FAMILIAR (402)
Syntax: cast 'familiar' This spell allows the caster to call forth a spirit in animal form to serve them. The first casting of the spell determines what animal will come to the mage for future castings as well. The mage has limited control of the familiar (which can leave the mage's side) and can see through the familiar's eyes if desired. Death of the familiar, however, causes great pain to the mage. The FAMILIAR command with no arguments can be used after a familiar is called to see what skills the familiar has. The FAMSEE command allows the mage to toggle vision through the familiar's eyes.