'ARMOR CLASS' ARMOR AC ARMORCLASS (1179)
Armor class is a general measure of the difficulty of hitting you in combat. Your armor class can be improved by spells, armor, your natural dexterity, and whether you are standing or sleeping. A 'divinely protected' player is not impossible to hit, only a little harder then the average player. SCORE will include an estimate of your armor class, using one of: 'hopelessly vulnerable to' 'well-armored against' 'defenseless against' 'very well-armored against' 'barely protected from' 'heavily armored against' 'slightly armored against' 'superbly armored against' 'somewhat armored against' 'almost invulnerable to' 'armored against' 'divinely armored against'