You are no longer a hunter. You are a teacher and a
defender.
And may you find comfort and tranquillity in the sound of the wind, water,
and trees. M
Of cities, hives and weaklings II
Added Mon Oct 16 08:41:48 2006 at level 51:
Illegal name, try another.
Name: edsss to worrry much isss'
You tell Jaconi 'Citiesss will dessstrrroy themssself isss, yess'
You tell Jaconi 'Like weak hivess that isss, desstrrroyed by parrrasitesss'
You tell Jaconi 'Of all sssorrtsss'
Jaconi tells you 'The stone of these Cities will not break.'
You tell Jaconi 'Krysss jussst needsss sit isss and lisssten to wind isss, watch
waterrr flowsss'
You tell Jaconi 'And ssssoner of laterrr corpssesss of city dwellersss will
ssswim by isss'
You tell Jaconi 'Ssstonesss?'
You tell Jaconi 'They nothing isss without sssoul'
You tell Jaconi 'Without sssspirrritsss'
Jaconi tells you 'Dwarves would dissagree.'
You tell Jaconi 'They crrrumble with time issss'
Jaconi tells you 'With that as well.'
You tell Jaconi 'Diggersss? Knowssss how much worrrkss it takess them to
enssslave sstoness iss?'
You tell Jaconi 'Knowsss how harrrd they worrrk on chainssss'
Jaconi tells you 'I have been to the mines.'
You tell Jaconi 'Ass they die, ssstoness crrrumble'
You tell Jaconi 'And ssssoner or laterrr all of them will isss'
You tell Jaconi 'Desstrrroyed by grrreed and alcohol, that issss'
Jaconi tells you 'The stones they lay will not go with them.'
You tell Jaconi '*grin* Krysss asssure you isss, they will. Spirrritss will
enterrr them and minesss will turrrn to cavesss'
You tell Jaconi 'Cavesss with poisssonous thingsss, mrawr'
You tell Jaconi 'Krysss likesss, yesss'
Of cities, hives and weaklings I
Added Mon Oct 16 08:36:45 2006 at level 51:
You tell Jaconi 'Too bad a bit too late awaken wasss to sssafe Huntrrresss'
Jaconi tells you 'A bit too late, but still in time.'
You tell Jaconi 'Ssstill Krysss mussst sssay strrrong ssspirrrit giant hassss.
Sssuch a pity to wasste it in sssuch unwisse way isss, yess'
Jaconi tells you 'Well thank you for your compliment, but i feel that reaking
havoc and destroying is a waste of your obvious talents.'
Jaconi tells you 'I seek to build up, you seek to tear down.'
You tell Jaconi '*snort* Only in dessstrrruction comesss creation isss'
You tell Jaconi 'One brrreedss another isss, yesss'
You tell Jaconi 'If no desstrrruction isss, thingsss wither and die isss'
You tell Jaconi 'If no prrrrogresss issss, then life a wasste isss, yesss'
Jaconi tells you 'Progress??!?!'
You tell Jaconi 'Ayesss, the rissse of the Drrream isss'
You tell Jaconi 'That what Krysss huntsss for isss, yesss'
You tell Jaconi 'And only by dessstrrroying thingss that no here belongsss, it
will come, yesss'
Jaconi tells you 'Progress is what built or cities, our society, what progress is
tearing it all down again.'
You tell Jaconi 'How can ssssomething that sssso unnaturral isss be
prrrogresss'
You tell Jaconi 'How can forrrget of rrrotsss and earrrth that brrreedsss usss
all'
You tell Jaconi 'How can desstrrroy what no to you belongssss'
You tell Jaconi 'How can ssstate anything belongsss to anyone'
You tell Jaconi 'Thinkssss of that, giant'
Jaconi tells you 'The cities that we have built are everyones, a place of
learning and enlightenment, commerce and lawfulness. where people can be
safe.'
You tell Jaconi 'Sssafe? Citiesss makesss weaklingsss live isss'
You tell Jaconi 'And weaklingsss brrreed only weaklingsss'
You tell Jaconi 'Prrrotected by wallsss and guarrddss'
You tell Jaconi 'Sssooner orrr laterr iss, they die isss'
Jaconi tells you 'And you and yours are protected by the forest.'
You tell Jaconi 'Krysss jussst makesss sssure it happensss fasster iss, that all
isss'
Jaconi tells you 'Hiding so that no one can see you.'
You tell Jaconi 'That the way of hunterrr isss'
You tell Jaconi 'But hunterrr will no hide frrrom smarrt prrrey isss'
You tell Jaconi 'And weak will perrrish, yessss'
You tell Jaconi 'And strrrong and smarrt will surrrvive, best cubsss isss'
You tell Jaconi 'Thusss enssuring waysss of prrrogresss, yesss'
You tell Jaconi 'And rissse of the Drream'
Jaconi tells you 'Your dream will not come to fruition.'
You tell Jaconi 'That what giant thinksss *grin*'
Jaconi tells you 'That is what Giant knows, for at least as long this Giant is
around.'
The Poisonous Fang of the Tree
Added Wed Oct 4 06:00:28 2006 at level 51:
Years and years of hunt have passed
After the death of Red Wind, Krynna has been chosen as the pack leader of
Nightreavers. And, as it became clear pretty soon, she was born during
challenging and interesting times. One can literally smell the scent of Blood
and Chaos in the air. New conflicts are bred like forest fires, and the earth is
covered with fresh blood and rotting corpses. Magic seems to go wild, and no
spell book seems to be as reliable as it was before. Armies of dwarves and
duergars seem to leave their cursed mines and march towards the Tree.
Challenging times, indeed.
During these times the role of pack leader seems to be more important then
ever. And Krysss is doing her best to keep the pack united and prepared for
anything. She teaches that only in unity Thar-Eris can prevail. She teaches
her pack that it is a good time to breed Chaos and plant Hate in enemies. She
teaches them that personal hunts must not be on the way of Big Hunt, and
sometimes the hunter must sacrifice his own hunt for the Dream to come.
Using her claws as well as her wits she is trying to poison the mind of her
enemies, breeding hate between Imperials and Tribunals, between dwarves
and elves, between those who walk in Light and those of Balanced path.
How will it work out? Noone knows.
Chaotic One
Added Tue Aug 29 10:29:12 2006 at level 51:
Illegal name, try another.
Name: ut that sometimes it not only spear that
can solve her problems, but tongue can be more effective in many ways as
well. Trickery, flattery, and deception used in right proportions allowed her
to make hunt a way more easy in many cases. And, in addition, in many
cases it was an enjoyable experience.
Some call Krysss brave, but it is not bravery but providence that makes a
good hunter.
Some call Krysss cowardly, but it is not cowardice but caution that leads to
success and longevity.
Some call Krysss honourable, but it is not honour but lack of desire to breed
unnecessary hate for the things she does not really need.
Some call Krysss dishonest, but surprise is the key to victory.
What all of them fail to understand that Krysss is unpredictable and fickle as
autumn weather. The real child of Chaos. Her behaviour is not limited by any
codes and not bound by any laws. She behaves like she feels is better for her
at any given moment. Her only real limitations are her hate and vengeance.
But the way she is going to fulfil them is not something that even she knows
beforehand. Follow the wind, swim with the current - that is her motto.
Unbound One
Added Sun Aug 13 13:52:50 2006 at level 51:
Krynna is happy.
After spending some time among those who inhabit the surface of Thar-Eris,
she realised that the hunt is a way easier and the prey is a way less cautious
and a way more numerous. Good food, fresh water, sweet air - everything
that she needs is here. After all these years she no longer felt constantly
chased and hated.
Huge forests and endless plains, high peaks and deep waters of Thar-Eris. So
many places to travel about, so many things to look at, so many animals to
get familiar with
But with knowledge comes both happiness and suffering.
On the bright side, Krysss realised that there are people who share her ideals.
Those who hate slavery. Those who hate civilisation. Those who hear voices
in the wind and in the water. And so she was happy to join them. To hunt
alongside with them. To learn from them. To bring Chaos and breed creation.
On the dark side, she realised that there are those who consider her an enemy
for no obvious reason They called her tainted. Why? - she asked them. But
instead of answer she was attacked. She told them they know nothing of her
or her life. But they did not listen And so the way begun.
They live high in the mountains, and so Krysss made this place her hunting
grounds. Very comfortable hunting grounds as she found out. As many of
those who she hates come there. Those who follow the Codes, those who
fight for Empire, those who brings unnatural to the world. Duergars, dark
elves, dwarves, minotaurs.
In this war she learns, learns from the best hunters of the Ancients. And she
grows stronger and wiser every day with every conflict. She seeks answers in
the wind.
Yes, Krynna is happy.
The Scourge of the Underdark
Added Thu Jun 29 06:27:04 2006 at level 5:
You are denied access.
t of the Underdark, Krynna was one of Aran'girdian
slaves bred to serve as workers, guardians, or spies. From her very childhood
she was treated like an animal, and a dangerous one. She was the strongest in
the pack and the only one who managed to survive all the beatings and
'trainings' till the age of 12 when she was sold to drow slavers as a potential
gladiator for their bloody arenas. Luckily for her, new masters greatly
underestimated her strength and craftiness, and on the way to to TethAzeleth
she managed to escape from her cage by attacking her neighbour slaves and
tricking the drow guard to enter the cage in such a cruel way. The taste of
drow blood was sweet but not as satisfying as the blood of her former
duergarian masters.
Surprisingly, she managed to survive in the caves and caverns of Underdark
where her animal instincts in combination with ability to withstand misery
and endure pain came in handy. In addition, she managed to find a lot in
common with natural inhibitors of this place, building almost unnatural
empathy link with bears, wolves, snakes and spiders. They've accepted her
as one of them, and the most dangerous one. Together they hunted her former
masters and each of them had something of that: blood and flesh for animals,
bitter-sweet taste of revenge for her. The Scourge of the Underdark she was
named in some time by the caravans between TethAzeleth and Aran'gird,
and for a good reason.
No need to say that years of life spent in the caverns made her very distant
from so called 'civilisation' of Thera. And as the only fruits of civilisation
she has ever tasted were slavery and trickery, her hostility to it comes pretty
natural.
Having spent much time interacting only with animals, insects, and reptiles,
Krynna has almost forgotten the sound of human speech, and her words are
full of hissing, roaring, and barking. That makes her hard to understand
sometimes, but not like she cares.