Carrion Fields

CF Helpfile Search


Syntax: automatic skill

The vast majority of adventurers and heroes find archery much too impractical
for a life of head-to-head combat, and leave bows and arrows in the hands of
archers that can shoot their weapons from the safety of battlements.

Two exceptions to this rule, however, are the hunter and the raider.

The hunter is a specialized ranger who has adapted the skill of archery to be
suitable for a life of adventure. Perpetually trying to keep distance in
confrontation requires a hunter's endurance and cunning, and typically with
the time required to load and aim, only a single shot can be fired in a round
of combat.

As Goblins are socialized into a world in which speed and keeping enemies at a
distance are essential to survival, their raiders likewise train to keep
confrontation on their own terms--and archery provides them the distance
necessary to avoid enemies that would otherwise crush them.

Ranged attacks do, however, afford opportunities unique in the art of war, but
only a true hunter or skilled raider possesses an arsenal of skills capable of
making the bow viable enough to withstand the chaos of a direct fray. Arrows
fired from bows are impossible to parry.  The training of a hunter allows them
to use their bow even in the water.

The archery skill allows the hunter and raider to wield their bows, which
requires two hands.