The new Premium Battlefield system is in beta. Bug reports can be emailed to Umiron (at carrionfields dot com).

Zanitjah the Spectre, Imperial Dread Lord

Basic Information

Character Stats

Prime Stats

Attributes

Training

Achievements

Adventuring

Bounty Hunting

The Veil

Time Spent

Experience Points

General Experience

Types of Experience

Cabal Specifics

Imperial History

PK Stats

Kill/Death Type

Arena

Gank-o-Meter

Wins

Losses

PK Wins

By Class

By Cabal

By Align

PK Deaths

By Class

By Cabal

By Align

Criminal Record

Skills

Spells

Cabal Powers

Edges

Description

An interesting specimen of humanity. He is about 6 foot tall, slender build. Weakly muscular, but quite fit looking features. He has black trimmed hair that is slightly tucked around his ears. His attire is well cleaned and well fashioned to his body. You sense a magical glow around this man, suggesting he is a mage. He wears a grin deep in thought, as if he is posturing or deciding. his eyes view wide about the room, occasionally rolling them in apathy. You notice his health and attire more closely.

Role

Chapter 1: The new Zanitjah

Added Thu Sep 6 07:59:28 2018 at level 27:
With the Death of Zanitjah, the villagers quickly welcome me as the new
Witch-doctor of the Ju'Karl tribe.  Finally, my days as an apprentice
are over.  People will now look to me, as they always should have.
From this day forth, I am now the new Zanitjah, my old name forever
gone.  As my first act, I abolished the long tradition of the sanctity of
the corpse after death.  There is much to learn.  My first cadaver was an 
elderly  man who lost his mind.  On his death I probed his brains and 
discovered significant scarring.  This was in great contrast to the brain of 
his grandson who died a few weeks later, having been stabbed in the 
heart.   In the following months, I studied the dead further and continued
to document my findings.  Unfortunately today I have found out that
that the tribe has had a secret meeting without me, about me.
I can only think they wish to challenge me, of course, they fear my interest
in the dead, but their fear is simply that of the unknown.
So there is a chance this may be my first and only chapter in this book.

Chapter 2: Exile

Added Thu Sep 6 08:00:47 2018 at level 27:
It has been several weeks and much has changed.   The tribe confronted me
and told me they objected to my obsession with corpses and they were going 
to find a new Zanitjah.   As the warriors began to circle around me, I acted
quickly and surprised them with the sleep spell.  The others were shocked, 
little did they know that I had been learning magical spells.  The last 
Zanitjah did little more than throw bones on a fire, they had no idea that I had 
been learning real magic.   I continued to sleep the warriors, and then I
poisoned and blinded their eyes.  Finally ending some of their lives with the
Chill Touch spell.  The rest managed to escape.  However, that was the end 
of my home, a new one was now required.
After a long trip, last night I stumbled upon a gate.  As the sun came up, the gate
opened.  I walked inside and looked around and saw a knowledgeable child. 
He said it was called Hamsah and said there was a Necromancer guild within in.
I went straight there and visited the Arch-Necromancer.  I have found my new home.

Chapter 3

Added Thu Sep 6 08:01:49 2018 at level 27:
Why does an elf have empathy, compassion, perform selfless acts?
Why is a duergar greedy and selfish?  These are some of the questions
that could be answered by an anatomical assessment of the brain.
Fortunately Thera is a world where corpses line up in wait for someone
such as myself to study them.  So far it is clear that each race has a brain
that is unique to their race.  It is difficult to distinguish between correlations
and causation of the specific brain anatomy and their morality.
More interesting has been the study of humans and half-breeds.
With the same race but different behaviours, it should be possible to 
determine the inherent contribution to morality.  Unfortunately it has 
been difficult to find good comparisons of similar age and with sufficient
knowledge of their living traits.  However, I will continue to search for new
corpses to study.  I may also get to explain if my personality is inherent or
if it was learned in the environment.

Chapter 4: The Empire

Added Thu Sep 6 08:02:52 2018 at level 27:
So I made the decision to join the Empire.   Living these years in Hamsah,
the Empire was just a curiosity.  The decision came because the Empire
should prove to be an opportunity to access more scholarly work that
is not available from the Arch-Necromancer.  The empire wages many wars 
which  means there should be more corpses to study.  Additionally with 
some of the same foes that can be killed periodically, it may be possible to 
study how an individual brain anatomy changes as their personality changes
due to the savages of war.
The politics of the Empire might be annoying, as well as dealing with 
stupid giant warriors.  I will need to refrain from putting them to sleep
with my magic.  Hopefully the benefit outweighs the tradeoffs.  It may
even be of benefit to pursue promotions so the number of distractions
will decrease. 

Chapter 5: Brains

Added Thu Sep 20 07:59:05 2018 at level 33:
So I evented a technique where I would use my magic to whirl tiny iron
particles around a recently killed individual.  Then stream pure mana
in to the brain of the corpse.  The result was parts of the brain would
briefly glow.  The glowing seems to correlate with recent activity in
from that part of the brain.  I practiced this on some dwarves from 
mortorn and an elf from the Island of Corte.  Then with the technique 
perfected I moved on to corpses of individuals with more interesting.
personalities.  So far I have witnessed those of the fortress had 
considerable activity in the frontal region.  A region I believe is associated 
with joy and moral strength.  It is interesting concept that such feelings 
would be experienced during conflicts that can and did result in their
death.  I have concluded from my work thus far that religiosity is the key
variable.  The typical fortress is so committed to the destruction of
evil that in the attempted act, they experience Europhobia of delight
that they are carrying out the wishes of their god or gods. 
I need more corpses to ascertain how the probability of death impacts
these feelings.  
Unsurprisingly I have found that when a victim has been surprised and
attempts to flee, but fails to do so, there is very little activity in the frontal
region.  In this case, there is more activity in a region in the centre part
of the brain.  I call this the prey or flight region.
More corpses, more analysis to come.  I also wonder if there is a way I can
get some useful communication out of turning the corpse in to a zombie.
Oddly they can report their health in perfect tongue, but seem incapable of 
of communicating the experiences of their past living self.

Immortal Comments

Date Level Hours Author Comment
28 35 An Immortal An Immortal added 1000 exp for: Former tribal leader who was turned out for liking corpses a little TOO much. Moved to Hamsah, studied necromancy, joined empire.
33 77 An Immortal An Immortal added 50 exp for: Funny line when Ediije spotted Jeunne in Galadon..Its good quality soup from what I am told.
33 80 An Immortal An Immortal added 400 exp for: We are experimenting on the brains of our foes with some interesting and telling results..
47 207 An Immortal An Immortal added 50 exp for: We must refill all the coffers..

Timeline

Date Level Hours Event
20 14 Zanitjah advanced to level 20 <PK: 0-0>
27 30 Took the bloodoath from Ediije. [Was LE] <PK: 0-0>
30 40 Zanitjah advanced to level 30 <PK: 1-0>
40 113 Zanitjah advanced to level 40 <PK: 7-3>
47 148 Zanitjah advanced to level 47 <PK: 8-3>
47 148 Zanitjah began the quest to become a Mummy <PK: 8-3>
47 163 Zanitjah moved to Udgaard <PK: 8-3>
47 169 Zanitjah has been granted by Empire promotion <PK: 8-3>
47 229 Zanitjah moved to Hamsah Mu'tazz <PK: 14-7>
47 229 Gave all correct items to Conservator <PK: 17-7>
47 229 Incubation process started <PK: 17-7>
47 233 Incubation complete, the result is Death! <PK: 17-7>

Level History

Date Level Hours Groupmates
22/08/18 2 1
22/08/18 3 1
22/08/18 4 1
22/08/18 5 1
22/08/18 6 1
23/08/18 7 2
23/08/18 8 2
23/08/18 9 2
23/08/18 10 3
23/08/18 11 4
27/08/18 12 5
27/08/18 13 5
27/08/18 14 6
27/08/18 15 6
27/08/18 16 7
01/09/18 17 14 Clarisandra (16) Ozonne (15)
01/09/18 18 14 Clarisandra (17) Ozonne (16)
01/09/18 19 15 Clarisandra (18) Ozonne (18)
01/09/18 20 15 Clarisandra (19) Ozonne (19)
01/09/18 21 16 Clarisandra (20) Ozonne (20)
01/09/18 22 16 Clarisandra (21) Ozonne (21)
01/09/18 23 16 Clarisandra (22) Ozonne (22)
01/09/18 24 17 Clarisandra (23) Ozonne (23)
01/09/18 25 17 Clarisandra (24) Ozonne (24)
03/09/18 26 26
05/09/18 27 30
07/09/18 28 35
07/09/18 29 40
08/09/18 30 43
15/09/18 31 54
19/09/18 32 65 Rentav (39)
19/09/18 33 66 Rentav (39) Gorma (36)
27/09/18 34 89
28/09/18 35 92
29/09/18 36 96
06/10/18 37 109 Furukulo (37) Hemeth (32)
06/10/18 38 112 Hanansse (42) Hemeth (33)
06/10/18 39 112 Hanansse (43) Hemeth (34)
07/10/18 40 114
13/10/18 41 134
16/10/18 42 141
19/10/18 43 147 Llellk (42) Sharanwe (38)
19/10/18 44 148 Llellk (42) Sharanwe (39)
20/10/18 45 149 Uzmog (38) Varric (51)
20/10/18 46 149 Uzmog (39) Varric (51)
20/10/18 47 150 Uzmog (40) Varric (51)

Title History

Date Level Hours Title
47 169 Zanitjah the Spectre, Imperial Dread Lord

PK Wins

Sep 1, 2018 |Lv 19|Akan|Xoza vs 3: [18] Ozonne (7%), [19] Clarisandra (68%, crush), [19] Zanitjah (24%) Sep 8, 2018 |Lv 29|Khalid River|Lahnee vs 1: [29] Zanitjah (100%, punch) Sep 9, 2018 |Lv 30|Voralian City|Caruht vs 1: [30] Zanitjah (100%, punch) Sep 12, 2018|Lv 30|Hidden Forest|Lionas vs 1: [30] Zanitjah (100%, poison) Sep 22, 2018|Lv 33|The Imperial Lands|Deaglan vs 1: [33] Zanitjah (100%, stab) Sep 22, 2018|Lv 33|Balator|Maaamemon vs 1: [33] Zanitjah (100%, deathly touch) Sep 23, 2018|Lv 33|Eaststride Road|Elithranduil vs 1: [33] Zanitjah (100%, poison) Oct 4, 2018 |Lv 36|Fortress of Light|Jakaline vs 2: [37] Elithranduil (10%, wrath), [36] Zanitjah (89%) Oct 4, 2018 |Lv 36|The Redhorn Mountains|Jakaline vs 1: [36] Zanitjah (100%, smash) Oct 12, 2018|Lv 40|The Imperial Lands|Jakaline vs 1: [40] Zanitjah (100%, pound) Oct 27, 2018|Lv 47|The Imperial Lands|Thirisg vs 2: [51] Uzmog (49%), [47] Zanitjah (50%, deathly touch) Nov 1, 2018 |Lv 47|The Imperial Lands|Dofrebuk vs 1: [47] Zanitjah (100%, smash) Nov 1, 2018 |Lv 47|The Imperial Lands|Lanaya vs 1: [47] Zanitjah (100%, wrath) Nov 7, 2018 |Lv 47|The Imperial Palace|Othomer vs 1: [47] Zanitjah (100%, punch) Nov 7, 2018 |Lv 47|The Imperial Lands|Othomer vs 1: [47] Zanitjah (100%, wrath) Nov 13, 2018|Lv 47|The Fields of Balator|Rgoklin vs 2: [51] Varric (12%), [47] Zanitjah (87%, claw) Nov 19, 2018|Lv 47|Waters of the Deep|Rgoklin vs 2: [47] Zanitjah (0%), [51] Gvarlan (100%, fatigue) Nov 19, 2018|Lv 47|The Imperial Lands|Yikaro vs 2: [51] Nhinguehm (0%), [47] Zanitjah (99%, corrosive slice) Nov 19, 2018|Lv 47|The Imperial Lands|Rgoklin vs 2: [51] Nhinguehm (19%), [47] Zanitjah (80%, deathly touch) Nov 19, 2018|Lv 47|The Imperial Palace|Elithranduil vs 1: [47] Zanitjah (100%, punch)

PK Deaths

Mob Deaths

Date Level Area Killer Attack
08/29/18 16 Balator Thrym cleave
09/20/18 33 Mausoleum a disgusting, rotting zombie claw
09/22/18 33 Spiderhaunt Woods an ettercap piercing venoms
09/28/18 35 High Lord's Keep a dark swamp taint defilement
10/04/18 36 Mausoleum a disgusting, rotting zombie claw
10/05/18 36 Lost Elven Vaults the ward prismatic spray
10/07/18 40 Teth Azeleth the slavemaster slash
10/08/18 40 Teth Azeleth a dark-elf patroller slash
10/25/18 47 The Imperial Palace the old dwarf smash
11/12/18 47 BattleRager Village the Destructor slash
11/12/18 47 Prison of Glymarach a seething water elemental drowning
11/17/18 47 The Imperial Palace the old dwarf smash
11/19/18 47 The Red Lair a salamander guardian slice