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'ARMOR CLASS' ARMOR AC ARMORCLASS (1179)
Armor class is a general measure of the difficulty of hitting you in combat.
Your armor class can be improved by spells, armor, your natural dexterity,
and whether you are standing or sleeping. A 'divinely protected' player is
not impossible to hit, only a little harder then the average player. SCORE
will include an estimate of your armor class, using one of:
'hopelessly vulnerable to' 'well-armored against'
'defenseless against' 'very well-armored against'
'barely protected from' 'heavily armored against'
'slightly armored against' 'superbly armored against'
'somewhat armored against' 'almost invulnerable to'
'armored against' 'divinely armored against'