KINGPIN 'BANDIT KING' SPYMASTER ENFORCER GODFATHER (2171)
Every thief guildhall that requires membership has a leader, or kingpin, whose title varies depending on which guild they control. The Kingpin of Galadon The center of the world some travelers call it, as many roads lead to Galadon. It is here that many a traveler has sought out their fate, and where many a journey has begun. A city teaming with people as their streets overflow and better yet, their pockets filled with golden dreams. What a better city for a pickpocket to claim, for each purse is fat and there is never a lack of marks for one to lighten. Here the streets are for the quick and nimble as one swindles and charms the travelers of the lands, all the while they gain their gold and their dreams. This city's alleys and shadows are rumored to be run by the Kingpin, as he takes a cut of everyone who works within his city. With the wealth of the city at his disposal, it is said he holds a lot of power within the dark underworld of crime, as he can often hire help to handle any who would double-cross him. The Bandit King of Hamsah Mu'tazz The Shining Jewel of the Desert. A major port town and gateway into the main continent from the new worlds, this is a hub of commerce and trade. As the city's ports are filled with merchant ships and the bazaars filled with goods and caravans setting out into the inner parts of the continents, there is much to be gained here. This guild sets about controlling these marketplaces and ports, controlling all that enters and leaves as they make sure to take their cut. It is said that any who would dare defy this guild would often find themselves taken in the dead of night and if the guild's demands were not met, only bits of the missing were found. They are pirates of the seas and raiders of the desert, all led by their Bandit King. The Godfather of Voralian City Though a shining city of white, many things happen within the shadows of Voralian City. It is said that one can find the most exotic of ingredients from around the world here within their markets. Not far from these items one can as well find those who mastered the art of taking these herbs and concocting most unusual poisons from them. Even with the peacekeepers of the Voralian Order marching through the city, those in the shadows wander freely as they know there are few who would stand against their fearful creations. To them, this is their city now, controlled by the shadowed whispers of the Godfather. The Enforcer of Dagdan In the reclusive village of Dagdan, the frontier life holds sway. One gets what they wish through the edge of the knife and by force. Here thugs and bullies take what they want for they know their guild will back them as well as their brotherhood. Here only the ruthless survives and makes it to the top of the guild. Their leader is the Enforcer, one who doesn't think twice to take what he wishes. The Spymaster of Blackclaw With Blackclaw surrounded by the forest, many influences of the rangers have seeped into this city. Centered among the felar, those of this guild have learned to take the crude snares and hunting traps of the locals and incorporate them into a deadlier tool. They use these traps to hunt a more profitable prey then the rabbits of the forest. They know the power of setting traps is not just the pain they cause, but that they set fear into the hearts of those stalked. With this city being close to the main artery of Thera, the Eastern Road, it has become an outpost where rogues and thieves come and pass along information to the Spymaster, in hopes of learning the art of trapping. The Vote Elite members of a guild may call a vote to establish new leadership in the absence of a Kingpin. Once the vote is called, a voting period of one week is set and any member who reaches Elite status within that timeframe may cast a vote. Ties are settled by donations. See also: THIEVES, GUILDHALLS, GUILD JOIN