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HOMETOWN HOMETOWNS CITIES (78)
Your hometown is where you will recall to (unless it is one of the smaller
cities and you have been fighting too recently) and is where the pit is to
which your corpse will decay. You can pick one of many cities as your
hometown:
- Hamsah Mu'tazz, Galadon, and South Dairein are for all alignments of most
races.
- Seantryn Modan is for humans, arials, minotaur and azure only.
- Balator is for humans, half-elves, felar, half-drow, and azure only.
- Voralian City is for good and neutral only.
- Evermoon Hollow is for elves, wood-elves, and half-elves who are either
neutral or good.
- Arkham, Udgaard, Barovia and Dagdan are for evil and neutral only.
- Tir-Talath is for neutral only.
- Ayr'Trinil, the Arial City accepts humans, cloud giants, azure, and arials
as residents.
- Akan is for good and neutral dwarves only.
- Blackclaw is for felar only.
- Hillcrest is for neutral gnomes only.
- Darsylon is for elves only.
- Upper Cragstone is for neutral svirfneblin only.
- The Saurian Village is for saurians only.
- Orcs dwell exclusively in the Grinning Skull village.
- Goblins are tribal creatures and do not use registries. Goblins who choose
anything other than the Grinning Skull Village as a hometown will not be part
of the Grinning Skull clan.
- Wood-elves have unique wilderness-based hometowns.
If you wish to change your hometown, visit the registry in Galadon, Udgaard or
Seantryn Modan. There is a fee for this service, and you may not be able to
change residence into a town which is too crowded at the time. Use the
'hometown' command when at a registry.