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Tamazin Truy'Quiqall the Demolitions Expert of the Cadre, Aspiring Master of Many Things

Basic Information

Character Stats

Prime Stats

Attributes

Training

Achievements

Adventuring

Bounty Hunting

The Veil

Time Spent

Experience Points

General Experience

Types of Experience

PK Stats

Kill/Death Type

Arena

Gank-o-Meter

Wins

Losses

PK Wins

By Class

By Cabal

By Align

PK Deaths

By Class

By Cabal

By Align

Criminal Record

Skills

Spells

Edges

Best Set of Equipment

<worn on finger>    a ring of stamina
<worn on finger>    a strange black opal
<worn around neck>  (Glowing) an unholy symbol of the Spider Goddess
<worn around neck>  (Glowing) (Humming) a mummified snake skin amulet
<worn on body>      (Humming) breastplate of a dwarven ribcage
<worn on head>      the Dark Crown of Eldritch Power
<worn on face>      (Glowing) a lions head mask
<worn on legs>      (Glowing) (Humming) a pair of darkened leggings
<worn on feet>      (Glowing) (Humming) a pair of darkened boots
<worn on hands>     (Humming) the blademaster's gloves
<worn on arms>      (Humming) a pair of strange bracers
<worn about body>   (Invis) the skin of an invisible stalker
<worn about waist>  (Glowing) a belt of flaming demon scales
<worn around wrist> the Bracelet of Charms
<worn around wrist> a bracer of dragonscale
<mainhand wielded>  (Glowing) (Humming) the Unholy Sword of Zurcon
<held in hand>      (Glowing) the stone of frost
<tattooed>          (Glowing) (Humming) a blazing star compass of pure mana

Description

The scent of ash and char hangs thick in the air about this looming apporition out of antiquity. Standing well over six feet, flesh clings like translucent cloth to bones stark beneath its dying shroud; a leenless in life giving way to a gauntness wrought of the darkest sorcery. No longer do feathers cling to the undead, having finally given up their failing grip. Five wicked talons adorn his left hand, the appendage appearing almost normal for an arial except for the brilliant constellation which blazes bright against dead flesh, a shining beacon of mana contained and yet unbounded. Only four adorn the right, the claw-like appendage of blackened bone lacking even tattered scraps of flesh to cloak the profane reality beneath. Behind him rise two great skeletal wings as starkly white as the unsullied snow, devoid of plume or rainbow hue; two hands reaching for the sky now lost to one of those blessed to soar. Distinctly avian features are cast in an unhallowed glare from the profane fires which blaze in hollow sockets above a slightly curved beak, twin coals which smoulder with an unwavering dedication to a task realised and yet only just begun.

Role

A cultural abberation (1/6)

Added Fri Dec 31 08:18:07 2021 at level 10:
I was lucky.

Truy'Quiqall is a feared name in Ayr'Trinil. People know what we're about. 
At least the ones that matter do. The ones that don't matter suspect, and 
the unknown often scares the fragile more than the known.

I was unlucky, because I was forever looking up.

Up from the base of Ayr'Trinil. Up to the levels above. Up and up and up at 
those things I'd been told from an early age: I will never have, because I 
am a Truy'Quiqall: and this is where the Truy'Quiqall live. This is our lot,
and it is to be accepted. It is our... place. Our duty. Our gift. Our 
heritage is enough and everything.

Maybe I've got it wrong. Maybe that second thing made me lucky instead, 
because it instilled in me right from the very beginning that core belief 
that makes me who I am. That thing that sets me apart from my family:

To hell with that. Being born might dictate the starting line, but it sure 
isn't going to dictate the finish line too. I'm going to climb my mountain, 
and when I'm standing at the top I'm going to find a higher one still. 
It'll never be enough.

I am blessed to fly, so will seek the greatest heights.

I am cursed to die young, so will abide eternal.

Because I am a Truy'Quiqall, and not even death stops us.

Never trust a Master (2/6)

Added Fri Dec 31 08:19:28 2021 at level 10:
I covered my beak with my talons to stifle a yawn.

It was that bloody Masters story again.

My mother was a skilled mage by the standards of Truy'Quiqall. Not much 
inate talent, but a lot of drive and academic brilliance. She was also old, 
and her memory was going. She had always endeavoured to make the social 
educational, and mealtime would often be accompanied with some historical 
tale or another.

Usually, they were interesting. Yet with her failing memory, she'd started 
repeating herself. I'd been hearing about this bloody Tower of the Masters 
every day this week, and it was now the Day of Freedom.

Masters. Bah. It was a stupid name, and given they were apparently history 
they got what they deserved. How could you master magic? Magic had no 
limits. Magic was unbounded. Magic could not be chained and documented and 
marked out. There was only how much you could learn and how much will and 
drive you had to maximise that. A master of magic was a man who had given 
up. Who had accepted he could rise no higher, and wanted to draw a line in 
the mud of the mountainside so that others would not pass him by.

Disgusting.

Not that I would dare say it to my elders. Not yet, at least. Sal'arkin 
might not take it well, and that was one member of the blood who I'd 
learned to keep my beak shut around.

Eventually, at least.

A journal entry of the mother of Tamazin (3/6)

Added Fri Dec 31 08:20:58 2021 at level 10:
I despair for my son.

So much potential. So much talent. So much drive.

Yet there is a madness there. I do not speak of the deranged, or the 
chaotic, or the mentally sick. It is the madness of unconstrained ambition, 
and there are few things more consuming, especially in our field.

Agani Lhiltrill came to the crypt today. Angry, again. Complaining, again. 
More thefts, again.

My son is clever, and implicating the Grig'Agali's was a good touch. He is 
young though, and not as clever as he thinks. We found the cigars in his 
room, and though the Lhiltrill were appeased by assurances that it could 
not have been Tamazin something must change.

These small rebellions are tolerated in children, but he is getting to the 
age when such things begin to become unacceptable.

An eye for an eye (4/6)

Added Fri Dec 31 08:24:30 2021 at level 10:
My left eye was really hurting.

I didn't rub it. My father's fury was not hard to see even in the gloom of 
the crypts, best not to bring attention to the badge wrought upon my flesh 
and broken feathers.

"Brawling. With the Lhiltrill boys." It was a soft statement of fact, yet 
not a question. Then glass shattered against the wall as my father hurled 
his cup against it. "Not only like a common thug, but alongside common 
thugs. You're a Truy'Quiqall, not a Grig'Agali!"

Ouch. I blinked my rapidly blackening eyes. What do I really say to that? 
It was true, after all. Unfortunately, I've never been that good at holding 
my beak when I should.

"Those thugs are my friends."

I've never thought my father would raise his hand to me, but for a second I 
did in that moment. You could say he looked rather murderous. Then he did 
that weird thing that only old people can do, where the rage just goes and 
they are calm again.

"A lot of good they did you."

Ouch again.

"What do you want me to say?"

Silence fell between us for a time.

Then my father turned away and spoke.

"Its time you learn discipline. Your training in the craft begins tomorrow.
"

He paused at the door before leaving.

"I will not have my son humiliated by some smug Lhiltrill brat."

Its hard to stay angry at him, sometimes. He's always been a bad loser. I 
guess I get it from him.

Then he stuck his beak back through the door.

"You'll be cleaning up after Sal'arkin's students. Perhaps if you are up to 
your elbow in brains, you'll start to use yours."

And sometimes its really easy to hate him.

Facination (5/6)

Added Fri Dec 31 08:25:59 2021 at level 10:
My father rarely miscalculates.

He did this time, though. I know it was meant to be a punishment. I 
expected it to be a punishment. But down in the crypts scraping up remains 
and helping carry out mangled husks: that is where my love for the black 
art truly began.

That sounds unpleasant. Perhaps it is. But it is more than that. I had seen 
animations before, of course. Seen my elder relatives call forth the lesser 
and greater dead from the graves of our ancestors. But it is an art in 
truth. You can appreciate it from a far. Note the brilliance in a piece: 
but it is not the same as putting brush to canvas with your own hand.

Down in the crypts, I did not learn to paint.

But I did learn the first few strokes of the brush.

My hand is not the steadiest, and my will is not the scalpel that my elders 
boast.

But they will be.

Summary (6/6)

Added Fri Dec 31 08:29:46 2021 at level 10:
Tamazin is an arial born into the Truy'Quiqall family. He believes strongly 
that everyone has their place and task that must be performed for the good 
of the whole, but finds the idea that said task is dictated by birth 
anathema. He believes that birth dictates where you start, but not where 
you end.

He is very proud of his family, and holds a deep resentment that their 
crypts are placed on the lowest level of Ayr'Trinil. At the same time, he 
resents his family for mostly being cool with that state of affairs. Magic 
is a fundamental part of who he is, and he believes it is the truest 
expression of his belief system - some people have natural talent and gifts,
but the bounds of magic are limitless and only constrained by will and 
dedication. He disdains the idea that anyone can be a master of magic 
because he sees it as giving up.

Much of his frustration in his early years boiled over into small acts of 
rebellion; the ones that got him in real trouble here were fighting with 
the Lhiltrill youngsters. He does not like this family, feeling they are 
elevated unfairly above his own. It actually started because he and the 
Grig'Agali boys had stolen some of the Lhiltrill's famous cigars, having 
developed a bad smoking habit.

His father was angry at the bad behaviour, but even angrier that Tamazin 
had embarrassed the family by getting thrashed by some random Lhiltrill in 
a punch up of all things. As a punishment Tamazin was set to cleaning up 
after the Guildmaster's students as preparation for his learning of 
Necromancy. Surprising himself most of all, he did not find it a punishment,
and has a particular facination in the manipulation of corpses.

Primary traits:

- Obsession with his magic and pushing its limits. Sphere magic for this 
reason. Corpses and the greater dead are a particular facination for him.

- Extreme ambition. Never content with what he's got, always wants to push 
higher.

- Pride in his family. Understands how important reputation is, and will 
always attempt to level the scales in cases where he loses face or 
reputation, even if much later on.

- A nasty smoking habit.

- Not good at shutting up when he should.

- Contempt for the content. No patience for people who are content with 
what they've got (or the lazy).

- A bit atypical for evil, actually quite loyal to people he considers 
genuine friends. That group would be small though.

Plans:

- Will seek Joihe's religion.

- Could be any cabal, will play this as it comes. Empire is a natural fit 
(at least initially) but I'm not locking into anything starting out. Will 
join a cabal though.

The Lodge.

Added Sat Apr 2 05:35:35 2022 at level 33:
As Tamazin stared down into the churning water where he knew he was going 
to have to jump, it would be reasonable to assume he was dreading the 
plunge. He was. Water and arials did not mix, and he was no exception.

On the other hand, that dread was currently pushed aside in mortified 
dismay as he watched his legion of the undead flail helplessly as they 
plunged over the waterfall and down into the churning rapids below. For a 
moment he thought the golem was going to somehow cling on, but then 
something tore and it joined the grizzly descent.

That was a pity. He'd liked Golem the 19th. Nothing had exploded, so maybe 
they could be salvaged later.

Clicking his beak, Tamazin had the morbid thought that if he was wrong 
about this particular leap of faith, perhaps he'd be joining his array of 
unfortunate animations in a rather more direct manner than he'd been hoping 
for.

Folding his wings, he dropped: and did not end up splattered on the rocks, 
just drenched in freezing water. Small mercies.

Tamazin had only experienced a thin Veil once or twice in his life, but 
that was the closest experience he could equate to the Lodge where he found 
himself. The air was heavy with mana, a tangible sense that if he cast, it 
would come easily to him here. That was nothing beside being in the 
presence of the leader of the Cadre, though.

It wasn't her uncanny ability to wield the arcane. That had been expected, 
even if he'd been mildly concerned at one point that she was going to set 
his feathers on fire. It hadn't been the casual acknowledgement that she 
knew of magic so old that it was lost to history.

It'd been that when he'd stated his goal, and made his bold claims that had 
only ever given him ridicule in the past: she'd just acted like striving 
for what others thought unattainable was to be expected.

Patience. Cunning. Strength. Commitment. Four things to turn a wish into 
reality.

When she'd asked what he hoped to bring to her Cadre, he had braced himself.
Most people did not really appreciate the beauty in an exploding corpse. 
They did not comprehend what a perfect adaptation to the animation spell 
that it was. Yet she had, and as Tamazin left the Lodge to try to fish 
Golem the 19th out of the plunge basin, he swore to himself that he would 
not be a Demolitions Apprentice for long.

He'd be a... hmm.

Something amazing, for certain.

Once he'd found his zombies, at least.

The choice.

Added Sat Apr 2 17:04:21 2022 at level 35:
I suppose in many ways, I was quite fortunate to fail five animations in a 
row. It gave me time to consider. Goals. Pros and cons. Cabals. All 
intertwined, and all related.

So, what did I need in the immediate future?

A constant supply of organic munitions material, of course. Unfortunate elf 
number five was proof enough of that. I could hardly work on my demolition 
technique without them, so that would need to be a high priority.

Time was not my friend, or even an ally. Every arial knows that, and us 
Truy'Quiqall more than any. I needed to be able to spend my time 
efficiently, but I also needed opportunities to turn the theoretical into 
practical. It was all well and good saying the yield of an elf should be 
approximately constrained to five feat, but I still think I have a piece of 
the last subject in my feathers: which just goes to show that it had been 
at least six feat and by the viscosity and excess heat it was probably 
closer to eight.

Anyhow... What else?

Opportunities to calaborate. I'd spoken with an invoker briefly (somewhere 
between failed animation two and three) and though she'd been a little bit 
confused about my chosen profession, I think there may be some 
opportunities there. Perhaps a way to optimise my detonations somewhat, or 
perhaps not. But something to explore.

Then there was the most critical piece of all. Which would be useful to the 
Cadre?

Decisions, decisions.

When it comes down to it, either the Empire or Spire would serve my 
particular goals without much change. Yes, the Spire would be better for 
calaboration. Yes, the Empire would give slightly more opportunities for 
practical application, though would also cut into my most precious resource 
- time. Yes, the idea of bringing an Empire back to glory did appeal to me, 
though on the other hand the current Dreadlord had been about as inspiring 
as my most recent animation attempt in our one conversation to date.

But then there was the Cadre. Really, there was only one clear winner with 
that in mind, wasn't there?

For an organisation which often found themselves breaking rules, someone in 
the legal body who could muddy the waters or misdirect investigations 
concerning the membership was far more useful than a self titled Emperor.

So that settles it.

TLDR: Tamazin was leaning Empire because it appealed to the ego more than 
anything else, but after Joihe's comments that the Cadre must always come 
first he's going Tribunal to basically be a dirty cop for if the Cadre find 
themselves in trouble with the law. I'm aware if I get caught out the 
consequences will probably be very bad, I will not moan if that happens (so 
do your worst!).

Auditory Hell.

Added Sun Apr 3 11:33:05 2022 at level 36:
Of all the things Tamazin had expected to be hard about the whole joining 
the legal body business, he had not expected it to be trying to figure out 
what the blazes the Provost was saying.

He'd not even been interviewed for the job, small mercies. His well 
conceived strategy of nod enthusiastically and vigourously agree each time 
the Provost said something might not have held up to that kind of dialogue, 
but apparently it had done just fine in general. Hopefully that would 
continue to be the case.

Admittedly, he'd not quite anticipated having the badge thrust into his 
hand then bundled off to the tail end of nowhere. Perhaps the Provost was 
onto him after all, because Seantryn Modan was full of minotaurs and 
Tamazin had rapidly realised spending a day here would not so much be awful 
and more would drive him to pluralised murder.

Fortunately, the Provost had been so impressed by the undead legion and 
golem the 28th Tamazin  had raised instead of suffering the minotaur 
citizenry that he'd promoted him straight away. The desert city was far 
more tolerable, and Tamazin had resigned himself to stay on the straight 
and narrow at least for a little while to avoid being demoted back to 
auditory hell. Perhaps that was the whole point of the exercise?

There had been some unexpected benefits though. One of the Provost's 
lieutenants (bless him for translating) had mentioned there was an undead 
upon the roster. That was news to Tamazin, but not unwelcome. Perhaps he'd 
have some suggestions for improving his animation techniques further.

Demolition diary: priming the legion.

Added Tue Apr 5 09:20:59 2022 at level 37:
Its gone pretty well, all things considered. I'll hope my old man never 
hears how many legions I've gone through in the span of a couple of years - 
they're meant to be preserved, is the traditional thought. Mine tend to 
explode violently a few days into their animation, but how else am I going 
to learn yields and range? Needs must.

Early on, my experiments mostly focussed around the animation contamination.
Its a very vicious explosion, and there is still lots to work out here to 
get it down to the precision needed for a solid demolition strategy. Elves 
tend to splatter a bit more, though dwarves really do seem to pack more 
punch behind the detonation. I'm not sure quite why that is yet, though I'm 
sure I'll figure it out. I've got some initial thoughts, mostly surrounding 
bone density. Lets come back to that in a bit.

I had a pretty huge breakthrough. Definitely luck, I was thirsty while 
sitting on duty and asked the guildmaster if he'd got anything to wet the 
throat. Safe to say that was a really good idea and a really bad idea: 
don't accept drinks from him going forward.

Not the most pleasant experience I've been through, though after I got over 
it and read the label... well. I've heard of Davarrah in passing, usually 
not in flattering terms. Can't argue with results though, because when I 
put that into one of my legion, the next major impact made it... well. 
Explode just seems too tame of a word, really.

That's opened up some possibilities I'd not envisioned. Two forms  of 
activation, with very differing results. Next steps seem pretty simple with 
that in mind:

- I've got to see if its subject density that impacts how well the 
contamination takes. No, not that kind, I can't test on a battlerager. I'm 
thinking a dragon will do the job though. A really big one. That's going to 
take some doing, and you just know I'll fail the animation a few times, but 
needs must.

- The other thing is working out how best to apply these two different 
techniques. There's no one size fits all solution, so the diversity is good.
Knowing when to use what is going to be key though.

Demolition diaries: assembling a crew (1)

Added Sun Apr 10 11:26:50 2022 at level 44:
Putting together a proper crew is harder than it sounds. On paper, its 
really easy. Just a three step plan:

1. Identify roles.

2. Identify candidates for those roles.

3. Recruit said candidates for the job.

Theoretically no problem. Then you find out candidate A hates candidate B 
for some reason and they'd rather die than help each other. Some tension is 
natural, but that's a bit of a problem.

Anyhow, despite unforeseen difficulties of that nature, its time to start 
putting a plan into action. So lets get to it:

What do you need to kill a really big dragon(s)?

A coordinator. Someone's got to keep the operation running relatively 
smoothly. Mistakes will happen, but someone has to keep them from being the 
'everyone got eaten' kind (if possible). They'll also need to make sure 
noone has the bright idea to butcher the corpse for lunch, and ruin the 
whole point. Having an emergency strategy if everything goes wrong would be 
good too.

Muscle, obviously. There comes a point when there's going to be the whole 
need to start fighting that giant scaled monstrocity, and when that happens 
muscle (metaphysical or otherwise) becomes pretty key.

A medic. Dragons are big, and so are their teeth, and that's even before we 
get down to the whole aspect of their breath and any magic they've worked 
out over the years (and these dragons have really had a few years to work 
on that). Injury is inevitable, so someone to handle that is key.

A warder. A medic can only do so much. There comes a point at which we're 
going to need something with a bit more magical weight behind it. This ones 
pretty flexible, as depending on what magic our scaled nemesis has 
uncovered we might get by, but it'd sure be nice to have one.

Enhancers. These come in lots of forms, but they'll help other members of 
the crew do their job better, particularly the muscle. Not strictly 
necessary depending on how good other candidates are, but they'll sure help.

(Continued next entry).

Demolition diaries: assembling a crew (2)

Added Sun Apr 10 11:29:35 2022 at level 44:
So lets talk about candidates.

Coordinator/emergency demolitions:

This'll be me. Who else?

Muscle:

I'll pull on the empire heavily here. Bribes will go a long way with most 
of them, but I'll put my focus on getting their Emperor on board primarily. 
If I can do that he'll do a lot of the arm twisting for me, which will save 
me on bribes and such. Ceva, Conra, maybe that mythical War Master that 
supposedly exists are all high on the list. Mrreagle will be up there too 
if he finishes his training, but we'll see - time is of the essence.

With the Spire, not really many standouts. That's a bit unfortunate as 
these would be the easiest, but nothing worth having is ever easy so maybe 
that's for the best. Shoicsay is someone I'll feel out. Erceran would be 
great, but being a drow he's probably going to waste two centuries doing 
magic knows what before deciding to get back on track with the guild.

Medic:

This one is a real concern for now. No candidates as of the moment, this 
will need to be my main recruitment focus.

Warders:

Only one stand out option here so far, that being Chessonia. She's a bit 
unreliable, but I'll work on building a decent relationship here: already 
started out. She'll be perfect if I can resolve that. I'll keep looking for 
other options just in case, but I'm crossing my talons for this one. She'll 
double up as some seriously magical muscle too, which is never something to 
turn your beak up at.

Enhancers:

Two more good options here. Eria is an up and coming scholar of 
Transmutation. A bit green, but who isn't starting out? There is this 
Velenerra too. I'd love to find out how she worked, but I'm told we don't 
cut open fellow Magistrates to have a dig around and I figure she'll be one 
soon. Either way, both of these two will be easily available at the moment 
and great additions to the crew.

Time to start working on pitches.

Not my job.

Added Tue Apr 12 13:39:25 2022 at level 47:
Sergeant Taksh had an impending sense of doom.

Not the "bloody hells, its the Drillmaster again" kind, or the "how many 
Outlanders did you say?" kind. More the "this is going to be paperwork" 
kind. There were levels to these things, and he was a veteran. He trusted 
his instincts.

That Magistrate was trouble. Oh, it wasn't the undead. Taksh was no elf. If 
it gets the job done it gets the job done, and if the villagers look that 
way instead of this way, who was he to complain. It wasn't the mild sense 
of mocking irreverence either. Those mage types were just wired that way, 
Taksh was pretty sure.

No, it was just that Taksh had this feeling. There was something dodgy 
about that bird, and the fact that he'd just flown passed holding some kind 
of flask Taksh was pretty sure should not be bubbling that way set all of 
his 'take cover' senses tingling.

Maybe he should say something? Just have a word with the Capt-.

Then a fireball erupted through the Galadon facing window of the spire, a 
deafening boom following on its heels along with the sound of mixed cursing 
and cackling.

Taksh closed his mouth.

Let someone else sort it out. He wasn't paid enough for this.

The fate of Golem the 97th

Added Thu Apr 14 04:30:27 2022 at level 47:
Tamazin stared out from his macabre cocoon as the wall of flesh rose around 
him.

Aura, check.

Shield, check.

Barrier... no, he'd need that later when the Maran horde came. With 
practiced ease he dismissed the little voice whispering caution - what was 
life without a bit of risk?

Wall of flesh, check.

Golem the 97th, check.

It was time to begin.

Golem the 97th already held the squib. Tamazin sent him as far as his 
control would permit, braced himself, and prepared for all hell to break 
loose.

Golem the 97th dropped the squib.

The hissing was about normal for something he'd expect of that size, and 
there wasn't much excess smoke. Maybe this really was just going to be a 
small-.

As the hissing became a high pitched whine, Tamazin dived for cover, 
hunkering down inside the protection of his wall. Thunderous bangs filled 
the Galadon graveyard, almost certainly ruining the visitation of any 
relations of the deceased. Tamazin was more concerned if they were going to 
ruin his own visitation by making him join said deceased, but soon enough 
they stopped.

He peered out of his wall.

Golem the 97th stared back at him, completely unharmed, a small pile of ash 
at its feet.

Tamazin clicked his beak, hoping against hope noone had seen that.

He'd been had.

I don't get it. What's the shield mean?

Added Sun Apr 17 14:36:34 2022 at level 47:
After his conversation with Joihe Tamazin's brain started churning over the 
problem of his lacking medic.

It was traditional wisdom, of course. Take a medic, or get very eaten. But 
since when had traditional wisdom got him that far? What about some 
alternatives? Could he leverage the legion in some way to mitigate the need?

It was risky, but the more he thought about it the more he thought that 
maybe, just maybe, the legion could get them through the initial 
infiltration.

It started off really well. Between his muscle (Mrreagle really had been an 
amazing connection to establish, he patted himself on the back), his warder 
(Chessonia), and his enhancer (Eria), elementals and frost giants were 
brushed aside no problem. Yes, it was all going perfectly up until they ran 
into some kobold thing.

Now, Tamazin wasn't that worried about kobolds. He'd dispatched a few 
(hundred) in his time, and he knew they weren't all that. Apparently this 
kobold hadn't got the same education because after it was slain Tamazin 
found himself completely incapable of talking.

So proceeded the most bizarre game of high stakes charades probably ever 
performed on that particular mountain, with Tamazin waving his arms 
furiously with rod of lightning in one hand and shield in the other, while 
his warder stared on in bafflement and Mrreagle did his best to translate 
between Eria being utterly obliterated by an enraged yeti.

Alas.

Somehow they made it to the dragon, and as the legion violently detonated 
one after the other everything was going great. Then the dragon seemed to 
have quite enough of that, picked up Chessonia and launched her off the 
mountaintop.

Tamazin wasn't worried. She'd be back anytime now.

She wasn't. A few hours later, Chessonia casually strolled back into the 
proceedings where Tamazin and Mrreagle were being mauled by an enraged 
reptilian behemoth, and somehow the dragon was brought down.

It was time.

Tamazin began the animation. This was going to be the greatest explosion 
he'd ever made. It was going to be incredible. It was going to be- a failed 
animation.

The screech of absolute rage was probably heard down in Udgaard, as Tamazin 
proceeded to throw a tantrum.

Mrreagle was so confused.

Raising Hell.

Added Fri Apr 22 17:19:56 2022 at level 47:
It was an idle thought, at first. The candle was interesting, and Tamazin 
still wasn't sure if it was going to blow up in his face or something at a 
really inopportune time - not that there was exactly an opportune time for 
that generally speaking, but nevertheless.

There were few things in this world which inspired men of dubious moral 
fortitude to action more swiftly than the promise of untold riches or power.
There were the typical ones, of course. If you've got to bribe a man and 
you go in with your fingers covered in golden rings and nonsense, he's 
going to have high expectations. Go in dressed normal then pull out the big 
offer and its going to hit harder. That was the problem, wasn't it? The 
Spire could... well, no. The Spire couldn't really offer riches or power, 
that was sort of in the small print. The Empire though? That was kind of 
the Empire step one, so it was just expected. Normal.

But Tamazin could really use a bit of distraction, right now. His 
demolition work was being hampered by all these interruptions, so a strong 
Empire really would be to the good.

So... back to the candle.

What if a suggestion of riches beyond the norm started circulating? What if 
in taverns and bars, in palaces and guilds, people started to wonder?

Could the Inferno once more be plundered? Could past glories be brought to 
the present, and artefacts lost to legend be in the hands of men and women 
once more?

No. Probably not. But once the ball got rolling, would the truth really 
matter? The eternal maybe had a way of eating at a person.

A few whispers, at first. Offhand comments. When subtlety was apparently 
more lost on the individuals in question than an eyeless dwarf in the sands 
of sorrow, a little more overt. Implication, always. Never a lie. Truthes 
wrapped up in interpretation and context. After all, if they took to mean 
that Joihe's plundering of the Inferno actually meant she'd let Tamazin do 
it, that was on them.

Finally, the hook. He only knew what circle the candle was from thanks to 
Joihe's comment on passing it over, so he'd asked Conra if he knew from 
tales amongst his people how to pass between that circle and the next. He'd 
not expected him to actually know, but Conra had.


That was... not ideal. The truth was, Tamazin knew basically nothing about 
the Inferno other than "devils, death, nine circles". Fortunately, his 
tried and  true tactic developed for operating with the Provost had held 
him in good stead: nod, make appropriate exclamation, pretend he knew parts 
that had already been told to him, thank.

Conra had already made a note that Tamazin would need an army. Just as 
planned.
Now it was just time to weight, and let whispers spread. A nudge here and 
there, comments to keep it fresh in the mind.

A pretty good start, all things considered. He now actually knew a bit 
about the Inferno too, thanks to Conra's eagerness to be helpful.

Demolition Diaries: the element of surprise (1/2)

Added Sun Apr 24 10:18:44 2022 at level 47:
Making a second attempt to obtain a satisfactory corpse of a draconic 
nature has proved difficult. I worry that my warder has become somewhat 
fatigued after a rather unfortunate episode that lost them some of their 
valuables - clearly they've never spent a night in the Grig'Agali's scene, 
or they'd be used to waking up with emptier pockets: but I digress.

Refining the process and my understanding of the explosive capacity of a 
corpse given sufficient mana is important. It is something I do need to 
determine, and I'm sure I will get the opportunity, even if I have to work 
on finding a new Warder. In the meantime though, there are other aspects of 
my craft that I can refine.

So I got to thinking. Necromancy is a lot about preparation. Its fairly 
ingrained in how we do things - priming a legion for detonation takes time 
and attention. Its one of those things we squarely isolate to the pre 
engagement phase.

But does it need to be? That's a question that I started mulling over 
recently. The Drillmaster tends to chew through my detonations pretty quick 
and they do what they're supposed to, but there is a predictability there. 
He knows they're coming. So what's the alternative? I've tried preparing 
them with a spot of Davarrah's special brew before hand too, but the 
detonations just go off too quickly, then I'm down a legion and the dear 
Drillmaster gives me that "what now, huh?" look, one enhanced somewhat by 
the fact he's now covered in blood and swinging a hammer towards my beak.

As with most of my amazing ideas, the revelation came to me in a moment 
alongside ones of a somewhat divergent nature. In this case, it was 
alongside the realisation that "we're all going to die and this legion is 
terrible, why did I not prime a better one" while said Drillmaster was in 
the process of tearing through my second bravely flailing dwarven 
reanimation after beheading the first one with his flaming sword. It 
occurred to me that what I really needed was a degree of unpredictability.

Diving into that melee to stick some of Davarrah's elixir into a zombie mid 
being butchered was perhaps not one of my more pragmatic ideas, but you 
can't argue with results. The Drillmaster never saw it coming, and when the 
viscera mist cleared he was less covered in blood and more blood everywhere 
as he spasmed around on the floor.

It was quite possibly the greatest moment of my career.

Then as I stared in wonder at my success he stood up and hit me in the face 
with his hammer and I woke up in the temple in a distinctly translucent 
state. That didn't much matter though. I was disappointed the explosion 
hadn't been a tiny bit larger, of course. Dispatching my nemesis would have 
been fantastic. Yet the possibilities this creates are much more important, 
at least in the longterm. Taking away the certainty about when one of the 
legion might explode might just change everything, and has given me a few 

Demolition Diaries: the element of surprise (2/2)

Added Sun Apr 24 10:21:07 2022 at level 47:
new ideas along a similar line of thought.

Could I prepare another corpse for animation, then raise it in the midst of 
the battle to give me an immediate replacement post detonation? Risky, and 
the practical considerations may make it unviable. But with such a 
successful first demonstration (its all relative where the Butcher of Gally 
Town is concerned), its undoubtedly worth exploring.

Demolition Diaries: time to die(1/2)

Added Sun Apr 24 18:38:05 2022 at level 47:
Tamazin's hands did not shake as he prepared to animate the enormous red 
monstrocity. The sweat running down under his feathers was due to the lava, 
not from the knowledge he'd failed about eight times today already. This 
would work. He was not nervous. He was sure - oh god its moving is it still 
alive... oh. It worked.

The zombie rose to its full, outrageous height, towering over the small 
crew. The necessities, he'd determined from the last time. A bit smoother 
without people being launched off the mountain and deciding to have a 
picnic before returning, but still a close thing.

Tamazin clicked his beak as he stared up at his creation. This was going to 
be incredible. He'd need a sterile environment to test it in, of course. 
Everything had to be just perfect...

"Mrre wants to show book lady."

What? No, this was a terrible idea. But Mrreagle had helped, and even if 
the bribe had been sizable, Tamazin liked him even if he was seriously 
weird. A small stop off on the way couldn't hurt... right?

A few hours later, Tamazin found himself in some field, preparing to have 
Mrreagle detonate his masterpiece for him. Part of him kind of hoped his 
pal would be consumed - not maliciously you understand, but he had dragged 
him up to this library and said a bunch of unkind things about the Provost 
that Tamazin had to be horrified about. Anyhow...

It was wonderful.

Corosive blood filled the air less as a mist and more as a deluge. A bone 
shard almost took out one of Tamazin's eyes, but he had learned: a safe 
distance is a worthwhile precaution. Guts rained down in a visceral cascade,
and released mana filled the air in a thick, almost tangible haze.

As the shockwave from the munition passed it had been everything Tamazin 
had hoped for. Or at least, in part.

He stood there for a moment, considering what he'd discovered. It was a 
breakthrough by all accounts, though an incomplete one. Or perhaps 
incomplete was not the word. Not techcnically an unwelcome one either. It...
just was.

It was...

Tamazin's eyes came to rest upon the stoic form of the 'book Lady', and by 
an effort of monumental will he did not blanch.

Carefully he reached up and removed a piece of guts from his feathers, 
studying it like it was the most interesting thing in the world. Perhaps if 
he pretended he didn't notice how covered in dragon... stuff she was, he 
might be alright.

Despite Mrreagle's attempts to get him horribly murdered, demoted, or 
promoted (in no particular order), he did in fact survive said encounter. 
But as he returned to the Spire he turned the results over in his mind.

The mana released in the detonation had been very significant, but the 
amount that was his compared to the amount that had been the dragon's was 
very different. He needed to be able to pump more power into the animation.

Demolition Diaries: time to die(2/2)

Added Sun Apr 24 18:38:34 2022 at level 47:
It might finally be time to turn more attention towards that step which he 
had not devoted many efforts to, so far.

It was time to die.

Well. To try to.

Demolition diaries: misdirection

Added Thu Apr 28 11:16:51 2022 at level 47:
I will not write of what took place beyond the sealed gate, for some things 
are best not put to paper. Time remains an intractable foe, and now the 
question is whether it shall slay me or whether I shall dodge the killing 
stroke.

Few know of my foray, though I believe many suspect. While the clock winds 
down and I prepare for the sprint that may begin or end it all, I intend to 
stack the deck in my favour. How could I do anything else? If you want 
someone to walk into an explosion, sometimes you've got to make them go 
where they don't realise you want them to, while making them think you 
really don't want them going there.

I always have thought Coqui is a bit of an odd elf. I was so, so wrong. 
Suffice to say I've changed how I measure such things due to a recent 
conversation. She's an interesting one though, and one with a somewhat more 
open mind than most. That's not really surprising, given her connections.

Inquisitive is the word, I think. Very curious. I knew that if I mentioned 
something she didn't know, there would be that need to uncover what it 
meant: and hey, she'd learn something too. A win win win, at least for she 
and I. Perhaps not for the people the bait was meant for.

I do wish I could have seen the Maran's face when this young elven squire 
walked up to him and started asking about the Conservator. By all accounts, 
he did not seem too thrilled. Nevertheless, Coqui seems to have got her 
answers, and no doubt those whispers of my intentions to be mummified are 
even now circulating among the Fortress. That's a good start, because what 
the Maran know there is a good chance the Outlanders will soon hear about 
too. Best to be sure though, so that'll be next. A little of a tougher one 
to approach, and its important this is organic, or at least appears to be. 
I'd be so fortunate to have stupid enemies, but assuming that is a really 
bad plan. I'd much rather they assume they're playing me. That always makes 
things easier.

The idea of getting one over on the High Herald appeals to me too. She 
might have forgotten that I owe her for her jaguar-salvation activities all 
those years ago, but I haven't. Maybe I'll drop by the inn, have a nice 
conversation. Clear the air, and slip in something that she won't be able 
to resist sharing. The wish for some obscure relic, perhaps?

Decisions, decisions. Those that would see me fail will all want to believe 
the story that I am putting out. A delicate touch is best for that reason.

But not too delicate.

Death Diaries: Leth is more (1/2)

Added Mon May 2 04:05:19 2022 at level 47:
I admit to being somewhat stressed of late. Though I thought myself quite 
adept at riddles, most of my conclusions have drawn up blanks. This one 
though, at least there is a solid lead on.

I'd recognise that offense to the ears anywhere. For a moment I thought the 
Provost had poked his head into the proceedings, but the day had not quite 
degenerated to that degree, and though it was only the first word I don't 
believe it can be by chance.

Leth is more. Cryptic, and somewhat open ended. I had to start narrowing it 
down. Culling every minotaur I could possibly find outside of the cities 
was truly a burden, and one which shall stay with me for the rest of my 
days. Granted, finding out that horned monstrocity in Dra'Melkor was not in 
fact a minotaur and just had a slight resemblence to one was a little bit 
unfortunate, but I'm sure the people of Arkham are greatful for my selfless 
work.

Anyway. I'm running out of options and time both. My suspicion that my 
quarry is within Seantryn limits grows by the day. Now, the thought of 
going on a rampage does kind of appeal. I'm sure I could clear out the 
minotaur citizenry really quick. I don't know of any minotaur chefs which 
is where my thoughts first went, but hey: if going on a spree, why not just 
add all the cooks in town to the list too.

Of course, there's a problem, or I'd have done it already.

The Spire.

It'd be a shame to part ways, but its something that might need to happen. 
They'd never let that slide, and its not like the guards wouldn't notice 
the esteemed Magistrate Tamazin indulging in a little bit of ultraviolence 
where the civilian populus is concerned.

But then, perhaps not.

The problem sure looks like a nail, but its easy to think like a hammer. I 
have other options at my disposal. None are great, but hey: what's the 
worst that can happen? Failure all ends the same way.

Option one is I get someone else to do the culling for me, but that's a lot 
of trust to put in someone's hands, especially with a vested interest in 
seeing me out of the spire. Mrreagle is my pal, but could he resist? I 
don't think so. Plus, he'd always be able to hold it over me. That's the 
worst option besides just strolling in and setting the legion about the job 
myself.

Option two is... well. Risky, but what isn't? I'll need a distraction of 
some kind. Get the guards looking away. Engineering something in the 
Empress' palace wouldn't be a bad plan, but she's got a cook too and that'd 
be just my luck. Bloody less is more...
Well. Get them looking away. Go in in disguise. No witnesses of course. 
Probably no legion either, just too distinctive. It might be enough, if I 
can get myself a good alibi. I'll see if the boss has any ideas and put a 
proper plan together if that's the route I go down.

Death Diaries: Leth is more (2/2)

Added Mon May 2 04:06:02 2022 at level 47:
I'm not out of options yet. I'm still not bloody sure if that nutcases ye 
shadows bit was just him being enthusiastic about my blood being evrywhere 
or part of the riddle. That opens a whole new coffin of maggots if it was, 
and its one I might have to explore first. It'd be a bit of a nightmare to 
make this plan only to find out I was wrong. Its not just the Spire I might 
lose, but a good chunk of the Crew too. Hard to know which they'd put first.

I need to get the Provost to say less is more for me too. Maybe the full 
statement will illuminate something that I've missed, which is something I 
never thought I'd even think let alone hope for.

But I've come too far to fail. I'll leave Seantryn more lifeless than a 
crypt gone cold if I have to, even if it means a Magistrate's badge joins 
the things I've lost on that altar.

Death diaries: the highest price

Added Wed May 4 13:01:41 2022 at level 47:
I knew the first time I heard it, I suppose.

I didn't want to believe it. I waved off people who mentioned that clue. 
Gave excuses about someone I hoped might be the one but knew deep down 
wasn't.

But you can only lie to yourself so long.

I don't know why I talked to him before I did it. What did I want? 
Absolution? An its okay? Just to stall?

Maybe all three?

It was the easiest of the four, and the hardest. A price I never thought I 
could pay, but I did.

I never even liked him that much, but...

That one will stay with me, where countless others haven't.

Maybe for not much longer. Maybe for a very long time.

But I paid it, all the same, and I suppose that says it all.

I'm a Truy'Quiqall.

And not even death stops us.

Even when it should.

Death Diaries: Breakfast is served.

Added Wed May 11 03:37:50 2022 at level 51:
Tamazin was glad he would not meet his end alone.

A strange thing, really. He didn't want to end at all, but he  knew the 
chance was slim, and time had finally run out.

But he was glad she had come. He supposed it had never been in doubt.

But still.

The elixir burned on the way down. Liquid fire which abruptly transitioned 
to terrible, all-pervasive cold. Colder than the ancient dragon's breath. 
Colder than the touch of invocation. A chill so profound that heat simply 
was gone.

Then darkness.

A moment of nothingness. A singular emptiness as death reached out with its 
claws to snatch what was rightfully its due. Perhaps a second, perhaps an 
eternity, where an existence sat upon scales anathema. A bottomless abyss 
on one side. And on the other...
The scales tipped ever so slightly away from the abyss, and Tamazin died.
Dead eyes opened.

Who was he?

Sight returned first.
Stars. Who were the stars?

Joihe. The Cadre.

Memories slotted into place. A lifes worth of faces, names, trials.
Some were hazy. Indistinct. The Outer Circle, a familiar voice whispered to 
him. Some burned bright. The trusted. The family. The friends. He clung to 
these, letting other vaguer faces slip away. That was fine. Those could be 
regained, perhaps. They didn't matter.

Then came strength. Power filling dead flesh with unholy vitality. Limbs 
weighed down with the chill of death energised in a way indescribable. Bone 
wings flexed, feathers tumbling away, and a profound sense of loss.

Then a moment of exultation. The realisation that all those that who had 
scoffed and claimed it impossible would even now be realising how wrong 
they had been. Those who had doubted the Cadre. Those who had said it would 
never be enough. That it was a lost magic.

His limbs were stiff. Unpracticed. The perfect avian grace gone, and still 
weighed down by the hand of death scrabbling futilely to drag him back to 
that abyss.

An embrace. Words. Triumph. Potions crackling on a fire as the trappings of 
mortality burned.

Then heat. A single point in a world of ice. A blazing constellation as the 
stars lit the back of his hand. Her mark.

It was a place the ice could not go, an island aflame in a dark, frozen sea.

A permanent reminder scribed into bone remade by magic and myth:

Never alone.

Demolition Diaries: Alchemical endeavours

Added Mon May 16 07:23:29 2022 at level 51:
I was performing a fairly basic demonstration. Arleshi's familiar was being 
somewhat recalcitrant about the possibility of seeing if the mana suffusing 
him would serve as a viable ignition source. I'm confident it will, though 
he is being somewhat difficult to talk around. That's not that important 
though, we've got time (at least, I have, and he has until he agrees).

Anyhow. I wished to demonstrate how a member of the legion could be 
suffused with the elixir, and this could serve as a sort of impact based 
detonation source. I've done it so many times before I never really thought 
about it, but I suppose when you stop in the moment and there isn't an 
enraged maran or battlerager charging at you, some smaller details become 
apparent.

And in this case?

It was the label. Davarrah's elixir.

I've read it before, obviously. But kind of like when you read the Spire 
paperwork, there are a bunch of names you skip, some vague notations about 
due procedure, then the important bit at the end. Noone reads the names and 
actually thinks about them.

But...

Why the blazes should I not make my own?

I mean, it will probably blow up in my face. That seems distinctly likely. 
I've never touched alchemy in my life before, but if Davarrah can do it 
then why can't I do it better?

Tamazin's more unstable elixir... well, perhaps not. The name needs some 
work, but I'm getting ahead of myself.

Time to do a little bit of research. How hard can it be?

Note: the demonstration did not bring him round. It seemed to have quite 
the opposite result, in fact.

The Masterplan: Ambition.

Added Mon May 30 13:02:49 2022 at level 51:
I don't care about being Provost.

I think any of the Magistrates might find that odd. I've certainly been 
sturring up discontent enough, and I've made my intentions known to several 
of them.

But it really is just a stepping stone, and not a particularly special one 
on this road.

Not that I've lied at any point during the proceedings. I intend on doing 
exactly what I have said, and the Spire would undoubtedly benefit from it. 
There is just another reason. One that I have kept close to my heart for 
some years now. One that I have never spoken.

Perhaps it is the infamous madness of the transformation. Does it make it 
any less worthy? I don't think so. Many of the best ideas have that spark 
of madness in their origin.

It was always my goal to raise the appreciation for magic within the Spire. 
To make it somewhat of a haven for the magi of the land. To push that as 
far as I could, then just that little bit further.

But why think so small? Why aim for lesser heights? Why pencil inside the 
already drawn lines?

No. My ambitions have never been small, and now is not the time to start.

I wish to be Provost because I do need to attract the best Magi. The 
greatest magical minds. The most ambitious, and the most driven. To gather 
a core who believe as I believe, a foundation for that which I want to 
build. All great magical works are a calaborative effort, and those which 
must endure even more so.

And then?

Wel...

The Masterplan: Perspective

Added Mon May 30 13:06:21 2022 at level 51:
(Note: I know this is impossible and failure is a given longterm, its 
entirely an aspirational thing. Felt it best to be clear I know it can't 
actually be done due to constraints and I'm 100% cool with that going in to 
the trainwreck.)

It is interesting how perspective changes.

I still remember it vividly. Strange that, when so many of the peripheral 
times are hazy. Its stranger still, because it is rare that I remember 
things that I held in such disdain. Those were so often unimportant in the 
end, and so were easily let go.

I remember being a young and bored audience to yet another tale about a 
group that even in the beginning I knew to be fundamentally flawed. That I 
knew to be a lie. That I knew to be self-defeating. Wasn't I right? Did 
they not fail in the end?
I was right. I still believe that. But not for the reasons I thought. Not 
because of the failure.

Perhaps at the end, they were what I believed them to be. Perhaps they fell 
into a trap of their own Creation. Perhaps, perhaps, perhaps.

But who really knows where it went wrong? All journeys end, and not 
necessarily how you hoped they would. Sometimes you get lost on the way, or 
sometimes you just don't find what you expected to at the end.

I think in my youth, I would've hated to hear that. Would have believed I 
would always succeed.

I mean. It would be nice to get things right more than not. Yet even in 
failure you find something. If you always knew you'd succeed, what would be 
the point? We can only try. Perhaps this limit will be the one that cannot 
be overcome. Or perhaps the next one will be. Or perhaps the next, or the 
next, or the next.

And when you do fail? You learn. And next time perhaps you don't fail. Or 
perhaps you do, and the cycle repeats itself.

Yes. It is funny how perspective changes.

What is mastery?

Its just a limit to overcome. Is there anything more aspirational than that 
when it comes down to it? To see a so called master and to know with 
everything that you are that one day you'll be greater, or die in the 
trying?

Can I really judge them for falling into a trap I fell into myself? 
Believing that it was the goal, and not the challenge? An open invitation: 
surpass, if you can?

Of course I can. They should have known better. That's the difference with 
an organisation. You have people to tell you when you're messing up. When 
you're not aiming high enough. When you're being content with simply what's 
been done before. When you're looking for the line in the sand and trying 
to reach it, rather than trying to reach beyond.

They got it wrong in the end.
That just means we'll have to do better this time.
How hard can it be?

A bountiful opportunity.

Added Thu Jun 30 14:51:24 2022 at level 51:
I've been fairly ambivalent on the subject of my lesser undead for some 
time now. Odaza knows his place, and that's good enough for me. He's 
obviously a capable magus, if one who lacks ambition in the areas which 
truly matter - that of his magic. Nevertheless, it would be a shame to 
dispose of him just for that.

But... that's an awfully large bounty, and he has started to be mildly 
inconvenient lately. Probably not enough on its own to really make me think 
twice normally.

But 1000 gold? I'm not sure what I'd do with it, but that's quite a bit.

At least, that's what sparked my thought.

If I'm going to go and cut off his ears (hopefully there is enough ear left 
to cut), why not get more out of it?

My Masterplan seems to be running into a few personelle snags currently. 
Nothing which can't be overcome, I'm assured they will be back at it soon - 
but a small diversion in the meantime can't hurt (me).

So! Its time to see just how many people I can convince to raise that 
bounty to something truly outrageous. Why settle for one thousand, after 
all?

Lets find out just what Odaza is worth.

Summary: Tamazin might try to convince himself Odaza has annoyed him 
somehow, but he really just wants to get his greedy hands on that bounty 
and will be trying to get it raised as much as possible before going for it.
Poor Odaza didn't do anything this time.

The beginning of the end.

Added Tue Jul 26 18:25:45 2022 at level 51:
I admit, the belief that I am deceiving my allies for my entertainment does 
sting.

Maybe that's unfair of me. It would be fair to say deception has been a 
close friend throughout my life. It doesn't need to be rational, though. It 
still stings.

Perhaps its the irony too. The Spire was the deception, and they consider 
my service exemplary. The Masters project is as honest as I've ever been 
with those outside the Cadre, and they believe it a lie.

I did not expect to lose Mezai, first. Perhaps I should have. She makes 
platitudes that it might not be for sure, but I know how this goes. When 
someone starts looking for their exit route, its already over. Its just a 
matter of time.

I doubt our friendship will ever be the same. That is... sad, I suppose. 
That lie came easily: that I would not begrudge her for walking away. I 
suppose that is because I trusted she would be one of the ones to stay 
until the sweet or bitter end.

I suppose even the lessons we learn the best sometimes need a harsh 
reminder. Trust. Loyalty. Such rare commodities.

This might be the beginning of the end for the Masters project.

But it isn't over yet.

Demolition diaries: the value of an education

Added Fri Aug 5 06:49:51 2022 at level 51:
This page is somewhat different to the ones that have come before, being 
made up of a strange diagram with various labels and arrows placed at key 
points. It seems to be the layout for a school of some kind, though oddly 
one without an excess of classrooms or similar sections, most of it being 
devoted to a large training ground.

The walls of the building, both internal and external, are coloured either 
red or green, and one in particular has been circled with a thick banned of 
bright crimson ink, an arrow pointing from it to a label(1). The rest of 
the red walls are labelled (2, 3) while the green ones are mostly just 
ignored, as if the author identified them as unimportant and promptly lost 
interest in their existence. In the middle of the school is a surprisingly 
artistic picture of Thrym, the diagram's creator apparently having got into 
the spirit of things and drawn him with both swords upraised, though with 
an uncharacteristically anguished expression on his contorted face. Thrym 
too is labelled(4), and a bunch of orange squiggly arrows point inwards all 
converging upon the central figure, each labelled with a (G?) and with a 
label which seems to apply to all of them (5).

1. SW, backed on to by closet. Good staging point, bulk of Y (HF?)?
2. SW, least important.
3. SW.
4. H, best avoid until Y is planted to avoid reinforcements from V.
5. Distraction. Maybe  set fire to O?

Shorthand breakdown:
SW: supporting wall.
Y: yield.
HF: hellfire.
H: primary hostile.
V: Village.
G: Balator guards.
O: Orphanage.

Mourning

Added Fri Aug 26 00:00:25 2022 at level 51:
Tamazin stared into the bonfire for a long time, the fire in his eyes dim. 
Then he began to write.

---
Arleshi

I miss you already. 

I have been thinking about what you said. That I should join a cabal again. 
That I have options. That there are possibilities that could be turned to 
our purpose.

You might be right. It is strange. As you know, I have always thought less 
of the Scions for their hunger for power, and how they pursue it to the 
exclusion of all else. I know you agreed with me, at least in part.

I think, perhaps, I finally understand what could drive someone to it. 
After all, for all the power I have, you are no longer here. I have lost 
the one mortal I could trust with anything. It is a wound more grievous 
than any that I have suffered since my transformation.

It is a feeling I had forgotten, to be helpless in the face of something. 
To know I can do nothing to change it. To know that I shall never see you 
again. To know that I have no trick, no spell, no power to put my talon 
upon the scales and tip that balance to my will as I so often have before. 
That in this, my power is insufficient.

For now, at least.

I don't know what you would tell me if you were here.

But I will think on what you said, for I turn over our last conversation 
even now. Could I have said something different? Could I have convinced you 
to stay? Could I have swalloed my pride and rejoined the Spire, and would 
that have been enough? Could I have promised to send the Provost to his 
grave to smooth your way?

I will never know.

I will remember you, always. Rest well, for the enemies of Magic will not. 
I will write again soon.
Eternally,
Tamazin
---

Tamazin carefully rolled up the letter, then despondently tossed it onto 
the fire. Paper blackened, curled, and became dust.

And Tamazin sat, and grieved.

Demolition Diaries: school break

Added Mon Aug 29 03:14:53 2022 at level 51:
When attempting to demolish a building, we have two methods we can 
undertake. The first would see the building fall outwards. This is often 
both safer and less problematic - in other words, entirely useless for the 
task at hand. Though blocking the main road in Balator would be 
entertaining, the alternative is...

The second method has the building collapse inward. This tends to crush 
anything remaining inside the building as a matter of course, and in fact 
requires less thorough understanding of the building's architecture - core 
charges must be placed at the point where the implosion should ideally be 
centralised, and upon detonation the upper level of the building will be 
annihilated and the debris will precipitate a collapse there after.

We should not take any chances, though. The building has a high wood 
density. These are easier to demolish in many ways, as they're not as 
robust. That said, when doing it via detonation there is a chance the upper 
levels will not entirely collapse the building due to insufficient weight.

However, wood has that infamous weakness among Battleragers everywhere: it 
burns. If we plant containers of highly flammable fluid in each of the 
corners, when the centralised detonation takes place they shall ignite, and 
even if the demolition is not complete due to the material of the school 
then the remains shall be engulfed in a most gratifying fireball.

Materials:

We will require the charges, most importantly. These would need to be 
substantial and able to produce a single explosion. Something that produces 
a series of cascading explosions would not serve our needs, as the 
detonation must produce a single concussive blast, ideally of flame to 
guarantee our backups also ignite. This is not critical, but we would have 
to adjust the plan slightly and include a mechanism to ignite said backups 
through other means otherwise.

Four containers of highly flammable substance. Oil sourced from Mortorn 
would likely be just fine - it won't take much to catch the building alight 
if the initial blast doesn't do so. These will serve as a vector to 
guarantee the fire can travel where we need it.

The plan:

We would place each container first. One in each of the southern corners of 
the main school building, one in the closet where weapons seem to be stored 
(note: this wall seems to be the most robust), and one by the entrance of 
the building proper. We would then place the charges, and then...

The writing stops here, the last part of the plan taken up by a drawing of 
a very unfortunate looking building being engulfed by fire as it collapses 
inward upon itself.

Immortal Comments

Date Level Hours Author Comment
22 20 An Immortal An Immortal added 1500 exp for: Born as a Truy'Quigall. Thinks masters of magic had given up since magic was boundless. Unconstrained ambition. Abusive father. Enjoyed his punishment to clean up guts and corpses in guild.
33 62 Joihe Applying to the Cadre as a demolitions specialist since he has exploding zombos. Can't wait to see what he does with this one.
33 68 An Immortal An Immortal added 800 exp for: Very nice update about his first meeting with Joihe
39 106 Whiysdan Good presence for Tribunal lately. Enjoy the lastname!
40 121 An Immortal An Immortal added 800 exp for: Really good updates about why he picked Tribunal over Empire (he's looking to get fellow Cadre members out of trouble, even if it costs him his badge, and thoughts about exploding zombies.
47 171 An Immortal An Immortal added 800 exp for: Fun read about the challenges of putting together a crew to take down really big dragons and our thoughts on who we'll go after for our plan.
47 199 An Immortal An Immortal added 400 exp for: An update about blowing ourself up in Galadon with a bubbling vial.
47 214 An Immortal An Immortal added 800 exp for: Really hilarious update about a golem with a squib and relating it to our fear/respect of explosives.
47 226 Whiysdan Been a great presence for Tribunal and Krislia wanted you to be one of his Provincials. Don't let him down!
47 249 An Immortal An Immortal added 250 exp for: For winning the April role contest, you've been awarded cryptcrawler and Zombie General.
47 253 An Immortal An Immortal added 400 exp for: Tamazin and company pay a visit to the ancient white dragon and succeed in slaying it, but alas, Tamazin's dreams of raising it into an exploding dragon zombie were dashed.
47 261 Ishuli Given Shrewd Trader for place in the Egg Hunt.
47 310 An Immortal An Immortal added 400 exp for: A few whispers here and there, and with some nudging from Joihe, Tamazin's getting on top of a rumor that he will helm an expedition to plunder the inferno. Conra has been enthusiastically helpful in that regard.
47 320 Ishuli You and Mrreagle came to show me an exploding dragon zombie. It smelled pretty bad.
47 344 An Immortal An Immortal added 800 exp for: Tamazin recalls his latest feat of explosive draconian zombification and comes to the conclusion that he simply needs more power. He'll just have to die.
47 355 An Immortal An Immortal added 250 exp for: EEC chat plus some Joihe RP!
47 372 An Immortal An Immortal added 400 exp for: Tamazin is grinding at the rumor mill again, and misdirection is getting bagged up in canvas and sold to the Fortress, the Outlanders, and maybe even the High Herald.
47 401 An Immortal An Immortal added 400 exp for: Riddles confound Tamazin, and he's convinced the minotaur lisp is the key.
47 421 Joihe Came back well with his lich quest items. Decided the EEC needed some soup or something so I sent him off for a bunch of mundane items to drive him a little crazy. (crazier).
51 492 An Immortal An Immortal added 800 exp for: An account of the elixir of death, what he lost and what he gained.
51 525 An Immortal An Immortal added 400 exp for: We are growing ambitions and planning on making better unstable elixirs than Daarrah
51 589 An Immortal An Immortal added 50 exp for: All the Butler RP has tickled me nonstop. Was perfect collecting coats and cleaning up messes at the Bonfire party tonight
51 639 An Immortal An Immortal added 400 exp for: Doesn't care about being Provost, wants to draw strongest magics to the Spire. Why try if there isn't a chance to fail? Just a limit to overcome.
51 726 Baerinika Never thought I would love a necromancer but this man CLEANS.
51 815 Ishuli Made a mistake and hit someone in Galadon in a retrieval fight #1
51 836 An Immortal An Immortal added 400 exp for: A funny entry about us wanting to bring about the demise of Odaza...as long as the bounty is high enough.
51 853 Joihe Awarded Preacher edge for exemplary butlering! Also, we have plans and plots that it's required for executing.
51 867 An Immortal An Immortal added 250 exp for: Long chat between Tamazin, Twist and Mezai about the history of Master and their desire to bring back the cabal.
51 1047 An Immortal An Immortal added 400 exp for: The slow demise of masters project may have started with Mezai walking away. Conflicted since Spire was deception, consider his service exemplary and Masters is honest, but many believe it a lie.
51 1115 An Immortal An Immortal added 400 exp for: A really fun diagram with plans to blow up Thrym.
51 1196 An Immortal An Immortal added 400 exp for: We miss Arleshi. Also, more thoughts on demolition.

Timeline

Date Level Hours Event
20 13 Tamazin advanced to level 20 <PK: 1-0>
30 62 Tamazin advanced to level 30 <PK: 5-2>
35 75 Tamazin has pledged to the Blood Tribunal <PK: 5-3>
35 78 Inducted into TRIBUNAL by Krislia <PK: 5-3>
35 78 Krislia assigned Tamazin to Seantryn Modan. <PK: 5-3>
36 79 Krislia assigned Tamazin to Hamsah Mu'Tazz. <PK: 5-3>
40 116 Tamazin advanced to level 40 <PK: 6-3>
40 132 Krislia assigned Tamazin to Galadon. <PK: 6-3>
47 159 Tamazin advanced to level 47 <PK: 9-5>
47 226 Tamazin has been granted by inner cabalguard executioner tribunal <PK: 16-10>
47 226 inner cabalguard executioner tribunal made Tamazin a Provincial Magistrate <PK: 16-10>
47 249 Ishuli has set greater undead cryptcrawler for Tamazin. <PK: 17-11>
47 249 Ishuli has set edge zombie general for Tamazin. <PK: 17-11>
47 261 Ishuli has set edge shrewd trader for Tamazin. <PK: 19-11>
47 455 Tattooed by Joihe <PK: 38-21>
51 455 Tamazin advanced to level 51 <PK: 39-21>
51 853 Joihe has set edge preacher for Tamazin. <PK: 113-21>
51 911 Inducted into None by Tamazin <PK: 129-21>
51 947 Tamazin moved to Udgaard <PK: 137-21>
51 947 Tamazin moved to Arkham <PK: 137-21>
51 1038 Tamazin moved to Seantryn Modan <PK: 162-23>
51 1109 Tamazin moved to Arkham <PK: 189-23>
51 1112 Tamazin moved to Seantryn Modan <PK: 191-23>
51 1224 Tamazin moved to South Dairein <PK: 234-25>
51 1224 Tamazin moved to Udgaard <PK: 234-25>
51 1277 Tamazin moved to Seantryn Modan <PK: 255-25>

Level History

Date Level Hours Groupmates
31/12/21 2 0
31/12/21 3 0
31/12/21 4 0
31/12/21 5 0
31/12/21 6 0
31/12/21 7 1
31/12/21 8 1
31/12/21 9 2
31/12/21 10 3
31/12/21 11 4
31/12/21 12 4 Zhotel (15)
31/12/21 13 4 Zhotel (16)
31/12/21 14 5
31/12/21 15 5 Xakthos (17)
31/12/21 16 9
01/01/22 17 12
02/01/22 18 14
02/01/22 19 14
02/01/22 20 15
02/01/22 21 19
02/01/22 22 20
02/01/22 23 21
03/01/22 24 25
07/01/22 25 36
12/01/22 26 48
14/01/22 27 58
16/01/22 28 60 Nakobe (30)
16/01/22 29 60 Nakobe (30)
01/04/22 30 62 Shoicsay (31) Conra (37)
01/04/22 31 63 Shoicsay (31) Conra (38)
01/04/22 32 64 Conra (38)
01/04/22 33 64 Conra (38)
02/04/22 34 69
02/04/22 35 75
03/04/22 36 79
04/04/22 37 98
06/04/22 38 107
06/04/22 39 113 Rengas (39)
07/04/22 40 117 Gatus (48) Rengas (45)
08/04/22 41 138
09/04/22 42 155
09/04/22 43 157
10/04/22 44 158
10/04/22 45 162 Vimalg (51) Chessonia (50)
10/04/22 46 164
10/04/22 47 170 Velenerra (41)
09/05/22 48 458
09/05/22 49 460
09/05/22 50 461
09/05/22 51 462

Title History

Date Level Hours Title
33 62 Tamazin the Greater Golem Maker, Demolitions Apprentice
39 106 Tamazin Truy'Quiqall the Scourge, Demolitions Apprentice, Magistrate of Hamsah Mu'tazz
47 185 Tamazin Truy'Quiqall the Spectre, Slightly Singed Feather Duster
47 214 Tamazin Truy'Quiqall the Spectre, Encapsulated Wall Bruiser, Magistrate of Galadon
47 253 Tamazin Truy'Quiqall the Spectre, Hell Raiser, Provincial Magistrate
47 333 Tamazin Truy'Quiqall the Spectre, Explosives Expert of the Cadre
47 333 Tamazin Truy'Quiqall the Spectre, Demolitions Expert of the Cadre
47 455 Tamazin Truy'Quiqall the Spectre, Demolitions Expert of the Cadre
51 455 Tamazin Truy'Quiqall the Demolitions Expert of the Cadre, Demolitions Expert of the Cadre, Provincial Magistrate
51 490 Tamazin Truy'Quiqall the Demolitions Expert of the Cadre, Aspiring Butler of the Lodge
51 628 Tamazin Truy'Quiqall the Demolitions Expert of the Cadre, Devout Butler of the Lodge, Provincial Magistrate
51 911 Tamazin Truy'Quiqall the Demolitions Expert of the Cadre, Aspiring Master of Many Things

PK Wins

Dec 31, 2021|Lv 16|The Open Plains|Kebrathudo vs 1: [16] Tamazin (100%, numbing grip) Jan 6, 2022 |Lv 24|Mausoleum|Hranovey vs 1: [24] Tamazin (100%, claw) Jan 11, 2022|Lv 25|The North Road|Ylplane vs 1: [25] Tamazin (100%, slash) Jan 13, 2022|Lv 26|The Dragon Sea|Riazle vs 1: [26] Tamazin (100%, burning, weeping sores) Jan 20, 2022|Lv 29|Khardrath's Planar Sanctum|Nehadirwen vs 1: [29] Tamazin (100%, crushing hand) Apr 6, 2022 |Lv 39|The Eastern Road|Grivs vs 1: [39] Tamazin (100%, punch) Apr 8, 2022 |Lv 41|BattleRager Village|Etheline vs 2: [36] Erceran (12%), [41] Tamazin (87%, punch) Apr 8, 2022 |Lv 41|BattleRager Village|Etheline vs 2: [36] Erceran (3%), [41] Tamazin (96%, punch) Apr 10, 2022|Lv 44|Galadon|Khronin vs 1: [44] Tamazin (100%, hit) Apr 11, 2022|Lv 47|Forest Road|Dichael vs 1: [47] Tamazin (100%, numbing grip) Apr 11, 2022|Lv 47|Saurian Village|Yioquis vs 3: [47] Tamazin (53%, punch), [36] Erceran (18%), [49] Velenerra (28%) Apr 11, 2022|Lv 47|Glauruk Spawning Ground|Phaolix vs 1: [47] Tamazin (100%, poison) Apr 12, 2022|Lv 47|Feanwyyn Weald|Dohri vs 3: [51] Conra (12%, torments), [45] Mrreagle (39%), [47] Tamazin (48%) Apr 12, 2022|Lv 47|Feanwyyn Weald|Traebaurius vs 3: [45] Mrreagle (60%, ground control), [47] Tamazin (38%), [51] Conra (0%) Apr 12, 2022|Lv 47|Silverwood|Phaolix vs 2: [47] Tamazin (13%, word of death), [45] Mrreagle (86%) Apr 12, 2022|Lv 47|The Spire of the Blood Tribunal|Eilela vs 2: [47] Tamazin (48%, slash), [51] Chessonia (51%) Apr 12, 2022|Lv 47|West Sumner's Road|Eilela vs 2: [51] Cezkvek (8%, knifing), [47] Tamazin (91%) Apr 15, 2022|Lv 47|Blackclaw Village|Dichael vs 1: [47] Tamazin (100%, deathly touch) Apr 15, 2022|Lv 47|The Galadon Sewers|Quompim vs 1: [47] Tamazin (100%, pound) Apr 16, 2022|Lv 47|The Spire of the Blood Tribunal|Cezkvek vs 1: [47] Tamazin (100%, poison) Apr 17, 2022|Lv 47|Ancient Emerald Forest|Khronin vs 1: [47] Tamazin (100%, claw) Apr 18, 2022|Lv 47|Galadon|Quompim vs 1: [47] Tamazin (100%, slash) Apr 19, 2022|Lv 47|The Spire of the Blood Tribunal|Dichael vs 2: [51] Chessonia (70%, slash), [47] Tamazin (29%) Apr 19, 2022|Lv 47|The Kobold Warrens|Eilela vs 1: [47] Tamazin (100%, poison) Apr 21, 2022|Lv 47|The Spire of the Blood Tribunal|Eilela vs 1: [47] Tamazin (100%, burning, weeping sores) Apr 22, 2022|Lv 47|Fortress of Light|Traebaurius vs 2: [49] Eria (8%), [47] Tamazin (91%, claw) Apr 22, 2022|Lv 47|The Spire of the Blood Tribunal|Traebaurius vs 2: [51] Mrreagle (90%, claw), [47] Tamazin (9%) Apr 23, 2022|Lv 47|Saurian Village|Yioquis vs 2: [51] Eria (40%, bleeding), [47] Tamazin (59%) Apr 24, 2022|Lv 47|Galadon|Tilea vs 1: [47] Tamazin (100%, word of death) Apr 24, 2022|Lv 47|Galadon|Khronin vs 3: [51] Vyke (28%), [51] Mrreagle (21%, claw), [47] Tamazin (50%) Apr 24, 2022|Lv 47|The Spire of the Blood Tribunal|Svahlfang vs 2: [49] Grulkandun (35%), [47] Tamazin (64%, hit) Apr 26, 2022|Lv 47|The Spire of the Blood Tribunal|Khronin vs 2: [51] Chessonia (39%, immolation), [47] Tamazin (60%) Apr 27, 2022|Lv 47|Outskirts of Tir-Talath|Traebaurius vs 2: [51] Mrreagle (89%, claw), [47] Tamazin (10%) Apr 30, 2022|Lv 47|The Spire of the Blood Tribunal|Baemhoog vs 1: [47] Tamazin (100%, slash) Apr 30, 2022|Lv 47|The Forgotten Island|Quiolxn vs 1: [47] Tamazin (100%, burning, weeping sores) May 2, 2022 |Lv 47|Galadon|Quiolxn vs 1: [47] Tamazin (100%, hit) May 2, 2022 |Lv 47|The Spire of the Blood Tribunal|Baemhoog vs 2: [35] Teta (12%), [47] Tamazin (87%, suction) May 4, 2022 |Lv 47|Galadon|Quiolxn vs 2: [51] Mrreagle (42%), [47] Tamazin (57%, smash) May 5, 2022 |Lv 47|Galadon|Quiolxn vs 1: [47] Tamazin (100%, burning, weeping sores) May 6, 2022 |Lv 47|The Talshidar Caves|Quiolxn vs 1: [47] Tamazin (100%, claw) May 6, 2022 |Lv 47|Galadon|Eilela vs 1: [47] Tamazin (100%, slash) May 8, 2022 |Lv 47|The Spire of the Blood Tribunal|Eilela vs 3: [51] Eria (6%), [51] Krislia (76%, pierce), [47] Tamazin (16%) May 8, 2022 |Lv 47|Galadon|Eilela vs 2: [47] Tamazin (52%, claw), [51] Eria (47%) May 8, 2022 |Lv 47|Galadon|Eilela vs 3: [22] Ophic (0%), [51] Chessonia (56%), [47] Tamazin (43%, claw) May 8, 2022 |Lv 47|Galadon|Dichael vs 1: [47] Tamazin (100%, chop) May 8, 2022 |Lv 47|Hamsah Mu'tazz|Eilela vs 1: [47] Tamazin (100%, punch) May 8, 2022 |Lv 47|The Spire of the Blood Tribunal|Quiolxn vs 1: [47] Tamazin (100%, claw) May 9, 2022 |Lv 47|Voralian City|Kytria vs 1: [47] Tamazin (100%, searing cut) May 9, 2022 |Lv 51|Galadon|Dichael vs 1: [51] Tamazin (100%, slash) May 9, 2022 |Lv 51|Galadon|Quiolxn vs 1: [51] Tamazin (100%, deathly touch) May 10, 2022|Lv 51|Galadon|Quiolxn vs 1: [51] Tamazin (100%, burning, weeping sores) May 10, 2022|Lv 51|The Eastern Road|Cezkvek vs 1: [51] Tamazin (100%, punch) May 12, 2022|Lv 51|Ancient Emerald Forest|Quiolxn vs 1: [51] Tamazin (100%, burning, weeping sores) May 12, 2022|Lv 51|The Ruins of Ostalagiah|Lyrien vs 1: [51] Tamazin (100%, punch) May 15, 2022|Lv 51|Hamsah Mu'tazz|Dichael vs 1: [51] Tamazin (100%, slash) May 16, 2022|Lv 51|Galadon|Dichael vs 1: [51] Tamazin (100%, poison) May 17, 2022|Lv 51|The Eastern Road|Ernantchuk vs 1: [51] Tamazin (100%, pierce) May 18, 2022|Lv 51|Forest Road|Dichael vs 1: [51] Tamazin (100%, hit) May 18, 2022|Lv 51|Galadon|Yioquis vs 2: [51] Tamazin (29%), [51] Chessonia (70%, hit) May 19, 2022|Lv 51|Voralian City|Zxctikazxcti vs 1: [51] Tamazin (100%, slash) May 22, 2022|Lv 51|The Tower of Sorcery|Salera vs 1: [51] Tamazin (100%, icy needle) May 22, 2022|Lv 51|Balator|Quiolxn vs 2: [51] Reunu (5%), [51] Tamazin (94%, icy needle) May 23, 2022|Lv 51|Valley of Veran|Ravawil vs 1: [51] Tamazin (100%, burning, weeping sores) May 23, 2022|Lv 51|Coven of Dralkar Wood|Ravawil vs 1: [51] Tamazin (100%, poison) May 25, 2022|Lv 51|The Eastern Road|Grivs vs 2: [51] Thokran (4%), [51] Tamazin (95%, infernal power) May 25, 2022|Lv 51|The Spire of the Blood Tribunal|Quiolxn vs 3: [51] Tamazin (10%), [51] Mezai (71%, charge), [51] Altrul (17%) May 25, 2022|Lv 51|The Travelers Lodge|Danssha vs 5: [51] Zoraikla (3%, icy needle), [51] Tamazin (7%), [51] Kroch (32%), [59] Joihe (56%), [46] Tolen (0%) May 26, 2022|Lv 51|The Spire of the Blood Tribunal|Quiolxn vs 2: [51] Tamazin (21%, smash), [51] Krislia (78%) May 26, 2022|Lv 51|Feanwyyn Weald|Djarbez vs 1: [51] Tamazin (100%, hit) May 26, 2022|Lv 51|The Eastern Road|Djarbez vs 1: [51] Tamazin (100%, deathly touch) May 27, 2022|Lv 51|Northern Foothills|Salera vs 1: [51] Tamazin (100%, punch) May 27, 2022|Lv 51|The Eastern Road|Ulaceas vs 1: [51] Tamazin (100%, punch) May 27, 2022|Lv 51|The Eastern Road|Tomias vs 1: [51] Tamazin (100%, infernal power) May 27, 2022|Lv 51|Galadon|Tomias vs 1: [51] Tamazin (100%, claw) May 28, 2022|Lv 51|Ruins of Maethien|Vangur vs 1: [51] Tamazin (100%, claw) May 28, 2022|Lv 51|Fortress of Light|Zurehn vs 2: [51] Tamazin (17%, word of death), [51] Zoraikla (82%) May 28, 2022|Lv 51|Fortress of Light|Zoraikla vs 3: [51] Tamazin (10%), [51] Ulaceas (50%, redeeming fist), [51] Zurehn (39%) May 30, 2022|Lv 51|BattleRager Village|Rithsiri vs 3: [51] Tamazin (52%, infernal power), [40] Khaghiz (39%), [51] Thokran (7%) May 30, 2022|Lv 51|The Basilica|Garzolaf vs 1: [51] Tamazin (100%, punch) May 30, 2022|Lv 51|The Eastern Road|Rithsiri vs 1: [51] Tamazin (100%, infernal power) May 30, 2022|Lv 51|BattleRager Village|Rithsiri vs 3: [51] Tamazin (62%), [51] Tolen (1%), [51] Kroch (35%, cranial hit) May 30, 2022|Lv 51|The Ruins of Ostalagiah|Lyrien vs 3: [51] Tamazin (75%), [51] Tolen (0%), [51] Kroch (25%, drumming maces) Jun 1, 2022 |Lv 51|Ancient Emerald Forest|Quiolxn vs 2: [51] Tamazin (74%, slash), [51] Thokran (25%) Jun 1, 2022 |Lv 51|Balator|Grivs vs 4: [51] Tamazin (33%), [51] Gaelyx (0%), [51] Khaghiz (12%), [51] Thokran (54%, cleave) Jun 1, 2022 |Lv 51|Northern Foothills|Garzolaf vs 2: [51] Tamazin (87%, slash), [51] Thokran (12%) Jun 1, 2022 |Lv 51|The Ruins of Ostalagiah|Rithsiri vs 2: [51] Tamazin (100%, punch), [51] Kroch (0%) Jun 1, 2022 |Lv 51|The Ruins of Ostalagiah|Rithsiri vs 4: [51] Kroch (45%, crush), [51] Mezai (46%), [51] Shraga (3%), [51] Tamazin (4%) Jun 1, 2022 |Lv 51|BattleRager Village|Cezkvek vs 3: [51] Mezai (26%, claw), [51] Kroch (26%), [51] Tamazin (46%) Jun 1, 2022 |Lv 51|Bramblefield Road|Rithsiri vs 3: [51] Tamazin (4%), [51] Kroch (87%, drumming maces), [51] Mezai (8%) Jun 2, 2022 |Lv 51|Arkham|Tomias vs 3: [51] Mezai (19%), [51] Zoraikla (59%, icy needle), [51] Tamazin (20%) Jun 3, 2022 |Lv 51|Bramblefield Road|Ulaceas vs 1: [51] Tamazin (100%, punch) Jun 5, 2022 |Lv 51|Ayr'Trinil, the Arial City|Ekwie vs 1: [51] Tamazin (100%, slice) Jun 5, 2022 |Lv 51|Forest of Prosimy|Bartimus vs 2: [51] Kroch (20%, cranial hit), [51] Tamazin (79%) Jun 6, 2022 |Lv 51|The Ruins of Ostalagiah|Rithsiri vs 3: [51] Tamazin (44%, KB), [51] Kroch (0%), [51] Chessonia (55%) Jun 6, 2022 |Lv 51|BattleRager Village|Rithsiri vs 3: [51] Tamazin (45%, KB), [51] Chessonia (20%), [51] Kroch (34%) Jun 6, 2022 |Lv 51|South Sutherspring Road|Chessonia vs 2: [51] Rithsiri (94%, claw), [51] Tamazin (5%) Jun 6, 2022 |Lv 51|Ruins of Maethien|Zurehn vs 1: [51] Tamazin (100%, claw) Jun 7, 2022 |Lv 51|Galadon|Quiolxn vs 3: [51] Tamazin (50%, slash), [51] Shraga (24%), [51] Kroch (24%) Jun 9, 2022 |Lv 51|The Ruins of Ostalagiah|Lyrien vs 4: [51] Tamazin (25%), [51] Shraga (0%), [51] Thokran (18%), [51] Mezai (55%, claw) Jun 10, 2022|Lv 51|The Eastern Road|Velanna vs 1: [51] Tamazin (100%, burning, weeping sores) Jun 14, 2022|Lv 51|Feanwyyn Weald|Grivs vs 1: [51] Tamazin (100%, punch) Jun 16, 2022|Lv 51|Ruins of the Deep|Vheskhara vs 2: [51] Mezai (30%, charge), [51] Tamazin (69%) Jun 16, 2022|Lv 51|Grinning Skull Village|Snarphie vs 1: [51] Tamazin (100%, punch) Jun 16, 2022|Lv 51|The Eastern Road|Quivdereayeh vs 1: [51] Tamazin (100%, numbing grip) Jun 18, 2022|Lv 51|Eil Shaeria|Telian vs 1: [51] Tamazin (100%, bite) Jun 18, 2022|Lv 51|Mount Calandaryl|Quiolxn vs 2: [51] Arleshi (2%, swing), [51] Tamazin (97%) Jun 19, 2022|Lv 51|Northern Foothills|Kelei vs 1: [51] Tamazin (100%, word of death) Jun 19, 2022|Lv 51|Northern Foothills|Tomias vs 1: [51] Tamazin (100%, poison) Jun 19, 2022|Lv 51|Galadon|Quiolxn vs 1: [51] Tamazin (100%, burning, weeping sores) Jun 20, 2022|Lv 51|The Dragon Sea|Vheskhara vs 2: [49] Rulgug (7%), [51] Tamazin (92%, punch) Jun 20, 2022|Lv 51|The Spire of the Blood Tribunal|Quiolxn vs 1: [51] Tamazin (100%, claw) Jun 20, 2022|Lv 51|The Spire of the Blood Tribunal|Kelei vs 1: [51] Tamazin (100%, burning, weeping sores) Jun 20, 2022|Lv 51|The Spire of the Blood Tribunal|Senna vs 2: [42] Grommak (12%), [51] Tamazin (87%, word of death) Jun 21, 2022|Lv 51|Underdark|Senna vs 2: [51] Tamazin (97%, punch), [51] Arleshi (2%) Jun 21, 2022|Lv 51|The Eastern Road|Kelei vs 1: [51] Tamazin (100%, slash) Jun 22, 2022|Lv 51|Voralia's Tears|Neryndaen vs 1: [51] Tamazin (100%, claw) Jun 22, 2022|Lv 51|Galadon|Kelei vs 3: [51] Altrul (8%), [51] Arleshi (16%), [51] Tamazin (75%, slash) Jun 23, 2022|Lv 51|The Ruins of Ostalagiah|Curuen vs 1: [51] Tamazin (100%, infernal power) Jun 23, 2022|Lv 51|The Dwarf Forest|Kelei vs 1: [51] Tamazin (100%, poison) Jun 23, 2022|Lv 51|Forest Road|Quiolxn vs 1: [51] Tamazin (100%, poison) Jun 24, 2022|Lv 51|Amaranthian Forest|Dreye vs 1: [51] Tamazin (100%, burning, weeping sores) Jun 24, 2022|Lv 51|The Aryth Ocean|Thokran vs 1: [51] Tamazin (100%, slash) Jun 25, 2022|Lv 51|Lower Cragstone|Dreye vs 1: [51] Tamazin (100%, infernal power) Jun 26, 2022|Lv 51|The Aryth Ocean|Rinn vs 1: [51] Tamazin (100%, burning, weeping sores) Jun 27, 2022|Lv 51|Outside Hamsah Mu'tazz|Senna vs 1: [51] Tamazin (100%, icy needle) Jun 27, 2022|Lv 51|Forest Road|Kelei vs 1: [51] Tamazin (100%, blast) Jun 28, 2022|Lv 51|BattleRager Village|Senna vs 2: [51] Tamazin (50%, icy needle), [51] Arleshi (49%) Jun 28, 2022|Lv 51|The Spire of the Blood Tribunal|Grivs vs 2: [51] Tamazin (41%, slash), [51] Altrul (58%) Jun 28, 2022|Lv 51|Feanwyyn Weald|Senna vs 1: [51] Tamazin (100%, burning, weeping sores) Jun 28, 2022|Lv 51|The Spire of the Blood Tribunal|Kelei vs 1: [51] Tamazin (100%, smash) Jun 29, 2022|Lv 51|BattleRager Village|Senna vs 1: [51] Tamazin (100%, punch) Jun 29, 2022|Lv 51|Forest Road|Kelei vs 1: [51] Tamazin (100%, word of death) Jun 29, 2022|Lv 51|BattleRager Village|Senna vs 1: [51] Tamazin (100%, burning, weeping sores) Jun 29, 2022|Lv 51|The Spire of the Blood Tribunal|Senna vs 1: [51] Tamazin (100%, burning, weeping sores) Jun 29, 2022|Lv 51|Hamsah Mu'tazz|Senna vs 3: [51] Tamazin (21%, burning, weeping sores), [51] Thokran (52%), [44] Thulgurn (26%) Jun 30, 2022|Lv 51|Outside Hamsah Mu'tazz|Grivs vs 2: [51] Odaza (38%), [51] Tamazin (61%, infernal power) Jun 30, 2022|Lv 51|Silverwood|Kelei vs 1: [51] Tamazin (100%, burning, weeping sores) Jul 1, 2022 |Lv 51|BattleRager Village|Senna vs 3: [51] Arleshi (0%), [51] Thokran (37%), [51] Tamazin (62%, KB) Jul 3, 2022 |Lv 51|The Ruins of Ostalagiah|Lyrien vs 2: [51] Tamazin (43%), [51] Krislia (56%, slash) Jul 4, 2022 |Lv 51|The Citadel of Ostalagiah|Aniellas vs 1: [51] Tamazin (100%, burning, weeping sores) Jul 4, 2022 |Lv 51|Amaranthian Forest|Aniellas vs 1: [51] Tamazin (100%, burning, weeping sores) Jul 5, 2022 |Lv 51|Forest of Prosimy|Aniellas vs 1: [51] Tamazin (100%, burning, weeping sores) Jul 5, 2022 |Lv 51|Hamsah Mu'tazz|Senna vs 1: [51] Tamazin (100%, burning, weeping sores) Jul 5, 2022 |Lv 51|The Galadon Sewers|Senna vs 2: [51] Tamazin (40%, deathly touch), [51] Mezai (59%) Jul 5, 2022 |Lv 51|The Tower of the Masters|Senna vs 2: [51] Zoraikla (10%, concussive blast), [51] Tamazin (89%) Jul 5, 2022 |Lv 51|The Eastern Road|Senna vs 1: [51] Tamazin (100%, KB) Jul 5, 2022 |Lv 51|Outskirts of Galadon|Kelei vs 1: [51] Tamazin (100%, burning, weeping sores) Jul 6, 2022 |Lv 51|Dagdan|Aniellas vs 1: [51] Tamazin (100%, infernal power) Jul 6, 2022 |Lv 51|Galadon|Kelei vs 2: [51] Mezai (1%), [51] Tamazin (98%, punch) Jul 6, 2022 |Lv 51|Voralian City|Thormmstein vs 1: [51] Tamazin (100%, deathly touch) Jul 7, 2022 |Lv 51|Arkham|Kelei vs 1: [51] Tamazin (100%, deathly touch) Jul 7, 2022 |Lv 51|The Rocky Paths|Breniorn vs 1: [51] Tamazin (100%, punch) Jul 7, 2022 |Lv 51|The Spire of the Blood Tribunal|Kelei vs 3: [51] Tamazin (25%), [51] Mezai (45%, charge), [51] Bahrynor (29%) Jul 8, 2022 |Lv 51|The Past Grove|Mawgog vs 1: [51] Tamazin (100%, ) *Power Word Kill* Jul 8, 2022 |Lv 51|Pine Forest|Grivs vs 2: [51] Arleshi (26%), [51] Tamazin (73%, burning, weeping sores) Jul 8, 2022 |Lv 51|The Dranettie Wood|Kelei vs 1: [51] Tamazin (100%, word of death) Jul 10, 2022|Lv 51|Feanwyyn Weald|Mawgog vs 1: [51] Tamazin (100%, deathly touch) Jul 11, 2022|Lv 51|The Dwarf Forest|Eena vs 1: [51] Tamazin (100%, hit) Jul 12, 2022|Lv 51|The Ruins of Ostalagiah|Rithsiri vs 2: [51] Tamazin (3%, punch), [51] Mezai (96%) Jul 12, 2022|Lv 51|The Redhorn Mountains|Kreste vs 1: [51] Tamazin (100%, punch)

PK Deaths

Mob Deaths

Date Level Area Killer Attack
04/03/22 36 The Keep of Barovia a dark shadow defilement
04/07/22 40 Whistlewood Swamp Jara Silverstaff corrosive slice
04/14/22 47 The Consortium a tiger claw
04/18/22 47 Crystal Island a jagged crystal hit
04/20/22 47 Thar-Acacia a long tusked boar charge
04/23/22 47 Aran'gird a dark-elf soldier slice
04/26/22 47 Eil Shaeria a vale ghast bite
05/04/22 47 Nizarrsh Datul a juvenile aboleth whip
05/04/22 47 Eil Shaeria a vale wraith icy grip
05/09/22 47 Eil Shaeria a vale wraith icy grip
07/23/22 51 The Red Lair a salamander mystic disruption
07/30/22 51 Tiamat's Lair Tiamat claw
08/11/22 51 The Ancient Water Temple a lacadroth sage shocking smash
08/15/22 51 The Ancient Water Temple a heavily muscled lacadroth slice
08/23/22 51 The Ancient Water Temple a heavily muscled lacadroth slash