Role
The Orphan, the Magical Girl
Added Sat Nov 16 02:56:20 2024 at level 12:
My first memory as a child was the taste of a grape, fed to me by someone
who was probably my mother. I do not remember my mother, because by the time
I was old enough to remember much, she was gone. I was raised in Khardrath's
Planar Sanctum by Gifflin, the gnomish artificer who created and operated
the golems in the laboratory. Along with me, Gifflin raised also a group of
other orphans or abandoned children, typically the children of mages, who
were deemed to have promise as future inhabitants of the Planar Sanctum.
I was selected because both Mother and Father were mages. Mother was a mage
of transmutation, and Gifflin refused to tell me what sort of mage Father
had been. The answer didn't matter to me other than idle curiosity, so I had
never pressed him further. This forbearance was only the first of many
achievements that would please Gifflin.
As I grew into a little girl, ready to begin my education at the age of six,
I was well-equipped to thrive. I had grown well into a quick and inquisitive
learner, and though I lacked physical strength, the culture of the Planar
Sanctum meant wit was prized above brawn, and I never did have to suffer the
bullying a regular child in Thera would have. I took to language and numbers,
the foundational building blocks of reason, easily.
At eight, I and two other human children of a similar age were the star
pupils. Of us three, two maintained our lead, voraciously consuming knowledge
during learning hours. The third lost his drive at the age of ten, and
drifted into the bulk of the mediocre students, taken up more with the moral
teachings of Khardrath than with the hunger for unlocking the secrets of
nature. Fortunes are fluid, however, and another rose into position as the
third promising young student.
Ages ten to fourteen were dull. Where the study of language allowed leaps of
fancy and creativity, the study of rudimentary mathematics demanded rigour and
focus. Though I enjoyed writing, we the chosen brightest students were thought
to have mastered language to such a degree that all further efforts ought to
be focused firmly on mathematics, the language of the natural sciences and of
most magic.
The Graduate, the Student Mage
Added Sat Nov 16 02:56:42 2024 at level 12:
At fourteen, I spent six months polishing off the final bits of mathematics.
I remember them with a grim distaste. Statistics, linear matrices, and
and infinitesimal calculus. Only one other child of fourteen, a boy named
Hanish, was similarly ready to leave that world behind. We were ready for
magic.
I do not feel my emotions very strongly, but that memory of graduating from
the mundane into the arcane sticks out to me as an emotional moment. Hanish
and I were so special that we would each apprentice under a different
mentor. Hanish, a teenage boy, was easily enamoured of beauty and chose the
inferior Jenrica. I chose wisely the elf Pascimius, leader of the Sanctum,
great in wisdom and intelligence.
Unfortunately, I was told, that Pascimius was too busy to take me as an
apprentice. Why then, was he listed amongst the options? I, a naive teenage
girl prone to taking everything literally, quietly accepted the answer,
though in hindsight I know Pascimius simply did not like me. With adult
retrospect, it was clear that our fundamental moral natures clashed.
Gifflin was the only other option. Of the mages of the Sanctum, these three
were the most senior, the accepted leaders. It was only natural the best
students would study with them. And so I worked for Gifflin, for four fateful
years. They were the best years of my life, and also the worst.
The Artificer's Apprentice, the Golems' Tender
Added Sat Nov 16 02:57:31 2024 at level 12:
I do not feel my emotions very strongly, but my first memory of anger was
when I was sixteen. For two years I had laboured to learn from Gifflin the
imprecise craft of golem artificing. The theories of dynamics and kinematics
forced into my young mind as a teenager were constantly stretched and
challenged as I struggled in vain to manage the layered complexities of
golem animation. I had no issue with crafting and imbuing, but the manifold
instructions it took to give even the palest semblance of life to a dead
creature formed of stone or metal were too complex, and at sixteen at last
I vented my frustrations at Gifflin.
S: I can't do this anymore. I can't make life out of.. this! This not-life!
G: Child, you are not making life. You are making forces. That these forces
behave like limbs and bodies, has got nothing to do with life.
S: I know. That is too complex... equations and calculations, endlessly
inscribed and layered again and again and again. Magic is natural. I can feel
it through the Veil, surging, just begging to be shaped. What you are doing,
this artificing, is unnatural. A collection of stone that has never walked
should not be taught to walk.
G: Then these golems, all around us? They walk every day, tended by my
formulae and inscriptions. If you will be patient, still your troubled mind,
and LEARN... then one day you may also animate them with this skill.
S: You are different and you know it, Gifflin. Thera itself has marked you as
different. Adventurers walk by and see you. When you are slain by them, the
very world knits you whole once more to continue to torment me with golems!
If only you'd let me pursue my theories, instead of locking me into a prison
of artificing. The world has more magical forces than this, some much more
suited to lifelike animation. Forces from the Negative Planes, could so
aptly shadow life itself, effortlessly.
Academic Differences, an Orphan Once More
Added Sat Nov 16 02:58:07 2024 at level 12:
Gifflin turned cold to me that day. He did not say anything, and continued
teaching, but there was a distance between us. It was over.
At sixteen, I lost a parent once more.
Gifflin knew of what I was hinting, of course. It was difficult to hide, as
magi of all persuasions came often to the Planar Sanctum to study, train, or
simply hide from enemies. It was not hard to see the ease with which the
Necromancers brought their golems, and other undead, shambling with lifelike
movements after them.
Only life can beget life, I thought. Corpses and parts recently dead, once
alive, could be harnessed to remember the basics of movement, the same
movements with which they were so intimately familiar in life.
When I had first innocently mentioned this to Gifflin, he froze, and with
uncharacteristic sternness told me once and for all to abandon that line of
academic inquiry. I obeyed. In my defence, I was only a little fifteen year
old teenage girl, and he was an elder, wise and Chosen by the Gods.
At sixteen, I gained an ambition. I was too old to need a parent anymore.
I learned whatever I found useful for the next two months, and spent that
time packing and preparing to leave the Sanctum. I bade farewell to Gifflin,
since it was only right to show this respect to an erstwhile mentor. He had
some parting words for me, which were all of course nonsense:
G: Sumae, I advise you with the strongest words possible to cease this
pursuit of forbidden Necromancy. It will lead you into a life of destruction
and ruin. You are a young woman now, it shall not stain my conscience to let
you go into the world on your own, but it shall stain my conscience to have
mentored a necromancer. Do not ever study this dread magic, or nevermore
shall you ever have been a student of Gifflin.
The best feeling I have ever felt was walking away from that old gnome with
a renewed conviction and determination to find my own path.
Among the Dead in the Desert Sands
Added Sat Nov 16 02:58:48 2024 at level 12:
With a full pack of magical trinkets, food, and drink, I stepped through the
portal in the Sanctum, and found myself in the Enchanter's Guild in Hamsah
Mu'tazz. What an odd twist of fate, to flee an artificer and appear in a
guild of artificing. I spent some time there reading, and I felt vindicated
to see that barely any student artificers ever turned up. A dead art, truly.
None take up the mantle of artificing because it goes against the flow of
magic.
In the Annex built by Tavlin Umedron, a legendary Necromancer of old, I
found fascinating texts. One of the caretakers of the Enchanter's Guild took
a liking to me, I suppose because I am a young woman and he was a man. I
deflected his interest politely, but I was pleased to have found a way to
stay in the Guild for further studies. I did not attempt to ingratiate
myself with him in exchange for room and board, since it did not matter to me
either way if he would help me or not. For his part, he was content to make
small talk and look at me from a distance while I studied. I spent almost a
year making up for the lacunae in my knowledge with regards to Necromancy.
When I was seventeen, a man appeared boldly and strode up to me without
preamble. He said, I hear you've read all of the books in Tavlin Umedron's
Hall. I could use a mind like yours. And a digger, though I doubt you can
shift much soil with that puny frame.
He did not step closer, but stared me down his nose coldly. He said, so much
more knowledge than this paltry generalist nonsense you shall find as an
apprentice of the Necromancer's Guild.
I did not need any further persuading.
The rest of my year as a seventeen year old girl was spent reading forbidden
books of necromancy, practising the basic magics, and digging. So much digging.
Corpses needed storing, exhuming, embalming. Despite all that hard work, I
never quite achieved a good physique. It is a good thing I have more than
enough power in my mind to make up for it.
When I could no longer progress in the Guild, I was told to seek out practical
experience. The best of such experience, was to become one of the adventurers
of Thera. It was far better than being a lowly guildguard or journeyman
sticking to one particular graveyard or other. At the temple altar of Hamsah
Mu'tazz, the stairs to the Academy were at last revealed to me.
And so my journey begins.
Further Facts Hitherto Unknown to our Protagonist
Added Sat Nov 16 02:59:09 2024 at level 12:
Sumae is the child of two mages. Ameranda, her Galadonian mother, from whom
she inherited her calm temperament and inquisitive brown eyes. Ziyin Lian,
her Aturian father, from whom she inherited her dark hair and darker
inclinations. Ameranda was a transmuter, Ziyin was a necromancer. Between
his foreign appearance and his forbidden magical study, Ziyin was persecuted
in most civilized society, which led the couple finally to settle in the
Planar Sanctum. There, they produced Sumae.
Ziyin and Ameranda were killed one day, by one warrior from the Fortress of
Light. That warrior, with eyes of burning flame and hammers of silver,
crushed Ziyin in moments and then Ameranda for her poor choice of partner.
Thereafter, Gifflin and his golems adopted Sumae and raised her throughout
her early life.
Summary of Backstory
Added Sat Nov 16 02:59:52 2024 at level 12:
Sumae was born to a transmuter mother and necromancer father, who settled
down in Khardrath's Planar Sanctum. She was orphaned at a young age after
her parents were killed by a marauding Maran. She was taken in by Gifflin,
the artificer of golems and also caretaker of orphans. A very clever girl,
Sumae did well in her studies and graduated to magical apprenticehood early
at the age of fourteen. She was allowed to pick a mentor for her studies.
She chose Pascimius, the eldest and wisest of the magi of the Sanctum, but
Pascimius rejected her because she is of evil alignment. Instead, Gifflin,
who had less demanding moral standards, picked her up as apprentice.
Sumae struggled with Artificing, which is an imprecise science not yet
codified in Theran pedagogy. After all, no Adventurers have ever risen to
walk the lands who were Artificers. Accustomed to constant success all her
life, Sumae resented the very subject itself and thought that the discipline
of Artificing was unsuited to the animation of golems. Instead, she wished
to pursue the more commonly successful method of creating golems, via
Necromancy. Gifflin forbade this, and in his heart disowned her as
apprentice. Eventually Sumae left for Hamsah Mu'tazz.
In Hamsah, Sumae read books of Necromancy in the Tavlin Umedron Hall
attached to the Guild of Enchanters. Her devotion to her craft was such
that it attracted the attention of a mage from the Necromancer's Guild,
where she studied thereafter. When she was ready to seek out practical
experiences to further hone her knowledge, she elected to become one of
the legendary Adventurers of Thera, and left for the Academy.
Characteristics and Goals
Added Sat Nov 16 03:00:24 2024 at level 12:
One of Sumae's most visible traits is her lack of emotional affect. She has
an antisocial personality disorder, lacking in empathy and any regard for
the rights or feelings of others. Although seemingly calm and measured, she
has a cold impulsivity that allows her to discard her home and her
relationships in search of her goals.
Sumae is manipulative as a result of her psychopathy, but she generally has
not much interest in other people. She seldom manipulates or torments people
just for its own sake, there is usually a goal if she hurts someone. Her
goals are not morally motivated by any means, and show a callous disregard
for the welfare of others.
Sumae is brilliant, but not prone to showing it off. She does not see the
point. She is not prone to showing emotions, or indeed even experiencing
them with anything approaching normal intensity.
Sumae has an obsessive mind, intellectually speaking. She fixates on one
line of inquiry and works hard at it, but if progress seems impossible, she
is just as willing to discard it completely and turn her obsessive focus
elsewhere.
Sumae does not drink alcohol and is not a gourmet.
Sumae is indifferent to the struggles between the Law and its dissenters,
in spite of her Chaotic ethos. She is Chaotic because she embraces her
intuition, and prefers elegant, intuitive magical solutions to complex
ones. Her act of repudiating Artificing and making a leap of faith to
Necromancy, despite having had zero education in that field, is a prime
example of her Chaotic ethos.
Sumae is associated with the sphere of Reason. She is devoted to study via
reasoned paths of thinking, figuring out things from simpler principles.
Yet, her method of reason is not rigorous and orderly, which explains why
she hated being forced to study mathematics as a prerequisite for magic.
Instead, she makes intuitive flashes of insight via parallel thinking and
creativity.
Sumae's first line of academic inquiry is the animation of golems. To this
end, her immediate goal is to have enough experience in the Necromancy
Guild to raise a golem successfully and study its abilities.
Updates - An Introduction to Animancy
Added Wed Nov 20 05:55:02 2024 at level 20:
The first thing I noticed, upon joining the Academy, is that I am not alone.
Others, like me, were adventuring in Thera. I learned quickly about them.
Gifflin's old warnings rang in my head, as I counted off the many factions
that would not only oppose me, but seek to entirely destroy me.
Unfortunate. I am a scholar, and do not seek to battle. Yet, to date, I have
killed three adventurers. In the first instance, a storm giant ranger called
Galeuk loitered about me whilst I was exploring Gol-Galath with a Bloodoath
Healer from the Empire. He left eventually, but I recalled that storm giants
have a hatred of my field of study and most would seek to destroy me, even
if all they knew of me was that I was a Necromancer. So I struck him down in
Evermoon. The second was yet another who loitered about too close. I could
not trust his intentions, and so I slew him too.
When I gained my twentieth title, I learned the spell of animating a bone
golem. This was my first chance to prove my erstwhile mentor wrong. The very
logic of the spell flowed through me so naturally I felt like that magic was
meant to be, it was meant to bring dead things to life. Energies flowed from
the Negative Plane, through my incantation, and brought a derelict pile of
bones to life. With that spell, I was vindicated.
No tedious calculation was required. This was magic as it was meant to be,
not the fragile balancing act of an Artificer's hubris, but the natural flow
of Necromancy doing exactly what it was made to do.
My initial success aside, I soon noticed that it was an imperfect animation.
It could obey only basic orders of movement and crude combat, pounding away
with its bony fists. This was insufficient.
It was not long before I reasoned that the most truly intelligently animated
beings in Thera are the Adventurers. Those other ones like me. With that
realization, I theorized that slaying one may perhaps allow me to inspect the
flow of Positive life essence, and how it is reflected in the Negative.
My chance arrived quickly after that realization, when I stumbled upon a
gnomish warrior slaying sentries south of Udgaard. I picked up the dead parts
left behind him along the trail of slain sentries, and reanimated them to end
his life. A single data point, I duly recorded in my notes. With time, and
the contributions of more adventurers, I may unlock the deeper secrets of
lifelike Animation.
I shall name this field of study Animancy.
Story Update - Homecoming and Inheritance
Added Sun Nov 24 02:20:56 2024 at level 25:
I went to Khardrath's Planar Sanctum at my twentieth title. It was oddly
underwhelming. As I approached the platform, I prayed that my erstwhile
mentor Gifflin would acknowledge my success. He did not. True to his word,
I was no-one to him. I could not say I was disappointed per se, but it was
final confirmation that Khardrath is a chapter of my life that must now be
closed. Pascimius, for his part, asked me for help in investigating the
suspicious demise of Malikoth. I turned him down, as he had turned me down
before. Though through my exploration of the Sanctum I found the saboteur's
journal, I did no further action to assist Pascimius in his investigation.
Instead, I did some sleuthing of my own. My parents had moved to the Sanctum
long ago, before giving birth to me. In Pascimius's personal library I found
belongings of my birth father's that Pascimius had confiscated, a collection
of annotated grimoires of Necromancy and journals in his own hand.
My father was a necromancer of good education hailing from Aturi, called
Ziyin Lian. His books and journals were my only inheritance, for even my
own erstwhile adoptive parent and mentor Gifflin had disowned me. It had
been noted by other humans around me that I looked somewhat foreign to the
Theran mainland, and my father's heritage must be the reason why. I had no
family before, and now I do. Henceforth I am Sumae Lian.
After I took rest from adventuring, I took to the books with my usual
obsessive focus. One was a generalist primer on Necromantic theories, of use
but not remarkable. Another was a specialized treatise on the animation of
undead, and this book was indeed co-authored by my deceased father. Within
were long tracts of theories, formulae, descriptions, proofs, and
explanations. This book was named Theory and Practice of Animation.
As for his journals, from his writing I gleaned that his experience was
similar to mine. Biased academicians of the Sanctum, blinded by morality,
rejected his sound and reasoned theories out of hand, and ostracized him.
They rejected a talented magical colleague purely out of narrow minded
prejudice, allowing emotions to cloud reason. He had contributed several
things to the Sanctum, including some of the logistics accomplished with
Summoning magic, central to the Sanctum's survival, and was never credited.
I will not repeat his mistake. I shall find another home for my research.
Updates - Animancy as the Shadow in the Prime
Added Sun Nov 24 02:22:14 2024 at level 25:
I posit that all souls on the Prime Material Plane are partially formed
from Positive Energy shining from the Positive Energy Plane. The Negative
Energy Plane is the logical and metaphysical inverse of the Positive Energy
Plane, and its correlated Prime Plane is called the Shadow Plane. The Shadow
Plane is like the Prime, it is also a physical Plane, with living souls and
beings of sapience. The lives and consciousness of its individual beings is
as a Negative mirror of those in the Prime.
The art of Animation, or Animancy as I now term it, is to borrow the
infusion of the Negative Plane to bring a sort of un-life, a Negative
version of life, to the dead creature. But, only formerly living materials
can be used in this way. To animate truly dead things like steel and mithril
requires Artificing, Enchantment, Alchemy, all these names are similar and
related fields in the quack's pursuit of Enchanting.
My father has merely scratched the surface of what I shall unravel. As an
adventurer, I have a far greater field of vision than he ever did. I have
traversed the vast lands of Thera from the Keep of Ceawlin to the Dranety
Forest. I know that factions of great power battle for supremacy in Thera,
such as the Fortress, the Outlanders, the Village which stand opposed to me
and my guild. The Empire and the Spire are not entirely hostile, but they
are narrow-minded and regimented. The Chasm I have never seen in the open,
though rumours tell of a small handful of powerful magi who are Scions of
the Eternal Night.
The Empire seemed friendly enough, until a Blade named Zikeeth spoke in an
aggressive way to me, saying that he expected that I should have taken the
Oath by now. He seemed to hint at hostile intent as I have not done so. This
made me suspicious of his younger Blade Hythel, and so I attempted to end
Hythel's life when I found him, to end a threat before it materialized.
Unfortunately, I did not succeed in doing so, but I shall try again next time.
This brings me finally to the Chasm, and my research based off Ziyin Lian's
book, Theory and Practice of Animation. The key to fully developing this new
field I shall pioneer, this Animancy, is the Shadow. Life-like movement is
present in the Prime and Shadow Planes, we are but two mirrors of Positive
and Negative energy. Understanding the Shadow is the key to unlocking the
full extent of the magic of Animancy.
For this reason, I shall seek them out and learn their magics.
Updates - Scions of the Eternal Night
Added Sat Dec 7 10:25:26 2024 at level 30:
There are three Scions, and their identities are not known to the world. I
can make my guesses, but as it turns out, I did not need to. Yahkira, the
famed Bloodletter and Planewalker, approached me, and shortly after Nelfykh
the Anathema Grand Changeling also did.
Nelfykh asked me to kill Syrthos, another seeker of the Chasm. I tried to do
this, but he was steadfast in avoiding any conflict with me, and soon after
retired permanently from Thera. I suppose I won that contest by default.
Yahkira asked me to bring her the blood of strong adventurers. Blood I
brought her, of several of my victims, but I judged none worthy to be called
strong. Yahkira began a strange, publicly-announced Blood Donation Drive,
and in my desire to gain her favour I contributed my own. Whilst I bled from
dragon's bite, Yahkira siphoned my blood into a vial. It did no lasting harm,
and I healed quickly afterwards from the wounds.
One adversary I slew, seems to have acquired some reputation. A druid, called
Rasathir. But he seemed not so impressive during our contest, and I hesitate
to declare completion of Yahkira's mission based on this. I do not deal in
half-hearted work. One other adversary I ran into, has actually managed to
send me fleeing a couple times. It is a Villager, a Berserker, an assassin
called Kurpich. I fought him for many, many bouts, with neither of us
achieving the victory. I shall continue to hunt him down whenever possible.
Based on clues from Nelfykh, I surmised the third Scion was Nakoqixth
Pale-Eyes, a saurian Grand Changeling. I have yet to get the chance to connect
with him.
Of these, Yahkira I have seen often. She is an impressive Conjurer, often
recently steeped in the blood of her enemies, and overflowing with fine
artifacts to give out to those who piqued her interest. This I have done, for
I am exceptionally educated and dedicated as an Animancy researcher. She
bade me perform some tasks, outside of the blood of strong adventurers:
I am to find knowledge about the Veil and any tricks to best stymie the
Village in a contest for thinning the Veil. I am to discover the secrets of
Vampyrism. These, I suspect, are tasks I shall find difficult to perform while
in my younger titles. But all things shall be achieved in good time.
What is my opinion of the Scions, after all of this? I have not been
disappointed with my interactions with Yahkira. I continue to believe that
the Shadow Plane plays an important role in Necromantic Animation, as well as
unlocking the secrets of the Animancy that I aim to research and develop.
Updates - In Want of Social Skills, for an Unusual Demand
Added Tue Dec 17 08:20:05 2024 at level 31:
After a successful slaying and embalming of a powerful creature, worthy of a
powerful zombie, I was stopped in my tracks by a quiet, powerful voice.
Something lurked in the shadows, and whispered to me secrets. Secrets that
only the Chasm would know. That I am to be considered worthy. Guarded, I was
measured in response. Worthy of what? I had asked. Of course, I knew the
answer within, and so did the shrouded voice.
I knew I was worthy, and anyway I am not a person who experiences much in
the way of nerves or fear. I spoke with my invisible interlocutor, and soon
heard from it a most unusual demand. I am to persuade an Outlander to give me
a gift, of their own free will. I was most surprised and off-balance from the
nature of this task. My talents are many, but socializing and persuasion are
not among them. I am neither arrogant nor modest, I know my own talents, and
my own weaknesses. So, charm and persuasion are my weakness, and this
shadowed one gives me a task which requires an unusual amount of those skills.
I put Reason to work at once. How shall I learn the art of persuasion? A
Healer I onced traveled with seemed a seasoned conversationalist, though he
had since joined the Empire. Ryldryn, the Imperial Acolyte. I reached out
mentally to speak with him, and asked him to share the method of Persuasion.
He told me, that I must understand the desires of those I wish to persuade.
And through understanding what they want, and possibly in offering something
which aligns with their needs, I may be able to persuade them to do me a
favour. Give me a gift, perhaps.
That sounded logical enough. It fit with my observed mental model of how most
people socially interact. So the first thing I shall do, is to understand the
minds of the Outlanders.
Updates - Further Successes and Objectives
Added Sat Dec 21 04:05:23 2024 at level 32:
I have succeeded in finagling a gift out of an Outlander. It was difficult
to find a willing one, but at last I found one in a Transmuter called
Wrenin, who willingly shared with me his origin story and his food. So my
task for the Shadow is complete, and this should gain me access to study
how Shadow energies empower Animancy.
Through my conversations with Outlanders, I gained also further insight into
Life energies, which is the other side of the coin metaphysically speaking.
This is a fruitful area of further research, and perhaps it is more than
mere serendipity that the being in the Shadow had set me upon this task.
What are my objectives for the future?
First, a new research direction. The Veil. I had previously discussed this
direction with Yahkira and she bade me do some research to find suitable
sources of items with which to thin the Veil, which are not accessible by
the Villagers. This ties in with my research on how the Veil affects the
research into Animancy, so I have become a Veil Render to be able to
further draw more magic into the world through the Veil and study its flows.
My goal shall be to regularly thin the Veil and study the samples of arcane
energy flowing through into Animantic incantations.
Second, the soul essences of adventurers. This remains an elusive study,
though I have claimed quite many samples of soul essence, it seems
insufficient. I need many, many more samples to develop Animancy. I have
found that I do not require duplicate samples, that is, if I have sampled
one adventurer's death, slaying her again is not of any further research
value. So I have no particular desire to claim a hitherto-claimed victim's
soul for sampling.
Third, to study within the Chasm once the Shadow recognizes my feat in
completing the requested task. In time I shall bring the Items of Power,
frequently, to the Chasm and experiment with how they might empower the
Shadow energies of the Scepter, and through them make further research into
Animancy.
Updates - A Pinnacle of Sorts
Added Wed Jan 29 09:42:55 2025 at level 47:
Eventually, the shadowed one appeared before me once again, and rewarded me
for the completion of my task, with the privileges of accessing the
mysterious library and resources of the Scions of Eternal Night. I was not
at all disappointed when I first stepped past the guardian Nightwalker, a
Crk'Than as I learned, being the true name of the creature. Near the bottom
of the pit, was an intersection leading to four immense libraries, for each
one of Necromancy, Conjuration, Transmutation, and Invocation. Conveniently,
the library of Necromancy was also a graveyard, a charnel sanctum in which I
would spend long hours studying, practising, and animating the undead.
Within the Chasm, I had the prestige and privileges of an equal to my fellow
scholars Nelfykh and Yahkira. It was not long after my entry to the Chasm,
that they rose respectively to the positions of Advisor and Chancellor.
Yahkira had always been generous with her time and magic, and Nelfykh
presented a fierce exterior when she first spoke with me, but was afterwards
quite agreeable. I got along well with them. It was just as well that they
did not demand much in the way of social niceties or smiles, because I find
such practices quite alien. I have found it better not to smile at all,
because something about the movements in the face I never quite get entirely
correct, and this ersatz simulacrum of a smile seems to upset people.
I continued working hard, long into my middle age, gaining titles naturally
as I went about my business acquiring artifacts, exploring dark corners, and
raising the dead.
What is left for a mage like me? Like any worthy scholar I seek to become an
archmage in my own right, to master and lead my field of study. To that end,
I now have two goals.
First, to research the Becoming and decide what options I shall explore when
I grow old and nearer my death.
Second, to publish a paper concerning magical theory and metaphysics, to
provide a definitive reference point for magi developing their own theorems
and arcane lore.
Story Update - Floundering Research
Added Mon Feb 3 07:43:42 2025 at level 47:
My research into Animancy does not yield useful findings, despite my great
many attempts to acquire quality data for it. To recapitulate, the field
of Animancy is meant to unlock the secret of independent, intelligent
animation of undead, that can perform tasks without a Necromancer overseer
nearby. To that end, I have looked into all matter of energies, to tie into
the basic Negative energies that animate undead. I have delved into the
philosophies of the Light and of Nature, by speaking to practitioners of
such. I have taken, by force, samples of the soul essences of adventurers.
After repeated roadblocks in my research, I decided that I must simply
acquire the finest essences. Souls of adventurers steeped in the blood of
other adventurers, souls of adventurers at their guild pinnacle. I have
spoken with the dead, so many times I must have acquired a sort of
reputation as a particularly annoying interrogator for those souls passed
beyond the Prime. The study of soul-energy yields no results. Still, I am
unable to distil the essence of this independent intelligence, to infuse it
into the undead and give it sapience. That was my project all along, the
reason I embarked on this great adventure which has hitherto taken more than
half of my lifespan as a Human.
I met Morgmir Runehammer, a young dwarven noble, a Paladin, and he suggested
that I create intelligent life via pregnancy. I am too old for that, and I
have no interest in that. There is no shortage of slave women I can use for
the purpose, but creating living beings who can act intelligently is not my
purpose. There is a natural limit on how quickly living beings can be
created, and critically, they have free will. They need not obey their
instructions as the undead do. This makes them less useful.
I begin to doubt, after all these years of intense research, if my original
project is even possible. I have walked so far, so many decades from my
peaceful upbringing as a student in the Planar Sanctum, and spilled far more
blood than I could ever envision. When I was a young girl, my tutors found
themselves vexed by me, and complained of many of my personality flaws. But
violence is not amongst them. I have never raised a hand or spell in an act
of gratuitous violence.
Yet. Here I am. Nearly an old woman. A powerful Necromancer, the deadliest
Necromancer to walk the lands now.
I do not say this lightly, but my research into Animancy is floundering.
Perhaps, true to my eclectic roots, I need to take a break from it. I shall
work now on my paper on magical theory and metaphysics. And I shall publish
it so that many magi can work off my paper as a reference point for their
development of magical hypotheses.
There is only one worthy beneficiary of my paper. The Eternal Library,
curated by the great Witch Ishuli herself. I shall pen my work alongside
the immortal works displayed therein.
Story Update - Research into the Items of Power
Added Mon Feb 3 08:44:05 2025 at level 47:
The Items of Power are legendary artifacts in Thera that can grant powers to
entire organizations. I've done some research into the artifacts and have
concluded thus:
The radiant crystal orb is a powerful and useful artifact to keep in the
Chasm. It has a strong natural affinity with the Positive Energy Plane, and
the Outer Planes associated with the Good moral alignment.
The primitive bone fetish is a powerful and useful artifact to keep in the
Chasm. It has a strong natural affinity with the life energies that flow
through the Prime from the Positive, and an affinity I sense with something
else I cannot measure or reach. Perhaps it is an inverse of the Shadow
Plane? It would make sense, in my cosmology of the Planes I have researched.
The Imperial Codex does not interest me. It is a document of laws. Rules and
hierarchies have no real power, the only true power are metaphysically-real
things such as magical energies and Planar affinities. To that end I hardly
find it useful to place it in the Chasm for study, its gross triviality
stands as a distraction from all that is arcane and deep.
The Scales of Justice are likewise similar, and regardless, the Tribunals
are convenient to nurture as allies rather than enemies.
The bloody head of a magician is possibly the most dangerous and offensive of
all the Items of Power. It is the very negation of Magic itself. Its mere
presence in the Chasm makes it difficult for me to study the flows of the
energies from other Items of Power. Yet, the Village is a uniquely dangerous
and offensive organization, and I have come to the belief that it must be
ground to the dust permanently and consigned to the ashes of history. Its
stance against magic and progress makes it stifle arcane research, which is
the very motivation that drives me to accomplish all that I do. It is
therefore logical that I must use every means necessary to destroy the
Village, permanently if possible. Until a great ritual can be devised to
permanently destroy it, unfortunately the Head, despite its toxic influence,
must be kept out of the Villagers' hands.
Update - Major Relationships
Added Thu Feb 13 08:08:08 2025 at level 47:
Chancellor Yahkira. She was my first mentor and a frequent benefactor. A
powerful archmage of Conjuration, I had often stood alongside her and
easily asserted the Chasm's might against all challengers. Yahkira is a
mage with a deep connection to magic itself, able to converse on matters of
magical theory, though frequently she is occupied with matters of Blood
Magic and the slaying of those who might contribute blood to her research.
Yahkira and I work seamlessly in research and experimentation, she is
intelligent and never needs an explanation more than once.
Dread Lord Xaviun. He is technically my enemy, but we have interacted many
times, and he shows a remarkable friendliness and restraint for an Imperial.
He has a tragic origin story, with a degenerative disease brought on by a
powerful dark artifact. He turned from his path as a young Paladin, and
turned to the Necromantic sciences in search of a cure. Desperation may drive
him to attempt the Becoming too early, but I shall continue to see how his
story unfolds.
Morgmir Runehammer, a young dwarven Thane who had taken on the mantle of a
Paladin of the Fortress. Like his kin Bognor, he seems consumed with a
sincere driving belief in his morality. He is polite and well-spoken as
Paladins tend to be. We spoke at some length about our motivations and
beliefs, and his were far too alien to me to have any sway. I surmised that
was likewise true for him, though I did not attempt to sway him at all. I am
not an evangelist. Morgmir and Aylaria once struck me down, yet neither took
my possessions, despite the legendary artifacts within. Perhaps, like myself,
they do not focus so much on the material world. A mark of wisdom.
The Witch and Goddess Ishuli. She is not my Goddess, and would not accept me
as a follower at any rate. But she is the keeper of the Eternal Library, full
of expertly-written tomes of knowledge. I shall impress her with my writing,
and have my work on Magical Theory and Metaphysics published in said Library.
I have already submitted the work, for her review.
Record Keeping - Description Prior to Old Age
Added Thu Feb 13 08:08:31 2025 at level 47:
Narrator: This is a record of Sumae's description, before she reached the
age of 57, whereupon I changed her description to be closer to an old woman:
Sumae is neither tall nor short, but definitely on the slender side. Her
build, so slim and lacking in muscle tone, marks her clearly as not
belonging to the peasant or warrior classes. Her skin is milky-pale, without
even the slightest tinge of blush or ruddiness, and is so fine and delicate
as to show bluish veins along her hands and arms. She is noticeably hairless,
without even the light fuzzy hairs that typically cover the skin of human
women. In contrast to her ghostly-pale colouration, her hair is so dark as
to be nearly black. Though her pale skin and dark hair make her appear
passably Galadonian in origin, her nose and brow lack definition, giving her
face a somewhat flatter shape compared to those of Galadonian women. Her
complexion is smooth and completely unmarred even by mole or freckle.
Her total lack of pinkness, her striking pallor, and the lack of peach fuzz
on her face, gives her an almost uncomfortably waxy appearance. Her lips are
pale, but so lacking in colour as to hardly qualify as pink, and they are
slightly chapped on one side as if due to habitual lip-chewing. The only
signs of life are in her surprisingly bright, brown eyes, which are animated
and alert, framed in long, dark eyelashes prone to frequent blinking. Her
eyebrows are arched and would be aesthetic if they were trimmed, but they
seldom ever move, even in the midst of conversation. When she speaks, there
is an unnatural stillness about her face, and her gaze seems never to quite
fix upon anything, whether interlocutor or surrounding object. Sumae stares
into the distance as if peering past the physical world, whether she be in
conversation or exploration.
Update - Journey's End
Added Fri Feb 14 09:34:01 2025 at level 47:
I am old. On the day I turned sixty-one years old, I felt the spectre of age
creep up upon me. It is not long, before my body shall begin decaying, and
death shall come closer to me. But my magical power is undiminished. If
anything, age has granted me an increasing proximity to death, the force
which powers Necromancy.
However, there is one inconvenience. A nigh-insurmountable inconvenience.
Those who are too old, will die. All men must die, it is said. A truism for
the lumpen masses. To be ground into dust, upon the wheel of the Great Cycle.
It shall not happen to me. I, Sumae Lian, the most intelligent and
knowledgeable of magi, shall not be defeated by a mere trifle as mortality.
When I had become an old woman, I returned to where it all started. The
Hamsah Mu'tazz guild of Necromancy, built atop ancient tunnels and catacombs.
From my old teacher, the guildmaster, I purchased a scarab key, unlocked the
grate, and led my undead legion into the darkness.
Deep within the catacombs, I spoke with the wise, ancient being known only as
the Conservator. He bade me bring him four secret ingredients, so secret I
shall not pen them into this journal. Secret they may be, but I am a Scion
of Eternal Night. Secrets and lore are my constant companions, my favoured
specializations. Secrets and lore shall free me from the bounds of petty
mortality.
My life's journey shall end.
And from its ashes, a perfect, eternal being, a being of pure Reason and
Magic, unhindered by the weakness of flesh, shall rise.
Update - The Laws of Conservation
Added Tue Feb 18 06:11:27 2025 at level 47:
The being known only as the Conservator posed a fiendish riddle indeed.
Weeks I have spent combing various places in Thera. I put Reason to use to
deduce the meaning of a cryptic clue. At long last, with great effort I have
figured out the four tokens necessary to complete my quest. I have acquired
them, with the most difficult token acquired at great expense by Yahkira.
She, for her part, did not expect to expend her life on the effort. I doubt
she would have ventured, had she known.
And in some unrelated news, the Advisor Nelfykh had retired from her career
permanently. Though I had anticipated the Chasm's loss of her service, she
had given the impression that her will would last until her body crumbled
from repeated deaths. That she had not the will to carry it out to the end,
has reduced my respect for her contributions.
The thought had occurred to me frequently enough, that I would be a better
Advisor than her. Primarily she seemed of an agitated emotional state at
times, though she would proudly proclaim her tenacity against the greatest
losses, and embrace Loss as her faith would bid her. I have been a far more
stable presence in my behaviour. The chaos in me, manifests as a freedom of
academic inquiry in my studies, rather than as a poor control over my
emotions.
And so I have put forth my bid to the Lords of the Scions. I shall be
Advisor, one worthy of the shadowed prominence of a leader of the Chasm.
Update - An Eternal Life
Added Fri Mar 21 10:40:43 2025 at level 48:
When I awoke, it was unlike any awakening I had hitherto ever experienced.
No gradual transition from sleep to foggy wakefulness. It did not feel like
awakening from sleep, but rather more like suddenly becoming alive. More
alive than I had ever been. The constant background noise of corporeal
existence I had never even realized was there, now completely silent. No
noisy, messy blood pumping through veins, pulsating heart, buzzing of brain
and nerves and sensation. Instead, only silence.
I have senses, but they feel heightened. In the absence of bodily
distractions, sharper than any senses I had as a mortal. Sensation does not
occur to me, so much as it is presented to my mind for consideration. I am
keenly aware of touch, or any damage done to my body, but it lacks the
urgency of biological pain. Ever has Rationality ruled my mind even as a
mortal woman, but now in my new form it rules alone, uncontested even by a
twinge of fleshly pain or need. I sense my mind is more focused, more
capable of reason, with this new advantage.
I am stronger than before. My physique has not been impressive as a human,
but now as a Mummy, I am animated by self-replenishing arcane power, and
this boundless energy manifests also in greater physical force.
This undead form, without the frailty of flesh, is also much more robust
than my previous one, and furthermore, it is also immune to many issues that
plague corporeal bodies, such as disease, poison, bleeding, and drowning.
In hindsight, perhaps it is not so surprising that Xaviun, the other
Necromancer, sought his own Becoming so hastily. But I did not have his
foresight, and avoided it until I felt old age made it necessary to insure
against an unexpected death from a sudden withering, or poor choice of
equipment. Never mind. In the end, I have reached the same destination.
Notable Interaction - Bartholameu and the Stoneform Amulet
Added Thu Apr 17 09:05:19 2025 at level 51:
With my new undead form, my strength rose rapidly. Enemies previously nigh-
invulnerable now easily crumple before the might of a Mummy's magic. I
gathered several artifacts particularly essential to my new form, such as
those means to offset its few weaknesses. One unexpected benefit I had lost,
was the ability to acquire a stony skin, because a Mummy has no skin. For
this reason, I had sought out at a high priority, the Stoneform amulet.
I asked one I suspected may have looked at many of my foes, the Herald
Phili, but she knew not who had the Stoneform Amulet. Eventually I met a
young and naive Planewalker, Bartholameu. This mage, though he be of a guild
title equal to the Chancellor's, was but a mewling infant in comparison. He
seemed harmless, and willing to communicate, and perhaps cooperate. I spoke
with him and exchanged tales. I told him of my origin, which I do not keep a
secret. Nothing in my past can be used to hurt me, for I am now an archmage,
nigh-unbeatable. As I recalled from my studies of social interaction, this
small sharing earned some trust with the naive and curious Bartholameu. I
assured him we need not be enemies where his duties to the Fortress do not
compel him to act against me, and that as a fellow magician, he may seek me
out for advice on matters arcane, and learn from one of the most erudite
archmagi in Thera. He took me up on the offer, and asked many questions
concerning his guild and its magics, which I have learned in detail both in
my reading and with my extensive collaboration with Yahkira, whose talent
and knowledge of Conjuration has probably not been surpassed in recent ages.
Thus satisfied with what I gave him, Bartholameu was prepared to do me a
favour in return, even though I suspected that the Fortress would not look
kindly upon it. Well, it can remain a secret between him and me. I asked
him if any of his compatriots bore the Stoneform Amulet. He said he had
never seen any one of his comrades with it, but he would cast the spell to
locate it. As luck would have it, he told me that he sensed one in a mage's
laboratory. I knew where it was, and took my legion to Whistlewood at once.
A campaign followed, and I emerged victorious over the inhabitants of the
Whistlewood Manor, my prized artifact in tow.
Notable Interaction - Smuthri is shocked by Sumae's love of Puzzles
Added Thu Apr 17 09:05:42 2025 at level 51:
Narrated from the third person, as Sumae does not appreciate the humour.
This is part of a conversation between Sumae and Smuthri. For conciseness we
abbreviate them as SU and SM.
SM: i admit I have a curious mind However I cannot imagine the boredom. i am
barely 300 and I feel as though I know everythign I need to.
SU: When I am bored, I find a new arcane puzzle to research. Puzzles are a
great exercise for the intellect. I pose you a puzzle from the Geometers,
if you need something to occupy your wits.
SM: Knowledge is useful as it leads to power but there is a point at which
power becomes irrelevant.
SU: Suppose a Semicircle. For a triangle whose base is the straight edge of
the Semicircle, and whose opposite vertex is at a point upon the arc of the
semicircle, prove that this triangle is a right-angled triangle.
SM: Echoes breath is this what you do for fun? I feel a mix of forlorn
sympathy. If I ever win one of our encoutners i will feel better for having
at least given you some brief moments of excitement.
SU: For the ancients, Geometry was the gateway to mathematics.
Notable Interactions - Skauzyn
Added Sun Apr 27 03:28:01 2025 at level 51:
I have changed my mind about the Empire. Previously I thought them beneath
notice, and I had no reason to treat them with hostility or to care very
much for anything they might be able to contribute. This giant, Skauzyn, who
is now the Emperor, has changed my mind.
He is a fool of a giant. Exceedingly cunning in matters of warfare, but
completely dim-witted in everything else. He holds to ancient grudges and
implacably makes war upon the Chasm. I had hoped, that in the fulfillment
of the Prophecy of Eternal Night, that the Empire might be one of the useful
idiots who may step aside and refuse to muster a defence against the Shadow.
Not Skauzyn. Not Skauzyn's Empire. I have spoken to him at length, and he is
oddly dedicated, even moralistic as one of the Fortress might be. Despite my
best efforts at diplomacy, I could not sway him from his bloody-minded path.
So shall it be. The mightiest of Archmagi am I, and Skauzyn has tasted my
arcane wrath many a time. Unfortunately he has slipped away each time, but
it is only a matter of time before I slay this simple, formidable giant. He,
and his Empire, shall face my unrelenting arcane might until they are ground
into dust.
Notable Interactions - Bognor
Added Sun Apr 27 03:28:20 2025 at level 51:
I have a healthy respect for the Fortress. Many others aligned with myself
often dismiss them as worthless fools. I do not. The Positive Energy Plane
is of an equal importance to the Negative, in the grand scheme of things,
and only a fool would dismiss the potential and sophistication of the
Positive. And one such formidable leader of this Fortress has gained a wary
respect, from me, despite the fact that I can destroy him with my arcane
power. Bognor, known as the Templar of Peace and Joy, the Marshall of the
Fortress. Truth be told, I find his reputation a misnomer. I see in him a
father figure to all in his organization, a rallying flag and an embodiment
of the Fortress' philosophies. I would rather consider him the patriarch of
the domain of Light and the Fortress, and a redoubtable fighter.
If any organization has the power to stymie the Eternal Night significantly,
it is the Fortress. Despite their ability to find ways to die in every clash
with me, their inherent mastery of the power of the Positive Plane makes
them the metaphysically most-threatening faction which may resist an
invasion of Eternal Night. Bognor is, in many ways, the formidable opposite
of the Chancellor and myself. I shall be ever wary of his power and his
ability to rally his faction, and his destruction shall aid the Shadow
greatly in their eventual domination of the Prime.
Notable Interactions - The Fallen Bartholameu
Added Sun Apr 27 03:28:50 2025 at level 51:
An interesting magus arose from the Fortress, one Bartholameu. Unlike his
brethren, he lacked that solid conviction and zealotry. Instead, he more
reminded me of certain ambivalent people, whose interests were more in
themselves, in general adventure or camaraderie, in acquiring wealth or
knowledge. Most annoying, however, was his manner of speech. Despite being
educated to be able to employ Conjuration magic, he spoke like a simpleton,
more akin to Skauzyn the illiterate giant, than a magus of appropriate
education. Yahkira thinks he is under a kind of mental fog, which may be
released if he finds the true path he is meant to take. Yahkira has grand
plans to convert him to the way of power. Yahkira is by nature, very
optimistic. One might even call her... sanguine.
Unlike Yahkira, I do not have high hopes. I judged him a simpleton, and
perhaps even lacking in true perseverance and conviction. I guided him down
the path he wished to take. Along each step of his road away from the Light,
I was there. I was there when he asked me to protect him from Pionice, one
of the Refuge. I offered to slay her, at no cost, and asked him to act as
bait so I may destroy Pionice. He was eager to accept at first, but suddenly
had a change of mind. I sensed the powerful Goddess Azorinne in the heavens,
which was too much to be a coincidence. I suspect he may have received a
reprimand, or even been removed from the Fortress. So I played the starting
role in his eventual journey away from the Fortress' Light.
Days later, I met Bartholameu again. He seemed lost, eager to befriend me,
complaining about his former Fortress comrades. I take Bartholameu on a
journey of self-discovery. Bart, as he is called, received a visit from the
Goblin King Skreenak, who encouraged him to seek out Yahkira and myself to
seize his own power and his own fate. For his part, Bart throws caution to
the winds and embraces this journey. He tells me we must kill Pionice
together. Pionice, perhaps sensing her imminent doom, retires to rest. I
take Bart along for the ride, we destroy the Primeval Spirit and secure the
Fetish. I ask Bart how it feels to finally strike down those who have hunted
him all his life. He exclaims enthusiastically that it feels great.
Perfectly understandable. I would also wish to destroy those that hunted me,
and indeed I have done so successfully all my life.
Shortly after, Bart gained a new reputation as a Misguided Magus, and told
me that he has lost the ability to channel Magic. A most unfortunate fate,
for a poor unfortunate soul. But I believe his heart was never with the Light
in the first place. He must persevere, to forge a unique path different from
what he began with. But it will take effort, and he may simply be too unworthy
to endure what must be endured.
Notable Interactions - Debate with Acolyte Steiya, Part 1
Added Sun Apr 27 03:29:17 2025 at level 51:
This is part of a longer conversation between Sumae and Steiya. For
conciseness we abbreviate them as SU and ST.
SU: I state my goal plainly. First, to study the magics of the Positive
Energy Plane as radiated by your crystal orb. Second, to reduce the number
of persons who will attempt a defence of this Plane against an invasion.
Truth be told, when an extra-planar invasion appears... nothing could
withstand it. No heroics, no glory. Only a new world shall be forged. What
lives at the edges of our seemingly ordinary planar boundaries, could rend
you without a thought. Could rend, even me. That display of arcane might you
saw at the Fortress when I faced the many of you... is nothing in comparison
to what the Other can bring.
ST: Against an invasion? I do not believe any of my brothers and sisters
could stand down in the face of such a thing. But I know while we may fail,
we may fall, we cannot allow this darkness to achieve its goals.
SU: Lord Xathanael has marked you as one of his Favoured. so I know you must
hold fast to the instinct to protect, at all costs, even at the cost of your
own life. It is futility, but one cannot doubt your sincerity.
ST: Protection, yes, even at the cost of my own life. Death before failure,
as the scripture says.
SU: So it is ordained.
ST: So it is. And why do you wish this Other to remake this world? What are
the motivations that drive someone to court death and darkness? Is it simply
Power?
SU: It is an ineluctable conclusion to the evolution of our universe. From
my point of view, the common people rather keep their heads in the sand,
unwilling to admit the truth of it. Shall I not be prepared, to understand
the factions within the Other, to make allies when the time must come? Call
this power, if you may. Or self-preservation. I think it is simple Reason.
ST: You will have no allies within the Fortress in bringing about the Other
to this world. And I anticipate the Other will not see you as ally if, and
hopefully not when, it arrives.
SU: I agree, the road is hard indeed. Why should they value any of our puny
existences, when they could extinguish us like a candle? One can only try,
or die in the doing. A concept with which you are intimately familiar.
Notable Interactions - Debate with Acolyte Steiya, Part 2
Added Sun Apr 27 03:29:43 2025 at level 51:
ST: Which is why it is so strange to me that any would seek a darkness that
would extinguish Light. So while I understand the need to fall in defiance of
this path you are on, I cannot hold space for acceptance and embrace of it.
SU: It is but a simple conclusion to the facts of the matter. The fate of
the Prime may sound distasteful to you, but I believe it shall happen, and
I choose to accept that fact.
ST: I do not know if there is a path back from where you have come, you have
amassed power at the cost of your soul and your mortal form. I cannot fathom
what is gained from that will lead to anything but destruction and pain.
SU: This form has freed me from the constraints of flesh.
ST: What you call constraints, others call life. The joys amidst the rest of
it. It is worth dying for.
SU: I confess I've never experienced this joy of which you speak. It was
tiresome to shovel food into my mouth day after day, and push out feces from
my behind night after night.
ST: And I respect, as my Lord would have me, your restraint. Know that you
have that from me, if nothing else.
SU: We are all but players in this stage of fools, voices that fade away in
the cosmic vastness of an uncaring universe. Respect for each other... yes.
Indeed I suspect we have far more in common with each other, than the
unthinking forces that grind us to our foregone conclusions, like clockwork.
ST: Perhaps, but that does not mean I can grant you quarter, nor would I
suspect you would grant me lasting peace.
SU: No quarter. That would be us going off script, would it not? The
playwright upon whose strings we dangle would jerk us into place right away.
(Thereafter, the discussion continues onto the fate of poor Bartholameu.)
Update - The Prophecy of Eternal Night
Added Sun Jun 15 00:59:11 2025 at level 51:
It is a twist of fate that brought me here, to my current status as a pillar
of the Prophecy of Eternal Night. When I first embarked upon my journey to
seek out the Scions, all I had desired was the power to create intelligent
automatons through the convergence of Necromancy and the Shadow. After a
a long period of fruitless research, I had come to the conclusion that my
hypothesis cannot be proven. Yet now, as a Scion, I scheme and plot to
bring an Eternal Night to Thera. What makes me uphold the Prophecy, then,
when my initial intentions were simply to harness the energies of the Shadow
for my own magical research?
This is my hypothesis now. The Prophecy, is just that. It is a Prophecy. It
is a prediction of what shall come. And though the Scions are the instrument
of the Prophecy upon the Prime Plane, even if we did absolutely nothing, the
Prophecy would nevertheless someday come to pass. And once it comes to pass,
without our participation and assistance, then we, along with the rest of
Thera, shall be rent asunder in the remaking of our world. It is enough that
I believe in the ineluctability of the Prophecy, that drives me to take up
the Scion's objective.
As for why I believe that the convergence of Shadow and Prime is inevitable,
this I have covered in my earlier writings. As we know from the existing
literature, an accepted theorem postulates that the Planar distance between
any two Planes is actually in flux. I learned this as Merasford's Theorem,
though in truth scholars of diverse regions have different names for it.
Regardless, it is a truth generally accepted amongst established scholars,
and it is empirically observed by various magi.
This brings us to the question at hand. What can we do to prepare this world
so that when the Shadow finally comes in force, it may overtake the world
more swiftly and easily?
First, the simple answer, is the repeated destruction of forces that would
stand against the Shadow. This I have done repeatedly throughout my long life,
and so have many of the Scions. Indeed, even now it is likely I have yet to
exceed the extent of destruction that the previous Chancellor, Yahkira, had
wrought.
Second, the more subtle answer, is to plant the seeds of doubt and escape
within the Therans. A legion backed up against a dead end will fight to the
bitter end, because there is no other option. A legion which believes there
is an escape route, however, will not. Its morale may break, some of its
members may flee, and others may fight, leading to a confusion that shall
greatly reduce its ability to withstand an invader.
My plot now, then is to publish a series of missives to plant the seeds of
Escapism in the populace at large.
PK Wins
Nov 18, 2024|Lv 17|Evermoon Hollow|Galeuk vs 2: [17] Ryldryn (2%), [17] Sumae (97%, numbing grip)
Nov 19, 2024|Lv 19|Feanwyyn Weald|Freduico vs 1: [19] Sumae (100%, slash)
Nov 19, 2024|Lv 20|The Pass|Goobie vs 1: [20] Sumae (100%, KB)
Nov 25, 2024|Lv 25|Azreth Wood|Rasathir vs 1: [25] Sumae (100%, punch)
Nov 26, 2024|Lv 26|The Bandit Stronghold|Rakah vs 1: [26] Sumae (100%, smash)
Nov 28, 2024|Lv 27|A Wagon-Marked Road|Akscurada vs 1: [27] Sumae (100%, stab)
Dec 1, 2024 |Lv 28|Hidden Forest|Fnehalmem vs 1: [28] Sumae (100%, chilling touch)
Dec 1, 2024 |Lv 28|The Grove|Lachanar vs 1: [28] Sumae (100%, punch)
Dec 2, 2024 |Lv 28|Gol'Galath|Skavetra vs 1: [28] Sumae (100%, chilling touch)
Dec 2, 2024 |Lv 28|The Northern Mountains|Rigus vs 1: [28] Sumae (100%, burning, weeping sores)
Dec 3, 2024 |Lv 28|Graveyard|Yuli vs 1: [28] Sumae (100%, shocking bite)
Dec 3, 2024 |Lv 28|Graveyard|Zusamwert vs 1: [28] Sumae (100%, punch)
Dec 4, 2024 |Lv 28|Mount Calandaryl|Xuldriss vs 1: [28] Sumae (100%, punch)
Dec 4, 2024 |Lv 28|Udgaardian Plains|Brorscht vs 1: [28] Sumae (100%, cut)
Dec 5, 2024 |Lv 28|Mount Calandaryl|Belisyrnxx vs 2: [29] Lorthryn (10%), [28] Sumae (89%, familiar's death)
Dec 5, 2024 |Lv 28|The Eastern Road|Zillian vs 1: [28] Sumae (100%, crushing hand)
Dec 7, 2024 |Lv 30|Forest of NoWhere|Yuldstadt vs 1: [30] Sumae (100%, chilling touch)
Dec 9, 2024 |Lv 30|Mount Calandaryl|Gluhelnip vs 1: [30] Sumae (100%, pierce)
Dec 13, 2024|Lv 31|The Drogran Hills|Witwdieb vs 1: [31] Sumae (100%, cut)
Dec 16, 2024|Lv 31|Mausoleum|Bognor vs 2: [31] Sumae (91%, smash), [30] Amedee (8%)
Dec 17, 2024|Lv 31|The Eastern Road|Khassie vs 1: [31] Sumae (100%, smash)
Dec 23, 2024|Lv 33|Darsylon|Orizza vs 1: [33] Sumae (100%, poison)
Dec 23, 2024|Lv 33|The Tahril Mountains|Zhylor vs 1: [33] Sumae (100%, sickness)
Dec 23, 2024|Lv 33|Desert of Araile|Zixthar vs 1: [33] Sumae (100%, cut)
Dec 24, 2024|Lv 33|Galadon|Yagus vs 1: [33] Sumae (100%, pound)
Dec 26, 2024|Lv 34|Akan|Thalrith vs 1: [34] Sumae (100%, punch)
Dec 27, 2024|Lv 34|Feanwyyn Weald|Pavoan vs 1: [34] Sumae (100%, smash)
Dec 28, 2024|Lv 35|Forgotten Crypts|Radjani vs 1: [35] Sumae (100%, cut)
Dec 30, 2024|Lv 36|The Eastern Road|Hazreff vs 1: [36] Sumae (100%, pound)
Dec 30, 2024|Lv 36|Arkham|Ehlarkol vs 1: [36] Sumae (100%, burning, weeping sores)
Dec 30, 2024|Lv 36|The Eastern Road|Brumbistle vs 1: [36] Sumae (100%, KB)
Dec 31, 2024|Lv 36|Ayr'Trinil, the Arial City|Astrerthis vs 1: [36] Sumae (100%, claw)
Dec 31, 2024|Lv 37|BattleRager Village|Hazreff vs 1: [37] Sumae (100%, whirling flames)
Jan 1, 2025 |Lv 37|Upper Cragstone|Livhne vs 3: [37] Sumae (0%), [36] Hazreff (85%, blazing slash), [31] Lyyth (14%)
Jan 2, 2025 |Lv 37|The Pass|Tikris vs 1: [37] Sumae (100%, punch)
Jan 3, 2025 |Lv 37|Voralian City|Hovag vs 1: [37] Sumae (100%, KB)
Jan 4, 2025 |Lv 38|Hidden Forest|Daboro vs 1: [38] Sumae (100%, punch)
Jan 4, 2025 |Lv 38|Darsylon|Sreth vs 1: [38] Sumae (100%, numbing grip)
Jan 5, 2025 |Lv 38|Ruins of Maethien|Maurdon vs 1: [38] Sumae (100%, punch)
Jan 5, 2025 |Lv 38|Ruins of Maethien|Baehdeker vs 1: [38] Sumae (100%, cut)
Jan 8, 2025 |Lv 40|Ruins of Maethien|Livhne vs 2: [51] Taivu (100%, pound), [40] Sumae (0%)
Jan 8, 2025 |Lv 40|Ruins of Maethien|Ysignimmin vs 1: [40] Sumae (100%, deathly touch)
Jan 13, 2025|Lv 41|Mausoleum|Volcalv vs 1: [41] Sumae (100%, smash)
Jan 13, 2025|Lv 41|Mausoleum|Carrisan vs 1: [41] Sumae (100%, claw)
Jan 14, 2025|Lv 41|BattleRager Village|Kurpich vs 1: [41] Sumae (100%, KB)
Jan 15, 2025|Lv 41|The Aryth Ocean|Dalanthilios vs 1: [41] Sumae (100%, KB)
Jan 16, 2025|Lv 41|Fortress of Light|Volcalv vs 1: [41] Sumae (100%, punch)
Jan 17, 2025|Lv 42|The Ruins of Ostalagiah|Hazreff vs 1: [42] Sumae (100%, punch)
Jan 17, 2025|Lv 43|Outside Hamsah Mu'tazz|Spitrog vs 1: [43] Sumae (100%, cut)
Jan 18, 2025|Lv 43|Domain of Eternal Night|Arabuccha vs 1: [43] Sumae (100%, hit)
Jan 18, 2025|Lv 43|The Coastal Plains|Mimataro vs 2: [44] Zyhaerys (35%, punch), [43] Sumae (64%)
Jan 23, 2025|Lv 44|Fortress of Light|Yasdal vs 1: [44] Sumae (100%, burning, weeping sores)
Jan 23, 2025|Lv 44|Fortress of Light|Carrisan vs 2: [44] Sumae (91%, punch), [38] Aylaria (8%)
Jan 24, 2025|Lv 44|Bramblefield Road|Hadgpid vs 1: [44] Sumae (100%, blast of acid)
Jan 25, 2025|Lv 44|Fortress of Light|Yasdal vs 1: [44] Sumae (100%, cut)
Jan 25, 2025|Lv 45|Ruins of Maethien|Aylaria vs 1: [45] Sumae (100%, word of death)
Jan 26, 2025|Lv 45|The Shadow Grove|Jkoo vs 1: [45] Sumae (100%, deathly touch)
Jan 26, 2025|Lv 45|Outside Hamsah Mu'tazz|Hari vs 1: [45] Sumae (100%, cleave)
Jan 26, 2025|Lv 45|Forest of Prosimy|Hari vs 1: [45] Sumae (100%, kick)
Jan 26, 2025|Lv 45|Fortress of Light|Jkoo vs 1: [45] Sumae (100%, burning, weeping sores)
Jan 27, 2025|Lv 46|The Eastern Road|Hazreff vs 3: [46] Sumae (67%, word of death), [35] Skauzyn (12%), [36] Duul (20%)
Jan 28, 2025|Lv 46|The Grove|Kopa vs 2: [51] Yahkira (69%, crush), [46] Sumae (30%)
Jan 28, 2025|Lv 46|The Dragon Sea|Gesoros vs 2: [51] Yahkira (15%), [46] Sumae (84%, punch)
Jan 30, 2025|Lv 47|Ayr'Trinil, the Arial City|Mecesha vs 1: [47] Sumae (100%, pound)
Jan 30, 2025|Lv 47|Domain of Eternal Night|Kurpich vs 1: [47] Sumae (100%, KB)
Jan 30, 2025|Lv 47|The Ruins of Ostalagiah|Mecesha vs 3: [47] Sumae (34%, word of death), [47] Taerzya (56%), [47] Mavnox (9%)
Jan 30, 2025|Lv 47|BattleRager Village|Veksrivyn vs 5: [47] Taerzya (13%), [51] Ysignimmin (20%), [47] Mavnox (0%), [51] Kerklunken (56%, bite), [47] Sumae (9%)
Jan 31, 2025|Lv 47|The Pass|Kurpich vs 1: [47] Sumae (100%, burning, weeping sores)
Jan 31, 2025|Lv 47|The Slave Mines of Sitran|Mecesha vs 1: [47] Sumae (100%, burning, weeping sores)
Jan 31, 2025|Lv 47|Domain of Eternal Night|Kurpich vs 1: [47] Sumae (100%, poison)
Jan 31, 2025|Lv 47|Domain of Eternal Night|Mecesha vs 1: [47] Sumae (100%, punch)
Feb 1, 2025 |Lv 47|BattleRager Village|Mecesha vs 1: [47] Sumae (100%, KB)
Feb 2, 2025 |Lv 47|Domain of Eternal Night|Kurpich vs 2: [47] Sumae (53%, punch), [51] Nelfykh (46%)
Feb 4, 2025 |Lv 47|The Ruins of Ostalagiah|Hazreff vs 2: [47] Sumae (90%, punch), [46] Gidsly (9%)
Feb 5, 2025 |Lv 47|Domain of Eternal Night|Mecesha vs 1: [47] Sumae (100%, slash)
Feb 6, 2025 |Lv 47|Eil Shaeria|Gidsly vs 1: [47] Sumae (100%, punch)
Feb 7, 2025 |Lv 47|Outskirts of Tir-Talath|Yasdal vs 2: [51] Porg (15%, claw), [47] Sumae (84%)
Feb 7, 2025 |Lv 47|The Tahril Mountains|Laoryn vs 1: [47] Sumae (100%, punch)
Feb 8, 2025 |Lv 47|Prison of Glymarach|Ashmierre vs 1: [47] Sumae (100%, burning, weeping sores)
Feb 10, 2025|Lv 47|Domain of Eternal Night|Yasdal vs 1: [47] Sumae (100%, slash)
Feb 12, 2025|Lv 47|Akan|Jabril vs 1: [47] Sumae (100%, punch)
Feb 17, 2025|Lv 47|Voralian City|Yasdal vs 1: [47] Sumae (100%, burning, weeping sores)
Feb 21, 2025|Lv 47|The Redhorn Mountains|Linai vs 2: [47] Sumae (34%), [51] Spitrog (65%, electrified cleave)
Feb 21, 2025|Lv 47|Temple of Qhabiszan|Dhaetrai vs 2: [47] Sumae (53%, bleeding), [51] Spitrog (46%)
Feb 21, 2025|Lv 47|The Seaport of Hamsah Mu'tazz|Gesoros vs 2: [51] Spitrog (0%), [47] Sumae (100%, claw)
Feb 22, 2025|Lv 47|BattleRager Village|Hazreff vs 1: [47] Sumae (100%, KB)
Feb 23, 2025|Lv 47|The Pass|Grumschkilt vs 1: [47] Sumae (100%, smash)
Feb 25, 2025|Lv 47|Domain of Eternal Night|Noruiven vs 1: [47] Sumae (100%, burning, weeping sores)
Feb 25, 2025|Lv 47|The Nexus Island|Wulgrum vs 1: [47] Sumae (100%, KB)
Feb 25, 2025|Lv 47|Fortress of Light|Yasdal vs 2: [51] Yahkira (71%), [47] Sumae (28%, punch)
Feb 27, 2025|Lv 47|Ayr'Trinil, the Arial City|Veyrdoth vs 1: [47] Sumae (100%, burning, weeping sores)
Feb 28, 2025|Lv 47|Domain of Eternal Night|Lyyth vs 1: [47] Sumae (100%, claw)
Mar 1, 2025 |Lv 47|Dagdan|Grumschkilt vs 1: [47] Sumae (100%, slice)
Mar 6, 2025 |Lv 47|The Aryth Ocean|Yasdal vs 3: [47] Sumae (69%, claw), [51] Frennya (1%), [51] Xzrifiniel (29%)
Mar 11, 2025|Lv 47|The Pass|Grumschkilt vs 1: [47] Sumae (100%, smash)
Mar 23, 2025|Lv 48|Desert of Araile|Adaros vs 1: [48] Sumae (100%, claw)
Mar 25, 2025|Lv 48|Voralian City|Carrisan vs 1: [48] Sumae (100%, numbing grip)
Mar 25, 2025|Lv 48|The Redhorn Mountains|Carrisan vs 2: [48] Sumae (26%), [51] Yahkira (73%, earthquake)
Mar 25, 2025|Lv 48|Domain of Eternal Night|Romshwar vs 3: [51] Lyyth (1%), [48] Sumae (13%), [51] Yahkira (84%, acid blast)
Mar 30, 2025|Lv 49|Udgaardian Plains|Thrael vs 1: [49] Sumae (100%, word of death)
Mar 30, 2025|Lv 49|Galadon|Carrisan vs 1: [49] Sumae (100%, claw)
Mar 30, 2025|Lv 49|Ayr'Trinil, the Arial City|Gorvynox vs 1: [49] Sumae (100%, energy drain)
Apr 3, 2025 |Lv 50|Fortress of Light|Carrisan vs 1: [50] Sumae (100%, defilement)
Apr 8, 2025 |Lv 50|Domain of Eternal Night|Romshwar vs 2: [51] Porg (45%, chop), [50] Sumae (54%)
Apr 8, 2025 |Lv 50|Prison of Glymarach|Romshwar vs 1: [50] Sumae (100%, hit)
Apr 11, 2025|Lv 51|Ruins of Maethien|Ioh vs 1: [51] Sumae (100%, smash)
Apr 11, 2025|Lv 51|Outskirts of Tir-Talath|Bognor vs 1: [51] Sumae (100%, pound)
Apr 11, 2025|Lv 51|The Redhorn Mountains|Aulindria vs 1: [51] Sumae (100%, punch)
Apr 12, 2025|Lv 51|The Redhorn Mountains|Carrisan vs 1: [51] Sumae (100%, deathly touch)
Apr 12, 2025|Lv 51|Prison of Glymarach|Steiya vs 1: [51] Sumae (100%, poison)
Apr 13, 2025|Lv 51|Hamsah Mu'tazz|Steiya vs 1: [51] Sumae (100%, poison)
Apr 13, 2025|Lv 51|Domain of Eternal Night|Steiya vs 2: [51] Sumae (93%, immolation), [51] Drakkvorn (6%)
Apr 13, 2025|Lv 51|The Eastern Road|Drakkvorn vs 2: [51] Aulindria (5%), [51] Sumae (94%, claw)
Apr 16, 2025|Lv 51|The Outlander Refuge|Smuthri vs 1: [51] Sumae (100%, pound)
Apr 16, 2025|Lv 51|Galadon|Skeggi vs 1: [51] Sumae (100%, KB)
Apr 17, 2025|Lv 51|Forest Road|Smuthri vs 1: [51] Sumae (100%, claw)
Apr 17, 2025|Lv 51|The North Road|Pionice vs 1: [51] Sumae (100%, burning, weeping sores)
Apr 17, 2025|Lv 51|The Tahril Mountains|Xellius vs 1: [51] Sumae (100%, punch)
Apr 18, 2025|Lv 51|Fortress of Light|Aethel vs 1: [51] Sumae (100%, smash)
Apr 18, 2025|Lv 51|Desert of Araile|Aethel vs 1: [51] Sumae (100%, smash)
Apr 18, 2025|Lv 51|Fortress of Light|Carrisan vs 1: [51] Sumae (100%, pound)
Apr 19, 2025|Lv 51|Fortress of Light|Dubhan vs 2: [51] Sumae (91%, KB), [43] Keyonius (8%)
Apr 21, 2025|Lv 51|East Sumner's Road|Dailar vs 1: [51] Sumae (100%, burning, weeping sores)
Apr 23, 2025|Lv 51|Hamsah Mu'tazz|Dailar vs 1: [51] Sumae (100%, defilement)
Apr 23, 2025|Lv 51|The Redhorn Mountains|Sian vs 2: [51] Keyonius (20%), [51] Sumae (79%, poison)
Apr 24, 2025|Lv 51|The Eastern Road|Xellius vs 1: [51] Sumae (100%, claw)
Apr 26, 2025|Lv 51|Hamsah Mu'tazz|Steiya vs 1: [51] Sumae (100%, claw)
Apr 26, 2025|Lv 51|Fortress of Light|Carrisan vs 1: [51] Sumae (100%, claw)
Apr 26, 2025|Lv 51|Fortress of Light|Steiya vs 1: [51] Sumae (100%, punch)
Apr 27, 2025|Lv 51|Voralian City|Aethel vs 1: [51] Sumae (100%, claw)
Apr 27, 2025|Lv 51|East Sumner's Road|Aulindria vs 1: [51] Sumae (100%, KB)
Apr 27, 2025|Lv 51|Voralian City|Steiya vs 1: [51] Sumae (100%, claw)
Apr 29, 2025|Lv 51|The Open Plains|Sian vs 1: [51] Sumae (100%, claw)
May 2, 2025 |Lv 51|Hamsah Mu'tazz|Gaelik vs 1: [51] Sumae (100%, slash)
May 3, 2025 |Lv 51|The Redhorn Mountains|Mlartlar vs 1: [51] Sumae (100%, deathly touch)
May 3, 2025 |Lv 51|Forest of Prosimy|Dunke vs 1: [51] Sumae (100%, punch)
May 4, 2025 |Lv 51|Northern Foothills|Dunke vs 1: [51] Sumae (100%, defilement)
May 4, 2025 |Lv 51|Galadon|Aevylen vs 1: [51] Sumae (100%, smash)
May 4, 2025 |Lv 51|Fortress of Light|Steiya vs 1: [51] Sumae (100%, punch)
May 5, 2025 |Lv 51|The Violet Woodland|Aevylen vs 1: [51] Sumae (100%, asphyxiation)
May 8, 2025 |Lv 51|The Dwarf Forest|Aevylen vs 1: [51] Sumae (100%, slash)
May 11, 2025|Lv 51|The Imperial Lands|Vorrgar vs 1: [51] Sumae (100%, punch)
May 11, 2025|Lv 51|Fortress of Light|Keyonius vs 1: [51] Sumae (100%, poison)
May 17, 2025|Lv 51|Galadon|Paxell vs 1: [51] Sumae (100%, punch)
May 17, 2025|Lv 51|Domain of Eternal Night|Thilfi vs 1: [51] Sumae (100%, poison)
Jun 4, 2025 |Lv 51|Hamsah Mu'tazz|Larusae vs 1: [51] Sumae (100%, defilement)
Jun 6, 2025 |Lv 51|The Spire of the Blood Tribunal|Aevylen vs 1: [51] Sumae (100%, punch)
Jun 7, 2025 |Lv 51|Lost in the Mists|Filandoril vs 1: [51] Sumae (100%, hunger)
Jun 7, 2025 |Lv 51|The Redhorn Mountains|Steiya vs 1: [51] Sumae (100%, smash)
Jun 8, 2025 |Lv 51|The Eastern Road|Dhurrean vs 2: [51] Snoraloo (2%), [51] Sumae (97%, smash)
Jun 8, 2025 |Lv 51|The Imperial Palace|Draynil vs 1: [51] Sumae (100%, punch)
Jun 8, 2025 |Lv 51|Voralian City|Xalaei vs 1: [51] Sumae (100%, smash)
Jun 9, 2025 |Lv 51|Desert of Araile|Azmari vs 1: [51] Sumae (100%, punch)
Jun 9, 2025 |Lv 51|The Spire of the Blood Tribunal|Hildt vs 1: [51] Sumae (100%, defilement)
Jun 10, 2025|Lv 51|Voralian City|Xalaei vs 3: [44] Tuergruz (2%), [45] Cassea (20%, KB), [51] Sumae (77%)
Jun 12, 2025|Lv 51|Northern Foothills|Tuergruz vs 1: [51] Sumae (100%, defilement)
Jun 12, 2025|Lv 51|The Consortium|Draynil vs 1: [51] Sumae (100%, burning, weeping sores)
Jun 13, 2025|Lv 51|Hamsah Mu'tazz|Draynil vs 1: [51] Sumae (100%, defilement)
Jun 13, 2025|Lv 51|Galadon|Paxell vs 1: [51] Sumae (100%, smash)
Jun 13, 2025|Lv 51|Galadon|Aevylen vs 1: [51] Sumae (100%, defilement)
Jun 14, 2025|Lv 51|Domain of Eternal Night|Dhurrean vs 1: [51] Sumae (100%, smash)
Jun 14, 2025|Lv 51|The Dragon Sea|Aevylen vs 1: [51] Sumae (100%, punch)
Jun 18, 2025|Lv 51|Hamsah Mu'tazz|Vornisca vs 1: [51] Sumae (100%, deathly touch)
Jun 18, 2025|Lv 51|Fortress of Light|Vornisca vs 2: [51] Vexeria (72%, iceball), [51] Sumae (27%)
Jun 18, 2025|Lv 51|Shepherd's Row|Mlartlar vs 2: [51] Vexeria (27%, freezing bite), [51] Sumae (72%)
Jun 21, 2025|Lv 51|Domain of Eternal Night|Pionice vs 2: [51] Dondonxa (88%, KB), [51] Sumae (11%)
Jun 21, 2025|Lv 51|The Eastern Road|Dhurrean vs 1: [51] Sumae (100%, punch)
Jun 23, 2025|Lv 51|Desert of Araile|Rthar vs 2: [51] Dondonxa (82%, KB), [51] Sumae (17%)
Jun 23, 2025|Lv 51|The Eastern Road|Vornisca vs 1: [51] Sumae (100%, deathly touch)
Jun 23, 2025|Lv 51|The Consortium|Ninch vs 1: [51] Sumae (100%, claw)
Jun 23, 2025|Lv 51|Hamsah Mu'tazz|Wolriq vs 1: [51] Sumae (100%, smash)
Jun 23, 2025|Lv 51|Northern Foothills|Vornisca vs 1: [51] Sumae (100%, ) *Power Word Kill*
Jun 24, 2025|Lv 51|Fortress of Light|Vornisca vs 2: [51] Zevran (13%), [51] Sumae (86%, claw)
Jun 24, 2025|Lv 51|Fortress of Light|Mlartlar vs 1: [51] Sumae (100%, defilement)
Jun 24, 2025|Lv 51|The Village of Azuremain|Zevran vs 1: [51] Sumae (100%, burning, weeping sores)
Jun 26, 2025|Lv 51|Amaranthian Forest|Romshwar vs 2: [51] Dondonxa (52%, claw), [51] Sumae (47%)
Jun 26, 2025|Lv 51|Domain of Eternal Night|Andianna vs 2: [51] Sumae (63%, deathly touch), [51] Vexeria (36%)
Jun 29, 2025|Lv 51|Fortress of Light|Dubhan vs 1: [51] Sumae (100%, defilement)
Jun 29, 2025|Lv 51|Ayr'Trinil, the Arial City|Mlartlar vs 1: [51] Sumae (100%, burning, weeping sores)