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Tutaqumon the Adept of Faith

Basic Information

Character Stats

Prime Stats

Attributes

Training

Achievements

Adventuring

Bounty Hunting

The Veil

Time Spent

Experience Points

General Experience

Types of Experience

Class Specifics

Warpriest

Paths

Warcry

You will succumb to the storm so to bring life anew!

Cabal Specifics

PK Stats

Kill/Death Type

Arena

Gank-o-Meter

Wins

Losses

PK Wins

By Class

By Cabal

By Align

PK Deaths

By Class

By Cabal

By Align

Criminal Record

Skills

Supplications

Cabal Powers

Edges

Description

Thirteen feet in stature this large figure hulks over the area. Bits and pieces of cloth and leathers adorn the exposed body of this deeply blue-black skinned giant. Arms of corded muscle appear out from underneath his cape like massive branches extending from an oak tree. Each of those azure haired arms looks to be strong enough to crush the skull of a troll with one swing of their massive fists. Interestingly and almost unnoticed were tattoos around his forearms that are common of seafarers and pirates. This large hooded cape of woodland brown is non-descriptive and clasped with a well strung but inexpensive draw strings. The cape's hood lays neatly back upon his broad shoulders revealing a shaven scalp that catches the glints of light that surrounds it. A thick azure and violet beard is clipped short framing the lower half of his face in a very masculine way. Heavily inked tattooed symbols representing the life and the sea break up the definition and muscle tone of his wide chest. A thick azure patch of chest hair forms diamond shape between his pectorals. Thick legs of defined muscle the size and length of small trees looks to able to carry this massive creature swiftly and surely. His feet are so massive that they could nearly cover an entire gnome in one step.

Role

The Main Stuff

Added Tue Jun 19 19:34:01 2018 at level 17:
Personality:
- The depths of his personality have not totally formed what is known is 
that Tutaqumon has a strong desire to see the waters and lands of 
Thar-Eris, he has already begun much of his exploration, wandering about 
the world in the areas that he deems within his strength to visit.  
- A talker, he is more than willing to sit and chat with anyone.  In his 
desire to understand the path of life, he speaks with people and observes 
their actions in hopes that he can glean a greater understanding of the 
nature of life like his Lord Ergush. 
- He is a positive fellow for the most part, but when he comes upon the 
sinful (against Ergushs teachings) he unleashes a storm of anger from 
inside him.  It is a fierce storm, like that of the black clouds rolling 
rapidly off the mountains bring with them heavy rain, hail, lighting and 
strong winds. 

Goal: 
- He wishes to better understand the way of life and how things are, and 
the nature of sentient creatures.  How is it that they choose who they 
are and why they do what they do? 
- He seeks Lord Ergush as a guide in his spirituality and understanding 
of Thar-Eris. 
- Make the world a better, more natural and free place.

Outlander:
- His love of nature and desire to explore has given him the knowledge of 
much of the atrocities and corruption of the world. For this he has given 
a vow to help see Thar-Eris strengthened and revitalized in the way he 
thinks Lord Ergush would like it.  Though he knows the history of the 
Sylvans and the addition of the reavers to the Refuge, he finds it 
confusing.  Time will expand his mind.  He is yet young. 

Good:
- A good creature by nature of his race, he is not firmly entrenched in 
the idea of golden and red auras.  Actions speak louder than words.  This 
will have an effect on mostly reavers in the refuge.  He will watch and 
judge them.  Should he find them too destructive and too evil, he may 
decide it is best to put them down just like a rabid beast would be.  
Other evils will be seen as the rabid beasts they are.

Chaotic:
- A true free soul, who does as he wishes according to his moral and 
ethical code.  No law of man shall keep him from the path he has chosen 
of his own free will.  He unpredictable as the waves that crash upon the 
shore and must be watched to make sure you know what he might do.

All things Shaman:

Added Tue Jun 19 19:35:43 2018 at level 17:
All things Shaman:
- Having always felt the touch of the divine, and a strong desire to 
understand the ways of the heavens and the path of life, he is naturally 
inclined to be a priest.  Within him, a core of power and anger is builds 
up for those that enslave and destroy the natural order of Thar-Eris.  
And because of this he calls upon the heavens to strike down the 
civilized world.  He will preach the words and ways of Lord Ergush (once 
learned), to the world and strike down those that rebuke or sin against 
it.   

Sphere Storms:
- That power and anger that Tutaqumon has inside him builds upon itself 
and unleashes with violent bluster, power, and danger!  Just like the 
storm though, his anger end and there will be a calm.  That is, until the 
storm builds up inside him once again.   

Paths:
- (First) Venoms: From the wrath of Ancient Ergush, Tutaqumon will pull 
the toxins from the land and strikes at the civilized world with them.  
They now feel the pain that Thar-Eris has had to endure.  They experience 
the vileness of their cities and the corruption of her waters and soil.
- (Second) Divine Anger: As a priest of Ancient Ergush, Tutaqumon will be 
the instrument of his judgement, smiting the corruptors, defilers, and 
enslavers of the world. The Retribution against those that have errored 
against Thar-Eris will be swift!    

Immortal Comments

Date Level Hours Author Comment
17 38 An Immortal An Immortal added 1000 exp for: Point Form role that addresses character basics/goals.

Timeline

Date Level Hours Event
15 15 Tutaqumon has pledged to the Outlanders of Thar-Eris <PK: 0-0>
15 15 Tutaqumon moved to Holy Grove (Outlander induction) <PK: 0-0>
15 15 Inducted into OUTLANDER by Ischer <PK: 0-0>
17 38 Empowered by Ergush to level 35 <PK: 0-2>
20 40 Tutaqumon advanced to level 20 <PK: 0-2>
30 52 Tutaqumon advanced to level 30 <PK: 0-2>
30 52 Rage Delete <PK: 0-4>

Level History

Date Level Hours Groupmates
13/06/18 2 1 Afoiwiel (2)
14/06/18 3 1
14/06/18 4 2
14/06/18 5 2
14/06/18 6 2
15/06/18 7 3 Afoiwiel (8)
15/06/18 8 3 Afoiwiel (9)
15/06/18 9 6
15/06/18 10 7
16/06/18 11 9
16/06/18 12 11
16/06/18 13 11
16/06/18 14 13
16/06/18 15 16
17/06/18 16 24
19/06/18 17 33
21/06/18 18 40
21/06/18 19 43 Thidmec (15)
21/06/18 20 43 Zorumef (16)
22/06/18 21 44
23/06/18 22 45 Zorumef (25) Tek (18)
23/06/18 23 46 Zorumef (26) Tek (18)
23/06/18 24 46 Zorumef (27) Tek (19)
23/06/18 25 50 Vintessa (23)
23/06/18 26 51 Vintessa (24)
23/06/18 27 51 Vintessa (25)
23/06/18 28 52 Vintessa (26)
24/06/18 29 53 Baelstrom (29)
24/06/18 30 53 Baelstrom (30)

Title History

Date Level Hours Title

PK Wins

PK Deaths

Mob Deaths

Date Level Area Killer Attack
06/23/18 24 Ancient Emerald Forest Clodork, the goblin general slash