Description
Fashioning a deep-green hooded cloak, the woman before you displays and
air of lightness. Her copper skin coupled with lavender eyes reveals
much about her ancestry. Soft ashen hair, looking as if it was melded
from the bark of an ash tree, falls down from within the hood and drapes
loosely around her shoulders. Pout lips in combination with her sullen
expression suggest that she is angry or annoyed at something or someone.
She has the most lithe and graspable of waists, making it obvious that
she is built for speed and dexterity. Soft, yet tight, armor emits an
esoteric feel due to its unusally sleek look. Doubling as camoflague
not a single scratch is evident in the body hugging leather.
Displayed down the entirety of both arms are intricate tattoos. They
pulsate in time with her heartbeat; from a vibrant azure to jet black.
It is unclear whether they are connected to her lifeforce or are merely
cosmetic. Her cloak tails off a few feet behind her, causing the dust
to stir amongst her long shadow.
Role
Background - Part 1
Added Sat Jul 18 10:35:09 2015 at level 13:
Although from a proud people, Olorqualn often feels that her
Thar-Eris kindred too often put on an air of superiority and
xenophobia that is ultimately detrimental. Olorqualn looked
to the examples of the ancient Theran empires and, seeing
failure after failure, felt that her aim should be compassion
and humility, rather than political or military strength. She
felt that her fate was inextricably tied to that of nature
and so she was to make considerable effort to protect it.
To her, the trappings of civilization, including the mightiest
of fortresses or tallest walls, are transient and impermanent
things that will eventually be overcome by the long processes
of nature.
Espousing the protection of the wilderness is something
Olorqualn took to the Manor. She wished to oversee the
farming to ensure a minimal impact on the surroundings.
And it wasn't long before she was hired by the Lord of the
Manor to wander the fields, keeping an eye on the peasants.
Life was good for her too. She'd spend the days circling
the fields and the nights in a house at the edge of the
mountains, confident that she was making a difference. All
of that was about to change by the name of Captain Targeth.
Background - Part 2
Added Sat Jul 18 10:35:43 2015 at level 13:
Descending from the Shadow Peaks, Targeth and his personal
army approached the fertile lands that belonged to the Lord.
Olorqualn stood by helplessly at the gates to the manor as
Targeth marched in and demanded the Lord yield. By the end
of that same day and with little blood spilt, the Lord's Manor
was no more. Targeth disbanded all the tax collectors,
overseers and peasants. The Lord was banished.
Olorqualn suddenly found herself unemployed and with very
little prowess in any sort of profession. Depressed at the
uncertain future of not only herself but the flora and fauna
south of Galadon, she did what any self respecting individual
would do; head to the Eternal Star and drown her sorrows.
The welcoming smile and bellowing voice of Olin was all it
took for her to know that this was her new home.
Prior to the downfall of the Manor, Olorqualn was largely
seen as calm and level-headed. Arousing strong emotions
in her is not something that is easily done. Nowadays, get
a few drinks into her and she looses all inhibitions. The
first thing in the a personality that dissolves in alcohol
is dignity.
Masquerade
Added Thu Jul 23 05:45:43 2015 at level 21:
All too often, we mask the truth in artifice, concealing
ourselves for fear of losing the ones we love or prolonging
that which brings us comfort from pain and sadness or
use it to repel a truth too devastating to accept.
Olorqualn's comfort was alcohol. Too much of it on a
regular basis. She was well known throughout all the
Inns and Taverns and usually awoke on hard cobblestone
streets having been ejected the night before. It seems
that she had hit rock bottom, hiding from her sadness
and at that moment she discovered a will and a fight
within her. Her love for alcohol would endure, but no
longer would it be used as a mask. It was time to take
control of her life, learn how to survive on her own
and become a master at her future art. It was time
for her to join the Eternal Star and to become a warrior.
The Past Fifty Years
Added Sun Aug 9 05:26:04 2015 at level 51:
In a race between danger and indecision the difference
between life and death comes down to confidence, faith
in our abilities, certainty in ourselves and the trust
we put in others.
In the past fifty years Olorqualn has managed to turn
her life around completely. Her transformation was made
in three parts. The first was joining the Heralds and
taking pride in regular work to support her various and
often nefarious pleasures. No longer did she need to
drown her sorrow, instead she serves others to drown
their own, amongst other things.
The second was dedicated and consistant training. She
started out barely recognizing the sword handle from its
blade. She ended up a warrior well versed in the art
of swordsmanship and even accepts challenges from the
famous blademasters of the Village. Her happy go lucky
persona does not stop her from a willingness to inflict
the fatal wound when required.
The third was a desire to learn the lay of the land. She
wants to lead, she wants to be able to rely on making
the right decisions and not put those behind her at risk.
She did suffered a terrible defeat at the hands of the
Octagonal Tower, where she let down her favorite paladin,
Khaz. However that drove her moreso to learn every
blade of grass, every water current, every wind gust.
In her past fifty years she has traveled far and wide
and now seeks to expand on her knowledge with the help
and favor of the Enclave, and the Lord Verathi!
Operation "Save the Star"
Added Wed Sep 23 22:25:16 2015 at level 51:
The general consensus around the Eternal Star was that the reason
for a sudden drop in patrons and the bottom line was solely due to
Slobslob (as Khaz likes to refer to him). Olorqualn agreed entirely
and started to get a sinking feeling that the throne may be usurped
whilst the Emperor remained a spectre.
Emperor Gnazzo was a well read, celebratory type and most importantly
a regular patron to the Inn. He had been the subject of many a
party and brought in vast amounts of business. Slobslob was entirely
the opposite. He would barricade the entrance to the Inn with
centurions, attack within the Inn, and generalyl just scare people
away. If he were to become Emperor, the Heralds may cease to exits!
Olorqualn has a plan. She was to use her knowledge of the lands and
help Gaspare complete his ritual. Gaspare was at a loss for three
of the items needed; a beating heart, a tarnished medallion and a
skeletal hand. Olorqualn went to work immediately in hopes that
she could return these items in time before any mutiny was at hand.
It was not long before the beating heart was plucked from a councillor
in Thar-Acacia, a skeletal hand saw from strands of fibre on a rotting
skeleton and finally, with the help of Olo's heroine Daph, a tarnished
medallion was retrieved from a forgotten throne.
These three items, the keys to the future of the Inn, were quickly
sent off to the Emperor and the ritual was begun. The following
days felt like years, if not centuries. Everyone knows a becoming is
not an exact science. What would rise from the ground? Would the
Emperor survive?
It was at the stroke of midnight on the Day of the Moon that destiny
revealed itself. A lich was born. The Eternal Star was safe.. for now.
PK Deaths
Jul 21, 2015|Lv 18|Desert of Araile|vs 1: [18] Zamara (100%, slash)
Jul 23, 2015|Lv 21|Udgaard|vs 1: [30] Acitavian (100%, punch)
Jul 23, 2015|Lv 22|Arkham|vs 1: [25] Taurvat (100%, claw)
Aug 17, 2015|Lv 51|The Tower of Trothon|Olorqualn committed suicide