Description
Thirteen feet in stature this large figure hulks over the area. Bits and
pieces of cloth and leathers adorn the exposed body of this deeply
blue-black skinned giant. Arms of corded muscle appear out from
underneath his cape like massive branches extending from an oak tree.
Each of those azure haired arms looks to be strong enough to crush the
skull of a troll with one swing of their massive fists. Interestingly and
almost unnoticed were tattoos around his forearms that are common of
seafarers and pirates. This large hooded cape of woodland brown is
non-descriptive and clasped with a well strung but inexpensive draw
strings. The cape's hood lays neatly back upon his broad shoulders
revealing a shaven scalp that catches the glints of light that surrounds
it. A thick azure and violet beard is clipped short framing the lower
half of his face in a very masculine way. Heavily inked tattooed symbols
representing the life and the sea break up the definition and muscle tone
of his wide chest. A thick azure patch of chest hair forms diamond shape
between his pectorals. Thick legs of defined muscle the size and
length of small trees looks to able to carry this massive creature swiftly
and surely. His feet are so massive that they could nearly cover an
entire gnome in one step.
Role
The Main Stuff
Added Tue Jun 19 19:34:01 2018 at level 17:
Personality:
- The depths of his personality have not totally formed what is known is
that Tutaqumon has a strong desire to see the waters and lands of
Thar-Eris, he has already begun much of his exploration, wandering about
the world in the areas that he deems within his strength to visit.
- A talker, he is more than willing to sit and chat with anyone. In his
desire to understand the path of life, he speaks with people and observes
their actions in hopes that he can glean a greater understanding of the
nature of life like his Lord Ergush.
- He is a positive fellow for the most part, but when he comes upon the
sinful (against Ergushs teachings) he unleashes a storm of anger from
inside him. It is a fierce storm, like that of the black clouds rolling
rapidly off the mountains bring with them heavy rain, hail, lighting and
strong winds.
Goal:
- He wishes to better understand the way of life and how things are, and
the nature of sentient creatures. How is it that they choose who they
are and why they do what they do?
- He seeks Lord Ergush as a guide in his spirituality and understanding
of Thar-Eris.
- Make the world a better, more natural and free place.
Outlander:
- His love of nature and desire to explore has given him the knowledge of
much of the atrocities and corruption of the world. For this he has given
a vow to help see Thar-Eris strengthened and revitalized in the way he
thinks Lord Ergush would like it. Though he knows the history of the
Sylvans and the addition of the reavers to the Refuge, he finds it
confusing. Time will expand his mind. He is yet young.
Good:
- A good creature by nature of his race, he is not firmly entrenched in
the idea of golden and red auras. Actions speak louder than words. This
will have an effect on mostly reavers in the refuge. He will watch and
judge them. Should he find them too destructive and too evil, he may
decide it is best to put them down just like a rabid beast would be.
Other evils will be seen as the rabid beasts they are.
Chaotic:
- A true free soul, who does as he wishes according to his moral and
ethical code. No law of man shall keep him from the path he has chosen
of his own free will. He unpredictable as the waves that crash upon the
shore and must be watched to make sure you know what he might do.
All things Shaman:
Added Tue Jun 19 19:35:43 2018 at level 17:
All things Shaman:
- Having always felt the touch of the divine, and a strong desire to
understand the ways of the heavens and the path of life, he is naturally
inclined to be a priest. Within him, a core of power and anger is builds
up for those that enslave and destroy the natural order of Thar-Eris.
And because of this he calls upon the heavens to strike down the
civilized world. He will preach the words and ways of Lord Ergush (once
learned), to the world and strike down those that rebuke or sin against
it.
Sphere Storms:
- That power and anger that Tutaqumon has inside him builds upon itself
and unleashes with violent bluster, power, and danger! Just like the
storm though, his anger end and there will be a calm. That is, until the
storm builds up inside him once again.
Paths:
- (First) Venoms: From the wrath of Ancient Ergush, Tutaqumon will pull
the toxins from the land and strikes at the civilized world with them.
They now feel the pain that Thar-Eris has had to endure. They experience
the vileness of their cities and the corruption of her waters and soil.
- (Second) Divine Anger: As a priest of Ancient Ergush, Tutaqumon will be
the instrument of his judgement, smiting the corruptors, defilers, and
enslavers of the world. The Retribution against those that have errored
against Thar-Eris will be swift!