Description
Figure of a storm giant towers nearly 13 feet in height before you. His body
is broad and well-muscled. The dark blue of the skin is complimented by
piercing light green eyes. His head is held high and his chin is held boldly.
Cloud white hair extend to their full length as the wind pulls it backwards.
Battle scars mark his arms and neck and a freshly scar is seen along his
right arm. In his massive fists he grips a large two-handed blade. Also, You
notice that his bare fore arms are covered in numerous runes that seem to be
etched not by ink or marking, but by his veins themselves. His clothing is
simple in nature, just some animal skins.
Role
Beginning.
Added Wed Oct 5 12:52:11 2005 at level 7:
Mhardat was born in an isolated village near Kiadana mountains. His peoples
were praying to the Sun. Tribal legend held that the villages founder
was once a priest of Innis. One day he was travelling and the light of the
Sun burned the ground before him. So he build the altar and the village in
that place. For centuries, since the founding there had been no true contact
with the civilization. That was a golden age of his peoples. Indeed, the
people became incredibly isolated, yet in this isolation they found security.
Mhardat was born and raised knowing that the civilization can bring only the
destraction and the death. Like any young man, he trained. But he wasnt so
good in a battle like his young friends. He spended too much time in prayers
to the Sun. And soon he realized that veins on his arms become transmuting in
strange symbols. He decided that it was a sign from from Innis...
He belives that Nature needs protectors. Protectors that will defend and heal
it from evil creatures. And a civilization is just a nest of Darkness and
Plague. Sometimes a doctor needs to cut an arm to save all body and Mhardat
follows this principle.