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FAMILIAR (402)
Syntax: cast 'familiar'
This spell allows the caster to call forth a spirit in animal form to serve
them. The first casting of the spell determines what animal will come to
the mage for future castings as well. The mage has limited control of the
familiar (which can leave the mage's side) and can see through the familiar's
eyes if desired. Death of the familiar, however, causes great pain to the
mage.
The FAMILIAR command with no arguments can be used after a familiar is
called to see what skills the familiar has. The FAMSEE command allows
the mage to toggle vision through the familiar's eyes.