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Skryth the Initiate of the Macalla, Harbinger of Thar-Eris

Basic Information

Character Stats

Prime Stats

Attributes

Training

Achievements

Adventuring

Bounty Hunting

The Veil

Time Spent

Experience Points

General Experience

Types of Experience

Class Specifics

Weapon Specializations

Legacies

Cabal Specifics

PK Stats

Kill/Death Type

Arena

Gank-o-Meter

Wins

Losses

PK Wins

By Class

By Cabal

By Align

PK Deaths

By Class

By Cabal

By Align

Criminal Record

Skills

Spells

Edges

Description

Tall and angular even for an arial, he resembles a stork. An intricate pattern of black and gray feathers is intertwined until it gives his body the appearance of mist or a cloud. The only variances to this are a ring of black around his eyes that looks like a bandits mask, and a patch of deep green on his forehead that looks vaguely tree like. His long thin curved beak looks sharp enough to use as a dagger. Two tiny beady eyes peer out intently from their faux bandit mask. Huge wings move with blinding speed to keep him airborne. That interesting feather pattern and the speed of his wings creates the illusion that he is floating in a ring of storm clouds. He covers his armor and a pair of blades in an animal skin cloak. Long and agile fingers do a spiders dance over the pommels of his sheathed blades.

Role

Skryth in a Nutshell

Added Mon Jul 18 00:03:03 2005 at level 36:
Brief History:

Raised by his mother after the untimely death of his father. His mother could
not afford a house or land, so they chose the freedom of the deep wilds. The
wilds his mother chose were near a village of wood-elves. They were
befriended by the wood-elves and Skryth was heavily influenced by their
culture. He has learned to be one with his inner spirit, and has been taught
to seek guidance from his ancestors by their druids. Even though he was
introduced to the ways of the druid it was the unquestioned that his natural
talents with blades would find him apprenticed to the best warriors of the
village. Skryth is the last in a long family line of cursed male arials. Like
all the Skryth before him he will try to find a way to break the curse. This
Skryth believes he will be successful because he follows his instincts and
believes the ancient spirits of his ancestors guide him.  He will brutally
follow their other wordly advice to promote the rebirth of Thar-Eris. He
believes the bodies of those who would destroy Thar-Eris will help spur its
growth. While he is brutal with his enemies, he believes they will be reborn
in a more natural form their next birth in the great cycle. He joined the
Refuge seeking to live among others who wanted to live free of the chains of
society. He views most of them now like part of a family he never had, and
would defend them to the death. Though still he yearns for more deep down, he
will seek the ways and guidance of the Great Untamed Spirit of the Wilds.


Last Name:

It has been so long that his family has been cursed that their true last name
is only now known to the Ancients themselves. For as long as any of his
family can remember they have been renamed the HexWing by all who know of
them and their curse. Skryth has a strange pride in the name, like rising to
a challenge. Though his truest desire is to end the curse and restore his
families lost name.


The Curse:

eldest Skryth aided by a duergar and the Warder of the Underdark himself
was the first to unlock the mysteries of the Telluric current.  Being the
first to call upon that power in a millennia he also unleashed something
horrible upon the world. Only the laughing Warder of the Underdark knew what
he had unleashed. But for such the very Mother rose up in anger and cursed
him. Forever more his line would bear the curse of the Subjugator of Druidic
Lore. It was not long after he felt the wrath of her curse as his very heart
exploded while he was in the midst of combat. Leaving a widow and his
orphaned son to carry on his legacy. The curse strikes every so many
generations and is marked by the birthmark of a tree across their forehead.
If the child is not named Skryth he will never survive his first week out of
the egg. Always takes a different form, but always end with the horrible
demise of the Skryth. Usually he goes insane and commits a rather gruesome
suicide. Only time will tell what form the curse will take with Skryth or
will he overcome it?

The Challenge for Harbinger

Added Mon Aug 8 01:39:22 2005 at level 40:
Skryth thought the curse had finally come to take his life when
the Lady Amaranthe appeared before him, with Scythe in hand. Though her
gentle chidings and her form of a motherly woman quickly quieted those
thoughts. When she revealed that he and Thilziloins had both been
chosen as contenders for Harbinger he was honored indeed. He felt he
could do great good for the Refuge, though in the back of his mind
lurked the idea that this might finally bring his family the
redemption they sought. He refused to back down, even though a
nagging voice urged him to allow the old druid to take the mantle.
Though Skryth being who he was, was never one to back down from
a challenge. Only time will tell what the fates have in store for him.

Immortal Comments

Date Level Hours Author Comment

Timeline

Date Level Hours Event

Level History

Date Level Hours Groupmates

Title History

Date Level Hours Title
40 116 Skryth the Master of Weapons, Harbinger of Thar-Eris
40 116 Skryth HexWing the Master of Weapons, Harbinger of Thar-Eris

PK Wins

PK Deaths

Mob Deaths

Date Level Area Killer Attack